Exemple #1
0
/**
 * exaPrepareAccess() is EXA's wrapper for the driver's PrepareAccess() handler.
 *
 * It deals with waiting for synchronization with the card, determining if
 * PrepareAccess() is necessary, and working around PrepareAccess() failure.
 */
void
exaPrepareAccess(DrawablePtr pDrawable, int index)
{
    ScreenPtr	    pScreen = pDrawable->pScreen;
    ExaScreenPriv  (pScreen);
    PixmapPtr	    pPixmap;

    pPixmap = exaGetDrawablePixmap (pDrawable);

    if (exaPixmapIsOffscreen (pPixmap))
	exaWaitSync (pDrawable->pScreen);
    else
	return;

    /* Unhide pixmap pointer */
    if (pPixmap->devPrivate.ptr == NULL) {
	ExaPixmapPriv (pPixmap);

	pPixmap->devPrivate.ptr = pExaPixmap->fb_ptr;
    }

    if (pExaScr->info->PrepareAccess == NULL)
	return;

    if (!(*pExaScr->info->PrepareAccess) (pPixmap, index)) {
	ExaPixmapPriv (pPixmap);
	if (pExaPixmap->score != EXA_PIXMAP_SCORE_PINNED)
	    FatalError("Driver failed PrepareAccess on a pinned pixmap\n");
	exaMoveOutPixmap (pPixmap);
    }
}
/**
 * For the "greedy" migration scheme, pushes the pixmap toward being located in
 * system memory.
 */
static void
exaMigrateTowardSys (PixmapPtr pPixmap)
{
    ExaPixmapPriv (pPixmap);

    if (pExaPixmap == NULL) {
	DBG_MIGRATE(("UseMem: ignoring exa-uncontrolled pixmap %p (%s)\n",
		     (pointer)pPixmap,
		     exaPixmapIsOffscreen(pPixmap) ? "s" : "m"));
	return;
    }

    DBG_MIGRATE(("UseMem: %p score %d\n", (pointer)pPixmap, pExaPixmap->score));

    if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED)
	return;

    if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT)
	pExaPixmap->score = 0;

    if (pExaPixmap->score > EXA_PIXMAP_SCORE_MIN)
	pExaPixmap->score--;

    if (pExaPixmap->score <= EXA_PIXMAP_SCORE_MOVE_OUT && pExaPixmap->area)
	exaMoveOutPixmap (pPixmap);
}
/**
 * Copies out important pixmap data and removes references to framebuffer area.
 * Called when the memory manager decides it's time to kick the pixmap out of
 * framebuffer entirely.
 */
void
exaPixmapSave(ScreenPtr pScreen, ExaOffscreenArea * area)
{
    PixmapPtr pPixmap = area->privData;

    ExaPixmapPriv(pPixmap);

    exaMoveOutPixmap(pPixmap);

    pExaPixmap->fb_ptr = NULL;
    pExaPixmap->area = NULL;

    /* Mark all FB bits as invalid, so all valid system bits get copied to FB
     * next time */
    RegionEmpty(&pExaPixmap->validFB);
}
Exemple #4
0
/**
 * exaValidateGC() sets the ops to EXA's implementations, which may be
 * accelerated or may sync the card and fall back to fb.
 */
static void
exaValidateGC (GCPtr pGC, unsigned long changes, DrawablePtr pDrawable)
{
    /* fbValidateGC will do direct access to pixmaps if the tiling has changed.
     * Preempt fbValidateGC by doing its work and masking the change out, so
     * that we can do the Prepare/FinishAccess.
     */
#ifdef FB_24_32BIT
    if ((changes & GCTile) && fbGetRotatedPixmap(pGC)) {
	(*pGC->pScreen->DestroyPixmap) (fbGetRotatedPixmap(pGC));
	fbGetRotatedPixmap(pGC) = 0;
    }
	
    if (pGC->fillStyle == FillTiled) {
	PixmapPtr	pOldTile, pNewTile;

	pOldTile = pGC->tile.pixmap;
	if (pOldTile->drawable.bitsPerPixel != pDrawable->bitsPerPixel)
	{
	    pNewTile = fbGetRotatedPixmap(pGC);
	    if (!pNewTile ||
		pNewTile ->drawable.bitsPerPixel != pDrawable->bitsPerPixel)
	    {
		if (pNewTile)
		    (*pGC->pScreen->DestroyPixmap) (pNewTile);
		/* fb24_32ReformatTile will do direct access of a newly-
		 * allocated pixmap.  This isn't a problem yet, since we don't
		 * put pixmaps in FB until at least one accelerated EXA op.
		 */
		exaPrepareAccess(&pOldTile->drawable, EXA_PREPARE_SRC);
		pNewTile = fb24_32ReformatTile (pOldTile,
						pDrawable->bitsPerPixel);
		exaPixmapDirty(pNewTile, 0, 0, pNewTile->drawable.width, pNewTile->drawable.height);
		exaFinishAccess(&pOldTile->drawable, EXA_PREPARE_SRC);
	    }
	    if (pNewTile)
	    {
		fbGetRotatedPixmap(pGC) = pOldTile;
		pGC->tile.pixmap = pNewTile;
		changes |= GCTile;
	    }
	}
    }
#endif
    if (changes & GCTile) {
	if (!pGC->tileIsPixel && FbEvenTile (pGC->tile.pixmap->drawable.width *
					     pDrawable->bitsPerPixel))
	{
	    /* XXX This fixes corruption with tiled pixmaps, but may just be a
	     * workaround for broken drivers
	     */
	    exaMoveOutPixmap(pGC->tile.pixmap);
	    fbPadPixmap (pGC->tile.pixmap);
	    exaPixmapDirty(pGC->tile.pixmap, 0, 0,
			   pGC->tile.pixmap->drawable.width,
			   pGC->tile.pixmap->drawable.height);
	}
	/* Mask out the GCTile change notification, now that we've done FB's
	 * job for it.
	 */
	changes &= ~GCTile;
    }

    fbValidateGC (pGC, changes, pDrawable);

    pGC->ops = (GCOps *) &exaOps;
}
/**
 * Performs migration of the pixmaps according to the operation information
 * provided in pixmaps and can_accel and the migration scheme chosen in the
 * config file.
 */
void
exaDoMigration (ExaMigrationPtr pixmaps, int npixmaps, Bool can_accel)
{
    ScreenPtr pScreen = pixmaps[0].pPix->drawable.pScreen;
    ExaScreenPriv(pScreen);
    int i, j;

    /* If this debugging flag is set, check each pixmap for whether it is marked
     * as clean, and if so, actually check if that's the case.  This should help
     * catch issues with failing to mark a drawable as dirty.  While it will
     * catch them late (after the operation happened), it at least explains what
     * went wrong, and instrumenting the code to find what operation happened
     * to the pixmap last shouldn't be hard.
     */
    if (pExaScr->checkDirtyCorrectness) {
	for (i = 0; i < npixmaps; i++) {
	    if (!exaPixmapIsDirty (pixmaps[i].pPix) &&
		!exaAssertNotDirty (pixmaps[i].pPix))
		ErrorF("%s: Pixmap %d dirty but not marked as such!\n", __func__, i);
	}
    }
    /* If anything is pinned in system memory, we won't be able to
     * accelerate.
     */
    for (i = 0; i < npixmaps; i++) {
	if (exaPixmapIsPinned (pixmaps[i].pPix) &&
	    !exaPixmapIsOffscreen (pixmaps[i].pPix))
	{
	    EXA_FALLBACK(("Pixmap %p (%dx%d) pinned in sys\n", pixmaps[i].pPix,
		      pixmaps[i].pPix->drawable.width,
		      pixmaps[i].pPix->drawable.height));
	    can_accel = FALSE;
	    break;
	}
    }

    if (pExaScr->migration == ExaMigrationSmart) {
	/* If we've got something as a destination that we shouldn't cause to
	 * become newly dirtied, take the unaccelerated route.
	 */
	for (i = 0; i < npixmaps; i++) {
	    if (pixmaps[i].as_dst && !exaPixmapShouldBeInFB (pixmaps[i].pPix) &&
		!exaPixmapIsDirty (pixmaps[i].pPix))
	    {
		for (i = 0; i < npixmaps; i++) {
		    if (!exaPixmapIsDirty (pixmaps[i].pPix))
			exaMoveOutPixmap (pixmaps[i].pPix);
		}
		return;
	    }
	}

	/* If we aren't going to accelerate, then we migrate everybody toward
	 * system memory, and kick out if it's free.
	 */
	if (!can_accel) {
	    for (i = 0; i < npixmaps; i++) {
		exaMigrateTowardSys (pixmaps[i].pPix);
		if (!exaPixmapIsDirty (pixmaps[i].pPix))
		    exaMoveOutPixmap (pixmaps[i].pPix);
	    }
	    return;
	}

	/* Finally, the acceleration path.  Move them all in. */
	for (i = 0; i < npixmaps; i++) {
	    exaMigrateTowardFb(pixmaps[i].pPix);
	    exaMoveInPixmap(pixmaps[i].pPix);
	}
    } else if (pExaScr->migration == ExaMigrationGreedy) {
	/* If we can't accelerate, either because the driver can't or because one of
	 * the pixmaps is pinned in system memory, then we migrate everybody toward
	 * system memory.
	 *
	 * We also migrate toward system if all pixmaps involved are currently in
	 * system memory -- this can mitigate thrashing when there are significantly
	 * more pixmaps active than would fit in memory.
	 *
	 * If not, then we migrate toward FB so that hopefully acceleration can
	 * happen.
	 */
	if (!can_accel) {
	    for (i = 0; i < npixmaps; i++)
		exaMigrateTowardSys (pixmaps[i].pPix);
	    return;
	}

	for (i = 0; i < npixmaps; i++) {
	    if (exaPixmapIsOffscreen(pixmaps[i].pPix)) {
		/* Found one in FB, so move all to FB. */
		for (j = 0; j < npixmaps; j++)
		    exaMigrateTowardFb(pixmaps[j].pPix);
		return;
	    }
	}

	/* Nobody's in FB, so move all away from FB. */
	for (i = 0; i < npixmaps; i++)
	    exaMigrateTowardSys(pixmaps[i].pPix);
    } else if (pExaScr->migration == ExaMigrationAlways) {
	/* Always move the pixmaps out if we can't accelerate.  If we can
	 * accelerate, try to move them all in.  If that fails, then move them
	 * back out.
	 */
	if (!can_accel) {
	    for (i = 0; i < npixmaps; i++)
		exaMoveOutPixmap(pixmaps[i].pPix);
	    return;
	}

	/* Now, try to move them all into FB */
	for (i = 0; i < npixmaps; i++) {
	    exaMoveInPixmap(pixmaps[i].pPix);
	    ExaOffscreenMarkUsed (pixmaps[i].pPix);
	}

	/* If we couldn't fit everything in, then kick back out */
	for (i = 0; i < npixmaps; i++) {
	    if (!exaPixmapIsOffscreen(pixmaps[i].pPix)) {
		EXA_FALLBACK(("Pixmap %p (%dx%d) not in fb\n", pixmaps[i].pPix,
			      pixmaps[i].pPix->drawable.width,
			      pixmaps[i].pPix->drawable.height));
		for (j = 0; j < npixmaps; j++)
		    exaMoveOutPixmap(pixmaps[j].pPix);
		break;
	    }
	}
    }
}