void CConductor::setActiveHand(whichPart_t hand) { if (CNote::getActiveHand() == hand) return; CNote::setActiveHand(hand); activatePianistMutePart(); outputBoostVolume(); m_wantedChord = m_savedWantedChord; if (m_wantedChord.trimOutOfRangeNotes(m_transpose)==0) fetchNextChord(); int note; int i; // Reset the note colours for(i = 0; i < m_savedWantedChord.length(); i++) { note = m_savedWantedChord.getNote(i).pitch(); m_scoreWin->setPlayedNoteColour(note, Cfg::noteColour(), m_chordDeltaTime); } for(i = 0; i < m_wantedChord.length(); i++) { note = m_wantedChord.getNote(i).pitch(); m_scoreWin->setPlayedNoteColour(note, Cfg::playedStoppedColour(), m_chordDeltaTime); } findSplitPoint(); forceScoreRedraw(); }
void CConductor::setActiveChannel(int channel) { m_activeChannel = channel; outputBoostVolume(); resetWantedChord(); fetchNextChord(); activatePianistMutePart(); }
void CConductor::followPlaying() { if ( m_playMode == PB_PLAY_MODE_listen ) return; if (m_wantedChord.length() == 0) fetchNextChord(); if (m_wantedChord.length() == 0) return; if (seekingBarNumber()) { if (deltaAdjust(m_chordDeltaTime) > -m_stopPoint ) fetchNextChord(); } else if ( m_playMode == PB_PLAY_MODE_followYou || m_playMode == PB_PLAY_MODE_rhythmTapping ) { if (deltaAdjust(m_chordDeltaTime) > -m_cfg_earlyNotesPoint ) m_followState = PB_FOLLOW_earlyNotes; if (deltaAdjust(m_chordDeltaTime) > -m_stopPoint ) { m_followState = PB_FOLLOW_waiting; // Throw away the time past the stop point (by adding a negative ticks) addDeltaTime( -m_stopPoint*SPEED_ADJUST_FACTOR - m_chordDeltaTime); } } else // m_playMode == PB_PLAY_MODE_playAlong { if (m_chordDeltaTime > m_cfg_playZoneLate ) { missedNotesColour(Cfg::playedStoppedColour()); fetchNextChord(); m_rating.lateNotes(m_wantedChord.length() - m_goodPlayedNotes.length()); setEventBits( EVENT_BITS_forceRatingRedraw); } } }
void CConductor::pianistInput(CMidiEvent inputNote) { bool goodSound = true; // inputNote.transpose(+12); fixme if (m_testWrongNoteSound) goodSound = false; whichPart_t hand; hand = (inputNote.note() >= m_pianistSplitPoint)? PB_PART_right : PB_PART_left; // for rhythm tapping if ( inputNote.channel() == MIDI_DRUM_CHANNEL) hand = (inputNote.note() >= MIDDLE_C) ? PB_PART_right : PB_PART_left; if (inputNote.type() == MIDI_NOTE_ON) { if ( validatePianistNote(inputNote) == true) { m_goodPlayedNotes.addNote(hand, inputNote.note()); m_piano->addPianistNote(hand, inputNote,true); int pianistTiming; if ( ( cfg_timingMarkersFlag && m_followSkillAdvanced ) || m_playMode == PB_PLAY_MODE_rhythmTapping ) pianistTiming = m_pianistTiming; else pianistTiming = NOT_USED; m_scoreWin->setPlayedNoteColour(inputNote.note(), (!m_followPlayingTimeOut)? Cfg::playedGoodColour():Cfg::playedBadColour(), m_chordDeltaTime, pianistTiming); if (validatePianistChord() == true) { if (m_chordDeltaTime < 0) m_tempo.removePlayingTicks(-m_chordDeltaTime); m_goodPlayedNotes.clear(); fetchNextChord(); // count the good notes so that the live percentage looks OK m_rating.totalNotes(m_wantedChord.length()); m_rating.calculateAccuracy(); m_settings->pianistActive(); if (m_rating.isAccuracyGood() || m_playMode == PB_PLAY_MODE_playAlong) setFollowSkillAdvanced(true); // change the skill level only when they are good enough else setFollowSkillAdvanced(false); setEventBits( EVENT_BITS_forceRatingRedraw); } } else { if (m_playing == true) { goodSound = false; m_piano->addPianistNote(hand, inputNote, false); m_rating.wrongNotes(1); } else m_piano->addPianistNote(hand, inputNote, true); } } else if (inputNote.type() == MIDI_NOTE_OFF) { if (m_piano->removePianistNote(inputNote.note()) == true) goodSound = false; bool hasNote = m_goodPlayedNotes.removeNote(inputNote.note()); if (hasNote) m_scoreWin->setPlayedNoteColour(inputNote.note(), (!m_followPlayingTimeOut)? Cfg::noteColour():Cfg::playedStoppedColour(), m_chordDeltaTime); outputSavedNotesOff(); } if ( inputNote.velocity() == -1 ) return; if (goodSound == true || m_cfg_wrongNoteSound < 0) { if (m_cfg_rightNoteSound >= 0) // don't play anything if the sound is set to -1 (none) { bool playDrumBeat = false; if ( inputNote.channel() != MIDI_DRUM_CHANNEL) { if (cfg_rhythmTapping != PB_RHYTHM_TAP_drumsOnly || m_playMode != PB_PLAY_MODE_rhythmTapping) { inputNote.setChannel(m_pianistGoodChan); playTrackEvent( inputNote ); } } else { playDrumBeat = true; } if (cfg_rhythmTapping != PB_RHYTHM_TAP_mellodyOnly && m_playMode == PB_PLAY_MODE_rhythmTapping) playDrumBeat = true; if (playDrumBeat) { inputNote.setChannel(MIDI_DRUM_CHANNEL); ppLogTrace("note %d", inputNote.note()); inputNote.setNote((hand == PB_PART_right)? m_cfg_rhythmTapRightHandDrumSound : m_cfg_rhythmTapLeftHandDrumSound); playTrackEvent( inputNote ); } } } else { inputNote.setChannel(m_pianistBadChan); if (m_playMode == PB_PLAY_MODE_rhythmTapping) { inputNote.setChannel(MIDI_DRUM_CHANNEL); ppLogTrace("note %d", inputNote.note()); inputNote.setNote((hand == PB_PART_right)? m_cfg_rhythmTapRightHandDrumSound : m_cfg_rhythmTapLeftHandDrumSound); } playTrackEvent( inputNote ); } /* // use the same channel for the right and wrong note int pianoSound = (goodSound == true) ? m_cfg_rightNoteSound : m_cfg_wrongNoteSound; if (pianoSound != m_lastSound) { m_lastSound = pianoSound; CMidiEvent midiSound; midiSound.programChangeEvent(0,inputNote.channel(),pianoSound); playTrackEvent( midiSound ); } */ }
void CConductor::pianistInput(CMidiEvent inputNote) { bool goodSound = true; if (m_testWrongNoteSound) goodSound = false; if (inputNote.type() == MIDI_NOTE_ON) { whichPart_t hand; hand = (inputNote.note() >= m_pianistSplitPoint)? PB_PART_right : PB_PART_left; if ( validatePianistNote(inputNote) == true) { m_goodPlayedNotes.addNote(hand, inputNote.note()); m_piano->addPianistNote(hand, inputNote.note(),true); int pianistTiming = ( cfg_timingMarkersFlag && m_followSkillAdvanced) ? m_pianistTiming : NOT_USED; m_scoreWin->setPlayedNoteColour(inputNote.note(), (!m_followPlayingTimeOut)? Cfg::playedGoodColour():Cfg::playedBadColour(), m_chordDeltaTime, pianistTiming); if (validatePianistChord() == true) { if (m_chordDeltaTime < 0) m_tempo.removePlayingTicks(-m_chordDeltaTime); m_goodPlayedNotes.clear(); fetchNextChord(); // count the good notes so that the live percentage looks OK m_rating.totalNotes(m_wantedChord.length()); m_rating.calculateAccuracy(); m_settings->pianistActive(); if (m_rating.isAccuracyGood() || m_playMode == PB_PLAY_MODE_playAlong) setFollowSkillAdvanced(true); // change the skill level only when they are good enough else setFollowSkillAdvanced(false); setEventBits( EVENT_BITS_forceRatingRedraw); } } else { if (m_playing == true) { goodSound = false; m_piano->addPianistNote(hand, inputNote.note(), false); m_rating.wrongNotes(1); } else m_piano->addPianistNote(hand, inputNote.note(), true); } } else if (inputNote.type() == MIDI_NOTE_OFF) { if (m_piano->removePianistNote(inputNote.note()) == true) goodSound = false; bool hasNote = m_goodPlayedNotes.removeNote(inputNote.note()); if (hasNote) m_scoreWin->setPlayedNoteColour(inputNote.note(), (!m_followPlayingTimeOut)? Cfg::noteColour():Cfg::playedStoppedColour(), m_chordDeltaTime); outputSavedNotesOff(); } if (goodSound == true || m_cfg_wrongNoteSound < 0) { if (m_cfg_rightNoteSound >= 0) // don't play anything if the sound is set to -1 (none) { inputNote.setChannel(m_pianistGoodChan); playMidiEvent( inputNote ); } } else { inputNote.setChannel(m_pianistBadChan); playMidiEvent( inputNote ); } /* // use the same channel for the right and wrong note int pianoSound = (goodSound == true) ? m_cfg_rightNoteSound : m_cfg_wrongNoteSound; if (pianoSound != m_lastSound) { m_lastSound = pianoSound; CMidiEvent midiSound; midiSound.programChangeEvent(0,inputNote.channel(),pianoSound); playMidiEvent( midiSound ); } */ }