/** This method is called with when input is sent to the mud */ QString CMapFilter::processCommand (const QString &command) { if (mapManager->validMoveCmd(command)) { bool found = false; for (CMapViewBase *view = mapManager->getViewList()->first(); view !=0 ; view = mapManager->getViewList()->next()) if (view->getFollowMode()) { found = true; break; } if (found) { QString newStr; newStr += executeBeforeCommand (command); newStr += command; newStr += executeAfterCommand (command); if (mapManager->getMapData()->validRoomCheck) directionCmdQueue.enqueue(new QString (command)); else mapManager->movePlayerBy(command); return newStr; } } return command; }
/** This method is called with when input is sent to the mud */ QString CMapFilter::processCommand (const QString &command) { if (mapManager->validMoveCmd(command)) { CMapView *view = mapManager->getActiveView(); if (view->getFollowMode()) { QString newStr; newStr += executeBeforeCommand (command); newStr += command; newStr += executeAfterCommand (command); if (mapManager->getMapData()->validRoomCheck) directionCmdQueue.enqueue(new QString (command)); else mapManager->movePlayerBy(command); return newStr; } } return command; }