int main(void) { ex_sask_init( ); ADCChannelInit (pADCChannelHandle,adcBuffer); OCPWMInit (pOCPWMHandle,ocPWMBuffer); ADCChannelStart (pADCChannelHandle); OCPWMStart (pOCPWMHandle); while(1) { while(ADCChannelIsBusy(pADCChannelHandle)); ADCChannelRead (pADCChannelHandle,AudioIn,FRAME_SIZE); ex_audio_process( FRAME_SIZE, AudioIn, AudioWorkSpace, AudioOut ); while(OCPWMIsBusy(pOCPWMHandle)); OCPWMWrite (pOCPWMHandle,AudioOut,FRAME_SIZE); } }
int main(void) { ex_sask_init(); /*Initialise Audio input and output function*/ ADCChannelInit(pADCChannelHandle, adcBuffer); OCPWMInit(pOCPWMHandle, ocPWMBuffer); /*Start Audio input and output function*/ ADCChannelStart(pADCChannelHandle); OCPWMStart(pOCPWMHandle); /*Initialising variables that are needed for calculating the peak frequency*/ int peakFrequency = 0; int peakFrequencyBin = 0; while (1) { /*Wait till the ADC has a new frame available*/ while (ADCChannelIsBusy(pADCChannelHandle)); /*Read in the Audio Samples from the ADC*/ ADCChannelRead(pADCChannelHandle, frctAudioIn, FRAME_SIZE); /*Computing the FFT of the raw signal*/ fourierTransform(FRAME_SIZE, compX, frctAudioIn); /*Removing the negative part of the FFT output (imaginary part) by zeroing it out*/ filterNegativeFreq(FRAME_SIZE, compXfiltered, compX); /*Compute the square magnitude of the complex FFT output array so we have a Real output vetor*/ SquareMagnitudeCplx(FRAME_SIZE / 2, &compXfiltered[0], &compXfiltered[0].real); /*Find the frequency Bin ( = index into the SigCmpx[] array) that has the largest energy*/ /*i.e., the largest spectral component*/ VectorMax(FRAME_SIZE / 2, &compXfiltered[0].real, &peakFrequencyBin); /*Compute the frequency (in Hz) of the largest spectral component*/ peakFrequency = peakFrequencyBin * (8000 / FRAME_SIZE); /*Uses the peak frequency variable to turn on the corresponding LEDs*/ turnOnLEDs(peakFrequency); /* Used for checking whether the user wants to record */ if (CheckSwitchS1() == PRESSED) { if (switchState == 0) { //startRecording(); Code works, but doesn't record much, only a fraction of a second } else if (switchState == 1) { int i = 0; for (i; i < (FRAME_SIZE)*5; i++) { frctAudioOut[i] = 0; } switchState = 0; firstPartExecutedDecision = 0; } } /* Switch two is just used to toggle between different modes */ if (CheckSwitchS2() == PRESSED) { if (switchState2 == 0) { switchState2 = 1; } else if (switchState2 == 1) { switchState2 = 2; } else if (switchState2 == 2) { switchState2 = 0; } } /* Checking whether the peak frequency is above 800 and if so calling the function playPureSignal() */ if (peakFrequency >= 800) { playPureSignal(peakFrequency); } else if (switchState2 != 2) { int i = 0; for (i; i < FRAME_SIZE; i++) { if (switchState2 == 0) { frctAudioOut[i] = frctAudioIn[i]; //Used for the mode that allows for outputting of the original signal } else if (switchState2 == 1) { frctAudioOut[i] = 0; //Used for the mode that requests silence if the threshold has not been met } } } if (switchState2 == 2) { int i = 0; for (i; i < FRAME_SIZE; i++) { frctAudioOut[i] = 0; } } /* Outputting the pure signal or original sound or silence, depending on what's inside frctAudioOut*/ while (OCPWMIsBusy(pOCPWMHandle)); OCPWMWrite(pOCPWMHandle, frctAudioOut, FRAME_SIZE); } /*============================================================================= | Function used for recording the input signal, a snapshot of the frame | is stored inside the frctAudioOut array, this is done five times as that | was the largest possible size for frctAudioOut array as anything larger would | lead to exhausting the memory, the function records correctly but the recording | is not long enough, hence the code was retired as it requires more work. *===========================================================================*/ void startRecording() { if (firstPartExecutedDecision == 0) { int i = 0; for (i; i < FRAME_SIZE; i++) { frctAudioOut[i] = frctAudioIn[i]*0.5; } firstPartExecutedDecision = 1; } if (firstPartExecutedDecision == 1) { int i = FRAME_SIZE; int iFrameSize = 0; for (i; i < (FRAME_SIZE)*2; i++) { frctAudioOut[i] = frctAudioIn[iFrameSize]*0.5; iFrameSize++; } firstPartExecutedDecision = 2; } if (firstPartExecutedDecision == 2) { int i = (FRAME_SIZE)*2; int iFrameSize = 0; for (i; i < (FRAME_SIZE)*3; i++) { frctAudioOut[i] = frctAudioIn[iFrameSize]*0.5; iFrameSize++; } firstPartExecutedDecision = 3; } if (firstPartExecutedDecision == 3) { int i = (FRAME_SIZE)*3; int iFrameSize = 0; for (i; i < (FRAME_SIZE)*4; i++) { frctAudioOut[i] = frctAudioIn[iFrameSize]*0.5; iFrameSize++; } firstPartExecutedDecision = 4; } if (firstPartExecutedDecision == 4) { int i = (FRAME_SIZE)*4; int iFrameSize = 0; for (i; i < (FRAME_SIZE)*5; i++) { frctAudioOut[i] = frctAudioIn[iFrameSize]*0.5; iFrameSize++; } firstPartExecutedDecision = -1; switchState = 1; } } /*============================================================================= | Function used to generate the pure signal using the createSimpleSignal() | function available in the modulate.h header - this function uses the peak | frequency handed through the parameter call to decide what signal to generate. | The output signal is stored inside the frctAudioOut array which is then | later used for the OCPWMWrite() function to output the sound. *===========================================================================*/ void playPureSignal(int peakFrequency) { int simpleSignalFrequency = 0; if (peakFrequency <= 1600) { simpleSignalFrequency = 500; createSimpleSignal(simpleSignalFrequency, FRAME_SIZE, frctAudioOut); } else if (peakFrequency <= 2400) { simpleSignalFrequency = 800; createSimpleSignal(simpleSignalFrequency, FRAME_SIZE, frctAudioOut); } else if (peakFrequency <= 3200) { simpleSignalFrequency = 1000; createSimpleSignal(simpleSignalFrequency, FRAME_SIZE, frctAudioOut); } else if (peakFrequency <= 4000) { simpleSignalFrequency = 1500; createSimpleSignal(simpleSignalFrequency, FRAME_SIZE, frctAudioOut); } }
int main(void) //main program { ex_sask_init( ); //init sask ADCChannelInit (pADCChannelHandle,adcBuffer); //init audio input handler OCPWMInit (pOCPWMHandle,ocPWMBuffer); ADCChannelStart (pADCChannelHandle); //start audio input handler OCPWMStart (pOCPWMHandle); while(1) { if(state==0) //Program is in READY state { state=0; //set state to 0[READY] state=displayState(STATE_READY); //call ready state function and read new state back turnOffAll(); //turn off all LEDs when leaving ready state } else if(state==1) //Program is in READ state { while(ADCChannelIsBusy(pADCChannelHandle)); //read audio input ADCChannelRead (pADCChannelHandle,AudioIn,FFT_FRAME_SIZE); state=3; } else if(state==3) //Program is in ANALZYE state { int i=0; analysingState(1); FFT(&AudioIn, &FFTcompResults); //FFT function used on audio input, using FFT_FRAME_SIZE and returning the results in FFTcompResults analysingState(2); generateAuralisation(&AuralisationWorkSpace, &FFTcompResults); analysingState(3); for(i=0;i<FFT_FRAME_SIZE;i++) { inverseFFT(AudioOut[i], AuralisationWorkSpace[i]); } state=displayState(STATE_ANALYSE); //analising finished } else if(state==4) //Program is in PLAY BACK state { int x; for(x=0;x<FFT_FRAME_SIZE;x++) { while(OCPWMIsBusy(pOCPWMHandle)); OCPWMWrite (pOCPWMHandle,AudioOut[x],FFT_FRAME_SIZE); playbackState(); } OCPWMStop (pOCPWMHandle); //stop audio output state=0; } else //Program is in ERROR state { state=displayState(STATE_ERROR); //show error state on LEDs and read new state } } }