Exemple #1
0
char inkey(void){
  int i;

  command_count=0;
  while(TRUE){
    i=msdos_getch();
    if(i==EOF){
      eof_flag++;
      msg_flag=FALSE;
      if(!character_generated||character_saved) exit_game();
      disturb(1,0);
      if(eof_flag>100){
        panic_save=1;
        strcpy(died_from,"(end of input: panic saved)");
        if(!save_char()){
          strcpy(died_from,"panic: unexpected eof");
          death=TRUE;
        }
        exit_game();
      }
    return ESCAPE;
  }
  if(i!=CTRL('R'))
    return (char) i;
  msdos_raw();
    break;
  }
  return (CTRL('R'));
}
Exemple #2
0
Fichier : menu.c Projet : zid/naev
/**
 * @brief Function to exit the main menu and game.
 *    @param str Unused.
 */
static void menu_exit( unsigned int wid, char* str )
{
   (void) str;
   (void) wid;

   exit_game();
}
Exemple #3
0
void	init_main_sel_conf( GraphConf *cnf )
{
	// 各種初期化

	gPcgDun.init( cnf );
	configure_map();

	change_scene_gui( SCENE_N_TOWN );

	gGuiMenu.init();
	gGuiMessage.init();
	gGuiStat.init();
	gGuiNum.init();
	gKey.init();
	initMouseMotionFunc();

	pos_t *draw = get_map_draw_pos();
	pos_t *draw_gui = get_map_draw_pos_gui();
	if( (draw != NULL) && (draw_gui != NULL) ){
		draw_gui->x = draw->x;
		draw_gui->y = draw->y;
		gPcgDun.scrollTile( draw_gui->x, draw_gui->y );
	}

	gPcgDun.redraw();

	if( !call_game_thread_create( main_thread ) )
		exit_game( EXIT_FAILURE );
}
Exemple #4
0
void upon_death()
{
  /*{ Handles the gravestone and top-twenty routines	-RAK-	}*/
GDBM_FILE    f2;
master_key   mkey;

  vtype     dstr[20];

  /*{ What happens upon dying...				-RAK-	}*/

  if (!master_file_open(&f2)) {
    msg_print("ERROR opening file MASTER.  Contact your local wizard.");
    //msg_print("Status = "+itos(status(f1)));
    msg_print(" ");
  } else {
    mkey.creation_time = PM.creation_time;
    master_file_delete(f2, &mkey);
    master_file_close(&f2);
  }

  /*  I think this says "delete the file"...
      open(f1,file_name:=finam,record_length:=1024,history:=old,
      disposition:=delete,error:=continue);
      */
  unlink(finam);

  if (total_winner) {
    ud__kingly();
  }
  ud__print_tomb(dstr);
  print_dead_character();
  top_twenty(max_score);
  exit_game();
};
Exemple #5
0
void		window(char *file)
{
	int	loop;
	unsigned int	framelimit;

	framelimit = 0;
	loop = 0;
	game.file = file;
	if (init_all() == 0 && game.map != NULL)
	{
		load_audio();
		//load_intro();
		while (loop == 0)
		{
			loop = get_input_menu();
			load_menu();
			while (loop == 1)
			{
				loop = get_input_game();
				load_game();
				framelimit = delay(framelimit);
			}
			framelimit = delay(framelimit);
		}
	}
	exit_game();
}
Exemple #6
0
Fichier : menu.c Projet : naev/naev
/**
 * @brief Menu to ask if player really wants to quit.
 */
int menu_askQuit (void)
{
   /* Asked twice, quit. */
   if (menu_isOpen( MENU_ASKQUIT )) {
      exit_game();
      return 1;
   }

   /* Ask if should quit. */
   menu_Open( MENU_ASKQUIT );
   if (dialogue_YesNoRaw( _("Quit Naev"), _("Are you sure you want to quit Naev?") )) {
      exit_game();
      return 1;
   }
   menu_Close( MENU_ASKQUIT );

   return 0;
}
Exemple #7
0
int main(int argc, char **argv)
{
    init_allegro_elements();

    if (main_menu()==0)
    {
        exit_game();
        return 0;
    }
}
Exemple #8
0
/* initializes curses routines */
void init_curses()
{
  int i, y, x;

  (void) ioctl(0, TCGETA, (char *)&save_termio);

  if (initscr() == NULL)
    {
      (void) printf("Error allocating screen in curses package.\n");
      exit(1);
    }
  if (LINES < 24 || COLS < 80)	 /* Check we have enough screen. -CJS- */
    {
      (void) printf("Screen too small for moria.\n");
      exit (1);
    }
#ifdef SIGTSTP
  (void) signal (SIGTSTP, suspend);
#endif
  if ((savescr = newwin (0, 0, 0, 0)) == NULL)
    {
      (void) printf ("Out of memory in starting up curses.\n");
      exit_game();
    }
  (void) clear();
  (void) refresh();
  moriaterm ();

  /* check tab settings, exit with error if they are not 8 spaces apart */
  (void) move(0, 0);
  for (i = 1; i < 10; i++)
    {
      (void) addch('\t');
      getyx(stdscr, y, x);
      if (y != 0 || x != i*8)
	break;
    }
  if (i != 10)
    {
      msg_print("Tabs must be set 8 spaces apart.");
      exit_game();
    }
}
Exemple #9
0
void pause_exit(int prt_line, int delay)
{
    char dummy;

#ifdef __TURBOC__
  /* Otherwise, TURBO C complains that delay is never used.  */
  dummy = (char) delay;
#endif
  prt("[Press any key to continue, or Q to exit.]", prt_line, 10);
  dummy = inkey();
  if (dummy == 'Q')
    {
      erase_line(prt_line, 0);
      exit_game();
  }
  erase_line(prt_line, 0);
}
Exemple #10
0
Fichier : menu.c Projet : naev/naev
/**
 * @brief Main menu closing prompt.
 */
static void main_menu_promptClose( unsigned int wid, char *unused )
{
   (void) wid;
   (void) unused;
   exit_game();
}
Exemple #11
0
void top_twenty(integer this_many)
{
  /*{ Enters a players name on the top twenty list		-JWT-	}*/

  string    list[MAX_HIGH_SCORES+2];
  integer   players_line = 0;
  integer   i1,i2,i3,i4;
  int       n1;
  vtype     o1,s1;
  FILE     *f1;
  boolean   flag;
  char      ch;

  if (py.misc.cheated) {
    exit_game();
  }
  clear_screen();

  if (!read_top_scores(&f1, MORIA_TOP, list, MAX_HIGH_SCORES, &n1, s1)) {
    prt(s1,2,1);
    prt("",3,1);
  } else {

    i3   = total_points();
    flag = false;
    
    if (i3 == 0) {
      i1 = n1;
    } else {
      for (i1=1; (i1 <= n1) && !flag ; ) {   /* XXXX check for corruption */
	sscanf(&(list[i1][13]),"%ld",&i4);
	if (i4 < i3) {
	  flag = true;
	} else {
	  i1++;
	}
      }
    }

    if ((i3 > 0) && ((flag) || (n1 == 0) || (n1 < MAX_HIGH_SCORES))) {

      for (i2 = MAX_HIGH_SCORES-1; i2 >= i1 ; i2--) {
	strcpy(list[i2+1], list[i2]);
      }
      
      user_name(o1);
      
      format_top_score(list[i1], o1, i3, PM.diffic, PM.name,
		       PM.lev, PM.race, PM.tclass);
      
      if (n1 < MAX_HIGH_SCORES) {
	n1++;
      }

      max_score    = n1;
      players_line = i1;
      flag         = false;

      write_top_scores(&f1, list, n1);

    } else { 
      /* did not get a high score */
      max_score = 20;
    }      
    
    if (!close_top_scores(&f1)) {
      prt("Error unlocking score file.",2,1);
      prt("",3,1);
    }
    
    put_buffer("Username     Points  Diff    Character name    Level  Race         Class",1,1);
    put_buffer("____________ ________ _ ________________________ __ __________ ________________",2,1);
    
    i2 = 3;
    if (max_score > n1) {
      max_score = n1;
    }
    
    if (this_many > 0) {
      if (this_many > MAX_HIGH_SCORES) {
	max_score = MAX_HIGH_SCORES;
      } else {
	max_score = this_many;
      }
    }
    for (i1 = 1; i1 <= max_score; i1++) {
      /*insert_str(list[i1],chr(7),''); XXXX  why? */
      if (i1 == players_line) {
	put_buffer_attr(list[i1],i2,1, A_REVERSE);
      } else {
	put_buffer(list[i1],i2,1);
      }
      if ((i1 != 1) && ((i1 % 20) == 0) && (i1 != max_score)) {
	prt("[Press any key to continue, or <Control>-Z to exit]",
	    24,1);
	ch = inkey();
	switch (ch) {
	case 3: case 25: case 26:
	  erase_line(24,1);
	  put_buffer(" ",23,13);
	  exit_game();
	  break;
	}
	clear_rc(3,1);
	i2 = 2;
      }
      i2++;
    } /* end for */
    
    erase_line(23,1);
    put_qio();
    
  } /* end if read_top_scores */
};
Exemple #12
0
int	main( int argc, char **argv )
{
	init_arg();

	g_flg_gui = TRUE;
	g_flg_cui_mouse = TRUE;

#if	defined( NDEBUG )
	g_flg_cui = FALSE;
#elif	defined( DEBUG )
	g_flg_cui = TRUE;
#else
	g_flg_cui = FALSE;
#endif

	// メイン処理の初期化

	chk_arg( argc, argv );
	init_game();
	change_scene_gui( SCENE_N_INIT );

	if( g_flg_cui_mouse )
		gCuiMouse.init();

	if( g_flg_gui ){
		init_gtk_gui( argc, argv );

		// GUI のメイン・ループを開始

		gtk_main();

		// 終了

		close_game( EXIT_SUCCESS );

		gtk_exit( EXIT_SUCCESS );
	} else if( g_flg_cui_mouse ){
		init_gtk_cui_mouse( argc, argv );

		// CUI のメイン・ループを開始

		game_main();

		// 終了

		close_game( EXIT_SUCCESS );
	} else if( g_flg_cui ){
		init_gtk_cui( argc, argv );

		// CUI のメイン・ループを開始

		game_main();

		// 終了

		close_game( EXIT_SUCCESS );
	}

	exit_game( EXIT_SUCCESS );
	return EXIT_SUCCESS;
}
Exemple #13
0
void	init_main_win( void )
{
	GtkAttachOptions xOpt, yOpt;

	gMapWin = gtk_window_new( GTK_WINDOW_TOPLEVEL );
	if( gMapWin == NULL ){
		print_msg( FLG_MSG_ERR, "gtk_window_new()" );
		exit_game( EXIT_FAILURE );
	}

	GtkWidget *vBox = gtk_vbox_new( FALSE, 0 );
	gtk_container_add( GTK_CONTAINER( gMapWin ), vBox );
	gtk_widget_show( vBox );

	// メイン・ウィンドウへのイベント・ハンドラを設定

	gtk_signal_connect( GTK_OBJECT( gMapWin ),
			"delete_event",
			GTK_SIGNAL_FUNC( handle_delete ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( gMapWin ),
			"destroy",
			GTK_SIGNAL_FUNC( handle_destroy ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( gMapWin ),
			"key-press-event",
			GTK_SIGNAL_FUNC( handleKeyPress ), NULL );

	// ツール・バーを作成

	GtkWidget *handleBox = gtk_handle_box_new();
	gtk_box_pack_start( GTK_BOX( vBox ), handleBox, FALSE, FALSE, 0 );
	gtk_widget_show( handleBox );

	GtkWidget *toolBar = gtk_toolbar_new();
	gtk_toolbar_set_orientation( GTK_TOOLBAR( toolBar ),
			GTK_ORIENTATION_HORIZONTAL );
	gtk_toolbar_set_style( GTK_TOOLBAR( toolBar ),
			GTK_TOOLBAR_ICONS );
	gtk_widget_show( toolBar );

	gtk_container_add( GTK_CONTAINER( handleBox ), toolBar );

	// ツール・バーのボタンを作成

	btnMapExec = gtk_button_new_with_label(
			MSG_GUI_MAP_EXEC );
	gMapButtonContExec = gtk_button_new_with_label(
			MSG_GUI_MAP_CONT_EXEC_OFF );

#if	FLAG_BTN_MAP_LABEL_IS_NAME
	btnMapAutoMark = gtk_button_new_with_label(
			MSG_GUI_MAP_AUTO_MARK );
	btnMapUserMenu = gtk_button_new_with_label(
			MSG_GUI_MAP_USER_MENU );
	btnMapSpell = gtk_button_new_with_label(
			MSG_GUI_MAP_SPELL );
	btnMapSquare = gtk_button_new_with_label(
			MSG_GUI_MAP_SQUARE );
#else
	btnMapAutoMark = gtk_button_new_with_label(
			"  /  " );
	btnMapUserMenu = gtk_button_new_with_label(
			"  *  " );
	btnMapSpell = gtk_button_new_with_label(
			"  -  " );
	btnMapSquare = gtk_button_new_with_label(
			"  +  " );
#endif

	btnMapCancel = gtk_button_new_with_label(
			MSG_GUI_MAP_CANCEL );
	btnMapOk = gtk_button_new_with_label(
			MSG_GUI_MAP_OK );

	gtk_toolbar_append_widget( GTK_TOOLBAR( toolBar ),
			btnMapExec,
			MSG_GUI_MAP_TOOL_TIP_EXEC,
			NULL );
	gtk_toolbar_append_widget( GTK_TOOLBAR( toolBar ),
			gMapButtonContExec,
			MSG_GUI_MAP_TOOL_TIP_CONT_EXEC,
			NULL );
	gtk_toolbar_append_widget( GTK_TOOLBAR( toolBar ),
			btnMapAutoMark,
			MSG_GUI_MAP_TOOL_TIP_AUTO_MARK,
			NULL );
	gtk_toolbar_append_widget( GTK_TOOLBAR( toolBar ),
			btnMapUserMenu,
			MSG_GUI_MAP_TOOL_TIP_USER_MENU,
			NULL );
	gtk_toolbar_append_widget( GTK_TOOLBAR( toolBar ),
			btnMapSpell,
			MSG_GUI_MAP_TOOL_TIP_SPELL,
			NULL );
	gtk_toolbar_append_widget( GTK_TOOLBAR( toolBar ),
			btnMapSquare,
			MSG_GUI_MAP_TOOL_TIP_SQUARE,
			NULL );
	gtk_toolbar_append_widget( GTK_TOOLBAR( toolBar ),
			btnMapCancel,
			MSG_GUI_MAP_TOOL_TIP_CANCEL,
			NULL );
	gtk_toolbar_append_widget( GTK_TOOLBAR( toolBar ),
			btnMapOk,
			MSG_GUI_MAP_TOOL_TIP_OK,
			NULL );

	gtk_widget_show( btnMapExec );
	gtk_widget_show( gMapButtonContExec );
	gtk_widget_show( btnMapAutoMark );
	gtk_widget_show( btnMapUserMenu );
	gtk_widget_show( btnMapSpell );
	gtk_widget_show( btnMapSquare );
	gtk_widget_show( btnMapCancel );
	gtk_widget_show( btnMapOk );

	// ツール・バーへのイベント・ハンドラを設定

	gtk_signal_connect( GTK_OBJECT( btnMapExec ),
			"clicked",
			GTK_SIGNAL_FUNC( handle_exec_clicked ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( gMapButtonContExec ),
			"clicked",
			GTK_SIGNAL_FUNC( handle_cont_exec_clicked ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( btnMapAutoMark ),
			"clicked",
			GTK_SIGNAL_FUNC( handle_auto_mark_clicked ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( btnMapUserMenu ),
			"clicked",
			GTK_SIGNAL_FUNC( handle_user_menu_clicked ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( btnMapSpell ),
			"clicked",
			GTK_SIGNAL_FUNC( handle_spell_clicked ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( btnMapSquare ),
			"clicked",
			GTK_SIGNAL_FUNC( handle_square_clicked ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( btnMapCancel ),
			"clicked",
			GTK_SIGNAL_FUNC( handle_cancel_clicked ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( btnMapOk ),
			"clicked",
			GTK_SIGNAL_FUNC( handle_ok_clicked ),
			NULL );

	// 描画エリアを作成

	GtkWidget *pTab = gtk_table_new( 2, 2, FALSE );
	gtk_box_pack_start( GTK_BOX( vBox ), pTab, TRUE, TRUE, 0 );
	gtk_widget_show( pTab );

	gMapDrawingArea = gtk_drawing_area_new();
	if( gMapDrawingArea == NULL ){
		print_msg( FLG_MSG_ERR, "gtk_drawing_area_new()" );
		exit_game( EXIT_FAILURE );
	}
	gtk_drawing_area_size( GTK_DRAWING_AREA( gMapDrawingArea ),
			MAP_WIN_INIT_WIDTH(),
			MAP_WIN_INIT_HEIGHT() );
	xOpt = (GtkAttachOptions)(GTK_EXPAND | GTK_SHRINK | GTK_FILL);
	yOpt = (GtkAttachOptions)(GTK_EXPAND | GTK_SHRINK | GTK_FILL);
	gtk_table_attach( GTK_TABLE( pTab ), gMapDrawingArea,
			0, 1, 0, 1,
			xOpt, yOpt,
			0, 0 );
	gtk_widget_show( gMapDrawingArea );

	// 描画エリアへのイベント・ハンドラを設定

	gtk_signal_connect( GTK_OBJECT( gMapDrawingArea ),
			"expose_event",
			GTK_SIGNAL_FUNC( handle_map_expose ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( gMapDrawingArea ),
			"configure_event",
			GTK_SIGNAL_FUNC( handle_map_configure ),
			NULL );

	// 描画エリアのマウス・モーションのイベント・ハンドラを設定

	gtk_signal_connect( GTK_OBJECT( gMapDrawingArea ),
			"motion_notify_event",
			GTK_SIGNAL_FUNC( handle_map_motion_notify ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( gMapDrawingArea ),
			"button_press_event",
			GTK_SIGNAL_FUNC( handle_map_button_press ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( gMapDrawingArea ),
			"button_release_event",
			GTK_SIGNAL_FUNC( handle_map_button_release ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( gMapDrawingArea ),
			"scroll_event",
			GTK_SIGNAL_FUNC( handle_map_scroll ),
			NULL );
	gtk_widget_set_events(
			gMapDrawingArea,
			(GDK_EXPOSURE_MASK
			| GDK_BUTTON_PRESS_MASK
			| GDK_BUTTON_RELEASE_MASK
			| GDK_POINTER_MOTION_MASK
			| GDK_POINTER_MOTION_HINT_MASK
			| GDK_SCROLL_MASK) );

	// 水平スクロール・バーの調整を作成

	gMapHScrollBarAdjustment = gtk_adjustment_new(
			0,
			0, MAP_PIX_MAX_X(),
			1 * TILE_X_SIZE(),
			AREA_MAX_X * TILE_X_SIZE() / 2,
			AREA_MAX_X * TILE_X_SIZE() );
	if( gMapHScrollBarAdjustment == NULL ){
		print_msg( FLG_MSG_ERR, "gtk_adjustment_new()" );
		exit_game( EXIT_FAILURE );
	}

	// 水平スクロール・バーの調整のイベント・ハンドラを設定

	gtk_signal_connect( GTK_OBJECT( gMapHScrollBarAdjustment ),
			"changed",
			GTK_SIGNAL_FUNC( handle_map_scroll_changed ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( gMapHScrollBarAdjustment ),
			"value_changed",
			GTK_SIGNAL_FUNC( handle_map_scroll_changed ),
			NULL );

	// 水平スクロール・バーを作成

	gMapHScrollBar = gtk_hscrollbar_new(
			GTK_ADJUSTMENT( gMapHScrollBarAdjustment ) );
	if( gMapHScrollBar == NULL ){
		print_msg( FLG_MSG_ERR, "gtk_hscrollbar_new()" );
		exit_game( EXIT_FAILURE );
	}
	xOpt = (GtkAttachOptions)(GTK_SHRINK | GTK_FILL);
	yOpt = (GtkAttachOptions)(GTK_FILL);
	gtk_table_attach( GTK_TABLE( pTab ),
			gMapHScrollBar,
			0, 1, 1, 2,
			xOpt, yOpt,
			0, 0 );
	gtk_widget_show( gMapHScrollBar );

	// 垂直スクロール・バーの調整を作成

	gMapVScrollBarAdjustment = gtk_adjustment_new(
			0,
			0, MAP_PIX_MAX_Y(),
			1 * TILE_Y_SIZE(),
			AREA_MAX_Y * TILE_Y_SIZE() / 2,
			AREA_MAX_Y * TILE_Y_SIZE() );
	if( gMapVScrollBarAdjustment == NULL ){
		print_msg( FLG_MSG_ERR, "gtk_adjustment_new()" );
		exit_game( EXIT_FAILURE );
	}

	// 垂直スクロール・バーの調整のイベント・ハンドラを設定

	gtk_signal_connect( GTK_OBJECT( gMapVScrollBarAdjustment ),
			"changed",
			GTK_SIGNAL_FUNC( handle_map_scroll_changed ),
			NULL );
	gtk_signal_connect( GTK_OBJECT( gMapVScrollBarAdjustment ),
			"value_changed",
			GTK_SIGNAL_FUNC( handle_map_scroll_changed ),
			NULL );

	// 垂直スクロール・バーを作成

	gMapVScrollBar = gtk_vscrollbar_new(
			GTK_ADJUSTMENT( gMapVScrollBarAdjustment ) );
	if( gMapVScrollBar == NULL ){
		print_msg( FLG_MSG_ERR, "gtk_vscrollbar_new()" );
		exit_game( EXIT_FAILURE );
	}
	xOpt = (GtkAttachOptions)(GTK_FILL);
	yOpt = (GtkAttachOptions)(GTK_SHRINK | GTK_FILL);
	gtk_table_attach( GTK_TABLE( pTab ),
			gMapVScrollBar,
			1, 2, 0, 1,
			xOpt, yOpt,
			0, 0 );
	gtk_widget_show( gMapVScrollBar );

	// ステータス・バーを作成

	statBarMap = gtk_statusbar_new();
	if( statBarMap == NULL ){
		print_msg( FLG_MSG_ERR, "gtk_statusbar_new()" );
		exit_game( EXIT_FAILURE );
	}
	gtk_box_pack_start( GTK_BOX( vBox ), statBarMap, FALSE, FALSE, 0 );
	statBarMapContextId = gtk_statusbar_get_context_id(
			GTK_STATUSBAR( statBarMap ), "Status bar" );
	gtk_statusbar_set_has_resize_grip(
			GTK_STATUSBAR( statBarMap ), TRUE );
	statBarMapMesId = gtk_statusbar_push(
			GTK_STATUSBAR( statBarMap ),
			statBarMapContextId, "OK" );
	gtk_widget_show( statBarMap );

	// メイン・ウィンドウを表示

	gWinPos[WIN_KIND_MAP].draw( WIN_KIND_MAP );

	gtk_drawing_area_size( GTK_DRAWING_AREA( gMapDrawingArea ),
			MAP_WIN_MIN_WIDTH(),
			MAP_WIN_MIN_HEIGHT() );
}
Exemple #14
0
void press_btnA()
{
  switch(work)
  {
    case MAIN_MENU:into_menu(); break;
    case BOOK_MENU:{
                     strcpy(book_name, "book/");
                     strcat(book_name, file_list[file_list_point]);
                     into_book(book_name, 0);
                     break;
                   }
    case BOOK_CONFIG:if(!in_pallet)
                     {
                       switch(book_config_point)
                       {
                         case 0: case 1:{
                                          draw_book_config_point(book_config_point, 255, 255, 255);
                                          show_pallet(book_config_point);
                                          break;
                                        }
                         case 4:{
                                  txtbr = temp_r[0];
                                  txtbg = temp_g[0];
                                  txtbb = temp_b[0];
                                  txtfr = temp_r[1];
                                  txtfg = temp_g[1];
                                  txtfb = temp_b[1];
                                  txtdot = temp_dot;
                                  if(txt_offset_changed)
                                  {
                                    txt_now_offset = txt_max_offset * temp_offset_rate / 100;
                                    if(txt_now_offset >= txt_max_offset)
                                      txt_now_offset -= 20;
                                    check_txt_offset();
                                  }
                                }
                         case 5:exit_book_config(); break;
                       }
                     }
                     else if(temp_point == 3)
                     {
                       myGLCD.setColor(temp_r[book_config_point], temp_g[book_config_point], temp_b[book_config_point]);
                       myGLCD.fillRect(146, 2 + 66 * book_config_point, 209, 2 + 66 * book_config_point + 63);
                       in_pallet = false;
                       draw_book_config_point(book_config_point, 255, 0, 0);
                     }
                     break;
    case MUSIC_MENU:{
                      strcpy(music_name, file_list[file_list_point]);
                      into_music(music_name);
                      break;
                    }
    case MUSIC_PLAY: stop_music(); break;
    case IMAGE_MENU:{
                      strcpy(image_name, "image/");
                      strcat(image_name, file_list[file_list_point]);
                      into_image(image_name);
                      break;
                    }
    case IMAGE_SHOW:switch(image_point)
                    {
                      case 3: image_update(); break;
                      case 4: image_left_spin(); break;
                      case 5: image_right_spin(); break;
                      case 6: image_next(-1); break;
                      case 7: image_next(1); break;
                    }
                    break;
    case GAME_MENU: {
                      strcpy(game_name, "game/");
                      strcat(game_name, file_list[file_list_point]);
                      into_game(game_name);
                      break;
                    }
    case GAME_START:switch(game_menu_point)
                    {
                      case 0: game_start(); break;
                      case 1: show_game_save(); break;
                      case 2: show_game_help(); break;
                      case 3: exit_game(); break;
                    }
                    break;
    case GAME_CLEAR:if(game_clear_point == 0)
                      clear_cancel();
                    else
                      clear_save();
                    break;
    case FILE_MENU: file_into(); break;
    case FILE_DELETE: if(file_delete_point == 0)
                        file_no_delete();
                      else
                        file_yes_delete();
                      break;
    case ABOUT_MENU:if(about_menu_point == 0)
                      into_help();
                    else
                      into_ap();
                    break;
    case ABOUT_HELP:show_help(about_help_point); break;
  }
}
Exemple #15
0
int get_char(char *fnam)
{
    int i;
    int j;
    FILE *f1;
    int error;
    vtype temp;
    double version;

#ifdef USG
    struct stat buf;
    struct stat buf2;

#else

    struct stat lbuf;
    struct stat buf;
    struct stat buf2;
#endif

    char char_tmp;
    char char_tmp_array[3];
    cave_type *c_ptr;
    long age;

    clear_screen(0, 0);
    no_controlz();

#ifdef USG
    /* No symbolic links */
    if(stat(fnam, &buf) == -1) {
	sprintf(temp, "Cannot stat file &s", fnam);
	prt(temp, 0, 0);

	exit_game();
    }
    
#else

    if((lstat(fnam, &lbuf) == -1) || (stat(fnam, &buf) == -1)) {
	sprintf(temp, "Cannot stat file %s", fnam);
	prt(temp, 0, 0);

	exit_game();
    }
#endif

#ifdef USG
    /* No symbolic links */
    
#else
    
    if(lbuf.st_ino != buf.st_ino) {
	sprintf(temp, "Cannot restore from symbolic link %s", fnam);
	prt(temp, 0, 0);

	exit_game();
    }
#endif

    if(buf.st_nlink != 1) {
	sprintf(temp, "Too many links to file %s", fnam);
	prt(temp, 0, 0);

	exit_game();
    }

    if(chmod(fnam, (IREAD | IWRITE)) == -1) {
	sprintf(temp, "Can not change file mode for %s", fnam);
	prt(temp, 0, 0);
    }

    f1 = fopen(fnam, "r");

    if(f1 == NULL) {
	sprintf(temp, "Cannot open file %s for reading", fnam);
	prt(temp, 0, 0);

	exit_game();
    }

    prt("Restoring Character...", 0, 0);
    put_qio();
    error = 0;
    error |= !fread((char *)&version, sizeof(version), 1, f1);
    error |= !fread((char *)&py, sizeof(py), 1, f1);
    error |= !fread((char *)&char_row, sizeof(char_row), 1, f1);
    error |= !fread((char *)&char_col, sizeof(char_col), 1, f1);
    error |= !fread((char *)&inven_ctr, sizeof(inven_ctr), 1, f1);
    error |= !fread((char *)&inven_weight, sizeof(inven_weight), 1, f1);
    error |= !fread((char *)&equip_ctr, sizeof(equip_ctr), 1, f1);
    error |= !fread((char *)&dun_level, sizeof(dun_level), 1, f1);
    error |= !fread((char *)&missile_ctr, sizeof(missile_ctr), 1, f1);
    error |= !fread((char *)&mon_tot_mult, sizeof(mon_tot_mult), 1, f1);
    error |= !fread((char *)&turn, sizeof(turn), 1, f1);
    error |= !fread((char *)inventory, sizeof(inventory), 1, f1);
    error |= !fread((char *)magic_spell[py.misc.pclass], sizeof(spell_type), 31, f1);
    error |= !fread((char *)&cur_height, sizeof(cur_height), 1, f1);
    error |= !fread((char *)&cur_width, sizeof(cur_width), 1, f1);
    error |= !fread((char *)&max_panel_rows, sizeof(max_panel_rows), 1, f1);
    error |= !fread((char *)&max_panel_cols, sizeof(max_panel_cols), 1, f1);

    for(i = 0; i < MAX_HEIGHT; ++i) {
	for(j = 0; j < MAX_WIDTH; ++j) {
	    c_ptr = &cave[i][j];
	    error |= !fread((char *)&c_ptr->cptr, sizeof(c_ptr->cptr), 1, f1);
	    error |= !fread((char *)&c_ptr->tptr, sizeof(c_ptr->tptr), 1, f1);
	    error |= !fread((char *)&char_tmp, sizeof(char_tmp), 1, f1);
	    c_ptr->fval = char_tmp & 0xF;
	    c_ptr->fopen = (char_tmp >> 4) & 0x1;
	    c_ptr->fm = (char_tmp >> 5) & 0x1;
	    c_ptr->pl = (char_tmp >> 6) & 0x1;
	    c_ptr->tl = (char_tmp >> 7) & 0x1;
	}
    }

    error |= !fread((char *)t_list, sizeof(t_list), 1, f1);
    error |= !fread((char *)&tcptr, sizeof(tcptr), 1, f1);
    error |= !fread((char *)object_ident, sizeof(object_ident), 1, f1);
    error |= !fread((char *)m_list, sizeof(m_list), 1, f1);
    error |= !fread((char *)&mfptr, sizeof(mfptr), 1, f1);
    error |= !fread((char *)&muptr, sizeof(muptr), 1, f1);

    if(version == 4.83) {
	/* insult_cur was a byte in 4.83, but is now a short */
	for(i = 0; i < MAX_STORES; ++i) {
	    error |= !fread((char *)&store[i].store_open, sizeof(short), 1, f1);

	    /* This is different */
	    error |= !fread((char *)&char_tmp, sizeof(char), 1, f1);
	    store[i].insult_cur = (short)char_tmp;
	    error |= !fread((char *)&store[i].owner, sizeof(char), 1, f1);
	    error |= !fread((char *)&store[i].store_ctr, sizeof(char), 1, f1);

	    /*
	     * Quick compatibility hack for a local vax ignore three bytes of
	     * fill character
	     */
	    error |= !fread((char *)char_tmp_array, sizeof(char), 3, f1);
	    error |= !fread((char *)store[i].store_inven, sizeof(inven_record), STORE_INVEN_MAX, f1);
	}
    }
    else {
	error |= !fread((char *)store, sizeof(store), 1, f1);
    }

    error |= !fread((char *)&buf2, sizeof(buf2), 1, f1);
    error |= !fread((char *)norm_state, sizeof(norm_state), 1, f1);
    error |= !fread((char *)randes_state, sizeof(randes_state), 1, f1);
    error |= !fread((char *)&randes_seed, sizeof(randes_seed), 1, f1);
    error |= !fread((char *)town_state, sizeof(town_state), 1, f1);
    error |= !fread((char *)&town_seed, sizeof(town_seed), 1, f1);

    if(version >= 4.87) {
	error |= !fread((char *)&panic_save, sizeof(panic_save), 1, f1);
    }

    error |= fclose(f1);
    controlz();

    if(buf.st_atime >= (buf2.st_atime + 5)) {
	sprintf(temp, "File %s has been touched, sorry.", fnam);
	prt(temp, 0, 0);

	exit_game();
    }

    if(error) {
	sprintf(temp, "Error reading in file %s", fnam);
	prt(temp, 0, 0);

	exit_game();
    }

    /*
     * Rotate store inventory, depending on how old the save file is foreach day
     * or fraction thereof old, call store_maint once must do this before delete
     * file
     */
    if(stat(fnam, &buf2) == -1) {
	sprintf(temp, "Cannot stat file %s?", fnam);
	prt(temp, 0, 0);
    }
    else {
	/* Age in seconds */
	age = (long)buf2.st_atime - (long)buf.st_atime;

	/* Age in days */
	age = (age / 86400) + 1;

	for(i = 0; i < age; ++i) {
	    store_maint();
	}
    }

    if(unlink(fnam) == -1) {
	sprintf(temp, "Cannot delete file %s", fnam);
	prt(temp, 0, 0);

	exit_game();
    }

    if(panic_save == 1) {
	sprintf(temp, "This game is from a panic save. Score will not be added to scoreboard.");
	msg_print(temp);

	/* Make sure player will see message before change_name is called */
	msg_print(" ");
    }

    /* 
     * Reidentify objects.
     * Very inefficient, should write new routine perhaps?
     */
    for(i = 0; i < MAX_OBJECTS; ++i) {
	if(object_ident[i] == TRUE) {
	    identify(object_list[i]);
	}
    }

    /*
     * In case restoring a dead character, this can happen if a signal is caught
     * after a character's hit points go below zero, but before the game ends
     */
    if(py.misc.chp <= -1) {
	prt("Your character has already died.", 23, 0);
	strcpy(died_from, "Unknown.");
	death = 1;
    }

    return FALSE;
}
Exemple #16
0
void save_char(int exit, int no_ask)
{
    int i;
    int j;
    int flag;
    int error;
    vtype fnam;
    vtype temp;
    double version;
    struct stat buf;
    FILE *f1;
    char char_tmp;
    cave_type *c_ptr;

    flag = FALSE;

    if(!no_ask) {
	prt("Enter Filename:", 0, 0);

	if(!get_string(fnam, 0, 16, 60)) {
	    /* Only return if exit TRUE, i.e. this is not a panic save */
	    if(exit) {
		return;
	    }
	    else {
		strcpy(fnam, "MORIACHR.SAV");
	    }
	}
	else if(strlen(fnam) == 0) {
	    /* If get_string succeeded, but returned zero length */
	    strcpy(fnam, "MORIACHR.SAV");
	}
    }
    else {
	strcpy(fnam, "MORIACHR.SAV");
    }

    no_controlz();

    /* Open the user's save file    -JEW- */
    f1 = fopen(fnam, "w");

    if(f1 == NULL) {
	sprintf(temp, "Error creating %s", fnam);
	msg_print(temp);

	return;
    }

    flag = TRUE;
    clear_screen(0, 0);
    prt("Saving character...", 0, 0);
    put_qio();
    version = CUR_VERSION;
    error = 0;
    error |= !fwrite((char *)&version, sizeof(version), 1, f1);
    error |= !fwrite((char *)&py, sizeof(py), 1, f1);
    error |= !fwrite((char *)&char_row, sizeof(char_row), 1, f1);
    error |= !fwrite((char *)&char_col, sizeof(char_col), 1, f1);
    error |= !fwrite((char *)&inven_ctr, sizeof(inven_ctr), 1, f1);
    error |= !fwrite((char *)&inven_weight, sizeof(inven_weight), 1, f1);
    error |= !fwrite((char *)&equip_ctr, sizeof(equip_ctr), 1, f1);
    error |= !fwrite((char *)&dun_level, sizeof(dun_level), 1, f1);
    error |= !fwrite((char *)&missile_ctr, sizeof(missile_ctr), 1, f1);
    error |= !fwrite((char *)&mon_tot_mult, sizeof(mon_tot_mult), 1, f1);
    error |= !fwrite((char *)&turn, sizeof(turn), 1, f1);
    error |= !fwrite((char *)inventory, sizeof(inventory), 1, f1);
    error |= !fwrite((char *)magic_spell[py.misc.pclass], sizeof(spell_type), 31, f1);
    error |= !fwrite((char *)&cur_height, sizeof(cur_height), 1, f1);
    error |= !fwrite((char *)&cur_width, sizeof(cur_width), 1, f1);
    error |= !fwrite((char *)&max_panel_rows, sizeof(max_panel_rows), 1, f1);
    error |= !fwrite((char *)&max_panel_cols, sizeof(max_panel_cols), 1, f1);

    for(i = 0; i < MAX_HEIGHT; ++i) {
	for(j = 0; j < MAX_WIDTH; ++j) {
	    c_ptr = &cave[i][j];
	    char_tmp = c_ptr->fval | (c_ptr->fopen << 4) | (c_ptr->fm << 5) | (c_ptr->pl << 6) | (c_ptr->tl << 7);
	    error |= !fwrite((char *)&c_ptr->cptr, sizeof(c_ptr->cptr), 1, f1);
	    error |= !fwrite((char *)&c_ptr->tptr, sizeof(c_ptr->tptr), 1, f1);
	    error |= !fwrite((char *)&char_tmp, sizeof(char_tmp), 1, f1);
	}
    }

    error |= !fwrite((char *)t_list, sizeof(t_list), 1, f1);
    error |= !fwrite((char *)&tcptr, sizeof(tcptr), 1, f1);
    error |= !fwrite((char *)object_ident, sizeof(object_ident), 1, f1);
    error |= !fwrite((char *)m_list, sizeof(m_list), 1, f1);
    error |= !fwrite((char *)&mfptr, sizeof(mfptr), 1, f1);
    error |= !fwrite((char *)&muptr, sizeof(muptr), 1, f1);
    error |= !fwrite((char *)store, sizeof(store), 1, f1);

    if(stat(fnam, &buf) == -1) {
	sprintf(temp, "Can not stat file %s", fnam);
	msg_print(temp);

	return;
    }

    error |= !fwrite((char *)&buf, sizeof(buf), 1, f1);
    error |= !fwrite((char *)norm_state, sizeof(norm_state), 1, f1);
    error |= !fwrite((char *)randes_state, sizeof(randes_state), 1, f1);
    error |= !fwrite((char *)&randes_seed, sizeof(randes_seed), 1, f1);
    error |= !fwrite((char *)town_state, sizeof(town_state), 1, f1);
    error |= !fwrite((char *)&town_seed, sizeof(town_seed), 1, f1);

    /* This indicates 'cheating' if it is a one */
    error |= !fwrite((char *)&panic_save, sizeof(panic_save), 1, f1);
    error |= fclose(f1);
    character_saved = 1;

    if(!wizard1) {
	if(chmod(fnam, 0) == -1) {
	    sprintf(temp, "Can not change file mode for %s", fnam);
	    msg_print(temp);

	    return;
	}
    }

    /* Make sure user can't touch save file for 5 seconds */
    sleep(5);
    controlz();

    if(error) {
	sprintf(temp, "Error writing to file %s", fnam);
	prt(temp, 0, 0);
	prt("Game not saved.", 0, 0);
    }
    else if(flag) {
	sprintf(temp, "Character saved. [Moria Version %lf]", CUR_VERSION);
	prt(temp, 0, 0);

	if(exit) {
	    exit_game();
	}
    }
}