Exemple #1
0
//--------------------------------------------------------------
// Name:		evaluateStateMoveToNode()
// Class:		GotoCurrentHelperNode
//
// Description:	Evaluates the Move To Cover State
//
// Parameters:	None
//
// Returns:		None
//--------------------------------------------------------------
BehaviorReturnCode_t GotoCurrentHelperNode::evaluateStateMoveToNode()
{
	BehaviorReturnCode_t result = _gotoPoint.Evaluate( *GetSelf() );
	str failureReason = "GotoCurrentHelperNode::evaluateStateMoveToNode -- _gotoPoint component returned: " + _gotoPoint.GetFailureReason();
	
	if ( result == BEHAVIOR_FAILED )
		failureStateMoveToNode( failureReason );

	return result;	
}
Exemple #2
0
//--------------------------------------------------------------
// Name:		evaluateStateMoveToNode()
// Class:		CorridorCombatWithRangedWeapon
//
// Description:	Evaluates the Move To Cover State
//
// Parameters:	None
//
// Returns:		None
//--------------------------------------------------------------
BehaviorReturnCode_t CorridorCombatWithRangedWeapon::evaluateStateMoveToNode()
{
	BehaviorReturnCode_t result = _gotoPoint.Evaluate( *_self );
	str failureReason = "CorridorCombatWithRangedWeapon::evaluateStateMoveToCover -- _gotoPoint component returned: " + _gotoPoint.GetFailureReason();
	
	if ( result == BEHAVIOR_FAILED )
		failureStateMoveToNode( failureReason );

	return result;		
	
}