static void push_map(t_map **map, int x, int y) { t_map *tmp; if ((tmp = malloc(sizeof(t_map))) == NULL) exit_mess(666, "Error: Bad malloc"); tmp->x = x; tmp->y = y; tmp->objects = NULL; tmp->players = NULL; if (*map == NULL) { tmp->next = tmp; tmp->prev = tmp; *map = tmp; } else { tmp->prev = (*map)->prev; tmp->next = *map; } (*map)->prev->next = tmp; (*map)->prev = tmp; *map = tmp; }
void push_queue(t_queu **queue, char *comm, char *param) { t_queu *tmp; if ((tmp = malloc(sizeof(t_queu))) == NULL) exit_mess(666, "Error: Bad malloc"); tmp->comm = strdup(comm); tmp->param = strdup(param); if (strncmp(comm, "fork", 4) == 0) tmp->delay = 42; else if (strncmp(comm, "incantation", 11) == 0) tmp->delay = 300; else tmp->delay = strncmp(comm, "connect_nbr", 11) == 0 ? 0 : 7; tmp->next = *queue; *queue = tmp; }