static void clean_up_symbols(struct symbol_list *list)
{
	struct symbol *sym;

	FOR_EACH_PTR(list, sym) {
		expand_symbol(sym);
	} END_FOR_EACH_PTR(sym);
Exemple #2
0
static void compile(module_t m, struct symbol_list *list)
{
	struct symbol *sym;

	FOR_EACH_PTR(list, sym) {
		struct entrypoint *ep;

		expand_symbol(sym);
		ep = linearize_symbol(sym);
		if (ep)
			emit_function(m, ep);
		else
			emit_toplevel(m, sym);
	} END_FOR_EACH_PTR(sym);
}
Exemple #3
0
static GLboolean
expand (expand_state *e, pp_symbols *symbols)
{
   while (!IS_NULL(*e->input)) {
      if (IS_FIRST_ID_CHAR(*e->input)) {
         slang_string buffer;
         const char *id;

         /* Parse the identifier. */
         slang_string_init (&buffer);
         slang_string_pushc (&buffer, *e->input++);
         while (IS_NEXT_ID_CHAR(*e->input))
            slang_string_pushc (&buffer, *e->input++);
         id = slang_string_cstr (&buffer);

         /* Now check if the identifier is special in some way. The "defined" identifier is
          * actually an operator that we must handle here and expand it either to " 0 " or " 1 ".
          * The other identifiers start with "__" and we expand it to appropriate values
          * taken from the preprocessor state. */
         if (_mesa_strcmp (id, "defined") == 0) {
            if (!expand_defined (e, &buffer))
               return GL_FALSE;
         }
         else if (_mesa_strcmp (id, "__LINE__") == 0) {
            slang_string_pushc (e->output, ' ');
            slang_string_pushi (e->output, e->state->line);
            slang_string_pushc (e->output, ' ');
         }
         else if (_mesa_strcmp (id, "__FILE__") == 0) {
            slang_string_pushc (e->output, ' ');
            slang_string_pushi (e->output, e->state->file);
            slang_string_pushc (e->output, ' ');
         }
         else if (_mesa_strcmp (id, "__VERSION__") == 0) {
            slang_string_pushc (e->output, ' ');
            slang_string_pushi (e->output, e->state->version);
            slang_string_pushc (e->output, ' ');
         }
#if FEATURE_es2_glsl
         else if (_mesa_strcmp (id, "GL_ES") == 0 ||
                  _mesa_strcmp (id, "GL_FRAGMENT_PRECISION_HIGH") == 0) {
            slang_string_pushc (e->output, ' ');
            slang_string_pushi (e->output, '1');
            slang_string_pushc (e->output, ' ');
         }
#endif
         else {
            pp_symbol *symbol;

            /* The list of symbols from <symbols> take precedence over the list from <state>.
             * Note that in some cases this is the same list so avoid double look-up. */
            symbol = pp_symbols_find (symbols, id);
            if (symbol == NULL && symbols != &e->state->symbols)
               symbol = pp_symbols_find (&e->state->symbols, id);

            /* If the symbol was found, recursively expand its definition. */
            if (symbol != NULL) {
               if (!expand_symbol (e, symbol)) {
                  slang_string_free (&buffer);
                  return GL_FALSE;
               }
            }
            else {
               slang_string_push (e->output, &buffer);
            }
         }
         slang_string_free (&buffer);
      }
      else if (IS_WHITE(*e->input)) {
         slang_string_pushc (e->output, *e->input++);
      }
      else {
         while (!IS_WHITE(*e->input) && !IS_NULL(*e->input) && !IS_FIRST_ID_CHAR(*e->input))
            slang_string_pushc (e->output, *e->input++);
      }
   }
   return GL_TRUE;
}
Exemple #4
0
static void expand_symbols(SCTX_ struct symbol_list *list)
{
	struct symbol *sym;
	FOR_EACH_PTR(list, sym) {
		expand_symbol(sctx_ sym);
	} END_FOR_EACH_PTR(sym);