void GlobalOptionsDialog::open() {
	OptionsDialog::open();

#if !( defined(__DC__) || defined(__GP32__) || defined(__PLAYSTATION2__) )
	// Set _savePath to the current save path
	Common::String savePath(ConfMan.get("savepath", _domain));
	Common::String themePath(ConfMan.get("themepath", _domain));
	Common::String extraPath(ConfMan.get("extrapath", _domain));

	if (!savePath.empty()) {
		_savePath->setLabel(savePath);
	} else {
		// Default to the current directory...
		char buf[MAXPATHLEN];
		getcwd(buf, sizeof(buf));
		_savePath->setLabel(buf);
	}

	if (themePath.empty() || !ConfMan.hasKey("themepath", _domain)) {
		_themePath->setLabel("None");
	} else {
		_themePath->setLabel(themePath);
	}

	if (extraPath.empty() || !ConfMan.hasKey("extrapath", _domain)) {
		_extraPath->setLabel("None");
	} else {
		_extraPath->setLabel(extraPath);
	}
#endif
}
void GlobalOptionsDialog::close() {
	if (getResult()) {
		// Savepath
		ConfMan.set("savepath", _savePath->getLabel(), _domain);

		String themePath(_themePath->getLabel());
		if (!themePath.empty() && (themePath != "None"))
			ConfMan.set("themepath", themePath, _domain);

		String extraPath(_extraPath->getLabel());
		if (!extraPath.empty() && (extraPath != "None"))
			ConfMan.set("extrapath", extraPath, _domain);
	}
	OptionsDialog::close();
}
Exemple #3
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void EditGameDialog::close() {
	if (getResult()) {
		ConfMan.set("description", _descriptionWidget->getEditString(), _domain);

		Common::Language lang = (Common::Language)_langPopUp->getSelectedTag();
		if (lang < 0)
			ConfMan.removeKey("language", _domain);
		else
			ConfMan.set("language", Common::getLanguageCode(lang), _domain);

		String gamePath(_gamePathWidget->getLabel());
		if (!gamePath.empty())
			ConfMan.set("path", gamePath, _domain);

		String extraPath(_extraPathWidget->getLabel());
		if (!extraPath.empty() && (extraPath != _c("None", "path")))
			ConfMan.set("extrapath", extraPath, _domain);
		else
			ConfMan.removeKey("extrapath", _domain);

		String savePath(_savePathWidget->getLabel());
		if (!savePath.empty() && (savePath != _("Default")))
			ConfMan.set("savepath", savePath, _domain);
		else
			ConfMan.removeKey("savepath", _domain);

		Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag();
		if (platform < 0)
			ConfMan.removeKey("platform", _domain);
		else
			ConfMan.set("platform", Common::getPlatformCode(platform), _domain);

		// Set the state of engine-specific checkboxes
		for (uint i = 0; i < _engineOptions.size(); i++) {
			ConfMan.setBool(_engineOptions[i].configOption, _engineCheckboxes[i]->getState(), _domain);
		}
	}
	OptionsDialog::close();
}
Exemple #4
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EditGameDialog::EditGameDialog(const String &domain, const String &desc)
	: OptionsDialog(domain, "GameOptions") {
	// Retrieve all game specific options.
	const EnginePlugin *plugin = 0;
	// To allow for game domains without a gameid.
	// TODO: Is it intentional that this is still supported?
	String gameId(ConfMan.get("gameid", domain));
	if (gameId.empty())
		gameId = domain;
	// Retrieve the plugin, since we need to access the engine's MetaEngine
	// implementation.
	EngineMan.findGame(gameId, &plugin);
	if (plugin) {
		_engineOptions = (*plugin)->getExtraGuiOptions(domain);
	} else {
		warning("Plugin for target \"%s\" not found! Game specific settings might be missing", domain.c_str());
	}

	// GAME: Path to game data (r/o), extra data (r/o), and save data (r/w)
	String gamePath(ConfMan.get("path", _domain));
	String extraPath(ConfMan.get("extrapath", _domain));
	String savePath(ConfMan.get("savepath", _domain));

	// GAME: Determine the description string
	String description(ConfMan.get("description", domain));
	if (description.empty() && !desc.empty()) {
		description = desc;
	}

	// GUI:  Add tab widget
	TabWidget *tab = new TabWidget(this, "GameOptions.TabWidget");

	//
	// 1) The game tab
	//
	tab->addTab(_("Game"));

	// GUI:  Label & edit widget for the game ID
	if (g_system->getOverlayWidth() > 320)
		new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to saved games and running the game from the command line"));
	else
		new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to saved games and running the game from the command line"));
	_domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to saved games and running the game from the command line"));

	// GUI:  Label & edit widget for the description
	if (g_system->getOverlayWidth() > 320)
		new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"), _("Full title of the game"));
	else
		new StaticTextWidget(tab, "GameOptions_Game.Name", _c("Name:", "lowres"), _("Full title of the game"));
	_descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description, _("Full title of the game"));

	// Language popup
	_langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English"));
	_langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English"));
	_langPopUp->appendEntry(_("<default>"), (uint32)Common::UNK_LANG);
	_langPopUp->appendEntry("", (uint32)Common::UNK_LANG);
	const Common::LanguageDescription *l = Common::g_languages;
	for (; l->code; ++l) {
		if (checkGameGUIOptionLanguage(l->id, _guioptionsString))
			_langPopUp->appendEntry(l->description, l->id);
	}

	// Platform popup
	if (g_system->getOverlayWidth() > 320)
		_platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"), _("Platform the game was originally designed for"));
	else
		_platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _c("Platform:", "lowres"), _("Platform the game was originally designed for"));
	_platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup", _("Platform the game was originally designed for"));
	_platformPopUp->appendEntry(_("<default>"));
	_platformPopUp->appendEntry("");
	const Common::PlatformDescription *p = Common::g_platforms;
	for (; p->code; ++p) {
		_platformPopUp->appendEntry(p->description, p->id);
	}

	//
	// 2) The engine tab (shown only if there are custom engine options)
	//
	if (_engineOptions.size() > 0) {
		tab->addTab(_("Engine"));

		addEngineControls(tab, "GameOptions_Engine.", _engineOptions);
	}

	//
	// 3) The graphics tab
	//
	_graphicsTabId = tab->addTab(g_system->getOverlayWidth() > 320 ? _("Graphics") : _("GFX"));

	if (g_system->getOverlayWidth() > 320)
		_globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", _("Override global graphic settings"), 0, kCmdGlobalGraphicsOverride);
	else
		_globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", _c("Override global graphic settings", "lowres"), 0, kCmdGlobalGraphicsOverride);

	addGraphicControls(tab, "GameOptions_Graphics.");

	//
	// 4) The audio tab
	//
	tab->addTab(_("Audio"));

	if (g_system->getOverlayWidth() > 320)
		_globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _("Override global audio settings"), 0, kCmdGlobalAudioOverride);
	else
		_globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _c("Override global audio settings", "lowres"), 0, kCmdGlobalAudioOverride);

	addAudioControls(tab, "GameOptions_Audio.");
	addSubtitleControls(tab, "GameOptions_Audio.");

	//
	// 5) The volume tab
	//
	if (g_system->getOverlayWidth() > 320)
		tab->addTab(_("Volume"));
	else
		tab->addTab(_c("Volume", "lowres"));

	if (g_system->getOverlayWidth() > 320)
		_globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _("Override global volume settings"), 0, kCmdGlobalVolumeOverride);
	else
		_globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _c("Override global volume settings", "lowres"), 0, kCmdGlobalVolumeOverride);

	addVolumeControls(tab, "GameOptions_Volume.");

	//
	// 6) The MIDI tab
	//
	_globalMIDIOverride = NULL;
	if (!_guioptions.contains(GUIO_NOMIDI)) {
		tab->addTab(_("MIDI"));

		if (g_system->getOverlayWidth() > 320)
			_globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _("Override global MIDI settings"), 0, kCmdGlobalMIDIOverride);
		else
			_globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _c("Override global MIDI settings", "lowres"), 0, kCmdGlobalMIDIOverride);

		addMIDIControls(tab, "GameOptions_MIDI.");
	}

	//
	// 7) The MT-32 tab
	//
	_globalMT32Override = NULL;
	if (!_guioptions.contains(GUIO_NOMIDI)) {
		tab->addTab(_("MT-32"));

		if (g_system->getOverlayWidth() > 320)
			_globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _("Override global MT-32 settings"), 0, kCmdGlobalMT32Override);
		else
			_globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _c("Override global MT-32 settings", "lowres"), 0, kCmdGlobalMT32Override);

		addMT32Controls(tab, "GameOptions_MT32.");
	}

	//
	// 8) The Paths tab
	//
	if (g_system->getOverlayWidth() > 320)
		tab->addTab(_("Paths"));
	else
		tab->addTab(_c("Paths", "lowres"));

	// These buttons have to be extra wide, or the text will be truncated
	// in the small version of the GUI.

	// GUI:  Button + Label for the game path
	if (g_system->getOverlayWidth() > 320)
		new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _("Game Path:"), 0, kCmdGameBrowser);
	else
		new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _c("Game Path:", "lowres"), 0, kCmdGameBrowser);
	_gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath);

	// GUI:  Button + Label for the additional path
	if (g_system->getOverlayWidth() > 320)
		new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser);
	else
		new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _c("Extra Path:", "lowres"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser);
	_extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used by the game"));

	_extraPathClearButton = addClearButton(tab, "GameOptions_Paths.ExtraPathClearButton", kCmdExtraPathClear);

	// GUI:  Button + Label for the save path
	if (g_system->getOverlayWidth() > 320)
		new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your saved games are put"), kCmdSaveBrowser);
	else
		new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kCmdSaveBrowser);
	_savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your saved games are put"));

	_savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear);

	// Activate the first tab
	tab->setActiveTab(0);
	_tabWidget = tab;

	// Add OK & Cancel buttons
	new ButtonWidget(this, "GameOptions.Cancel", _("Cancel"), 0, kCloseCmd);
	new ButtonWidget(this, "GameOptions.Ok", _("OK"), 0, kOKCmd);
}
Exemple #5
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void EditGameDialog::open() {
	OptionsDialog::open();

	String extraPath(ConfMan.get("extrapath", _domain));
	if (extraPath.empty() || !ConfMan.hasKey("extrapath", _domain)) {
		_extraPathWidget->setLabel(_c("None", "path"));
	}

	String savePath(ConfMan.get("savepath", _domain));
	if (savePath.empty() || !ConfMan.hasKey("savepath", _domain)) {
		_savePathWidget->setLabel(_("Default"));
	}

	int sel, i;
	bool e;

	// En-/disable dialog items depending on whether overrides are active or not.

	e = ConfMan.hasKey("gfx_mode", _domain) ||
		ConfMan.hasKey("render_mode", _domain) ||
		ConfMan.hasKey("fullscreen", _domain) ||
		ConfMan.hasKey("aspect_ratio", _domain);
	_globalGraphicsOverride->setState(e);

	e = ConfMan.hasKey("music_driver", _domain) ||
		ConfMan.hasKey("output_rate", _domain) ||
		ConfMan.hasKey("opl_driver", _domain) ||
		ConfMan.hasKey("subtitles", _domain) ||
		ConfMan.hasKey("talkspeed", _domain);
	_globalAudioOverride->setState(e);

	e = ConfMan.hasKey("music_volume", _domain) ||
		ConfMan.hasKey("sfx_volume", _domain) ||
		ConfMan.hasKey("speech_volume", _domain);
	_globalVolumeOverride->setState(e);

	if (!_guioptions.contains(GUIO_NOMIDI)) {
		e = ConfMan.hasKey("soundfont", _domain) ||
			ConfMan.hasKey("multi_midi", _domain) ||
			ConfMan.hasKey("midi_gain", _domain);
		_globalMIDIOverride->setState(e);
	}

	if (!_guioptions.contains(GUIO_NOMIDI)) {
		e = ConfMan.hasKey("native_mt32", _domain) ||
			ConfMan.hasKey("enable_gs", _domain);
		_globalMT32Override->setState(e);
	}

	// TODO: game path

	const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain));

	if (ConfMan.hasKey("language", _domain)) {
		_langPopUp->setSelectedTag(lang);
	} else {
		_langPopUp->setSelectedTag((uint32)Common::UNK_LANG);
	}

	if (_langPopUp->numEntries() <= 3) { // If only one language is avaliable
		_langPopUpDesc->setEnabled(false);
		_langPopUp->setEnabled(false);
	}

	// Set the state of engine-specific checkboxes
	for (uint j = 0; j < _engineOptions.size(); ++j) {
		// The default values for engine-specific checkboxes are not set when
		// ScummVM starts, as this would require us to load and poll all of the
		// engine plugins on startup. Thus, we set the state of each custom
		// option checkbox to what is specified by the engine plugin, and
		// update it only if a value has been set in the configuration of the
		// currently selected game.
		bool isChecked = _engineOptions[j].defaultState;
		if (ConfMan.hasKey(_engineOptions[j].configOption, _domain))
			isChecked = ConfMan.getBool(_engineOptions[j].configOption, _domain);
		_engineCheckboxes[j]->setState(isChecked);
	}

	const Common::PlatformDescription *p = Common::g_platforms;
	const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", _domain));
	sel = 0;
	for (i = 0; p->code; ++p, ++i) {
		if (platform == p->id)
			sel = i + 2;
	}
	_platformPopUp->setSelected(sel);
}