void EventRetargeter::adjustForTouchEvent(Node* node, const TouchEvent& touchEvent, EventPath& eventPath)
{
    size_t eventPathSize = eventPath.size();

    EventPathTouchLists eventPathTouches(eventPathSize);
    EventPathTouchLists eventPathTargetTouches(eventPathSize);
    EventPathTouchLists eventPathChangedTouches(eventPathSize);

    for (size_t i = 0; i < eventPathSize; ++i) {
        ASSERT(eventPath[i]->isTouchEventContext());
        TouchEventContext* touchEventContext = toTouchEventContext(eventPath[i].get());
        eventPathTouches[i] = touchEventContext->touches();
        eventPathTargetTouches[i] = touchEventContext->targetTouches();
        eventPathChangedTouches[i] = touchEventContext->changedTouches();
    }

    adjustTouchList(node, touchEvent.touches(), eventPath, eventPathTouches);
    adjustTouchList(node, touchEvent.targetTouches(), eventPath, eventPathTargetTouches);
    adjustTouchList(node, touchEvent.changedTouches(), eventPath, eventPathChangedTouches);
}
Exemple #2
0
void EventRetargeter::adjustForTouchEvent(Node* node, TouchEvent& touchEvent)
{
    EventPath& eventPath = touchEvent.eventPath();
    size_t eventPathSize = eventPath.size();

    EventPathTouchLists eventPathTouches(eventPathSize);
    EventPathTouchLists eventPathTargetTouches(eventPathSize);
    EventPathTouchLists eventPathChangedTouches(eventPathSize);

    for (size_t i = 0; i < eventPathSize; ++i) {
        ASSERT(eventPath[i].isTouchEventContext());
        TouchEventContext& touchEventContext = toTouchEventContext(eventPath[i]);
        eventPathTouches[i] = touchEventContext.touches();
        eventPathTargetTouches[i] = touchEventContext.targetTouches();
        eventPathChangedTouches[i] = touchEventContext.changedTouches();
    }

    adjustTouchList(node, touchEvent.touches(), eventPath, eventPathTouches);
    adjustTouchList(node, touchEvent.targetTouches(), eventPath, eventPathTargetTouches);
    adjustTouchList(node, touchEvent.changedTouches(), eventPath, eventPathChangedTouches);
}