Exemple #1
0
void ff_init_elbg(int *points, int dim, int numpoints, int *codebook,
                  int numCB, int max_steps, int *closest_cb,
                  AVLFG *rand_state)
{
    int i, k;

    if (numpoints > 24*numCB) {
        /* ELBG is very costly for a big number of points. So if we have a lot
           of them, get a good initial codebook to save on iterations       */
        int *temp_points = av_malloc(dim*(numpoints/8)*sizeof(int));
        for (i=0; i<numpoints/8; i++) {
            k = (i*BIG_PRIME) % numpoints;
            memcpy(temp_points + i*dim, points + k*dim, dim*sizeof(int));
        }

        ff_init_elbg(temp_points, dim, numpoints/8, codebook, numCB, 2*max_steps, closest_cb, rand_state);
        ff_do_elbg(temp_points, dim, numpoints/8, codebook, numCB, 2*max_steps, closest_cb, rand_state);

        av_free(temp_points);

    } else  // If not, initialize the codebook with random positions
        for (i=0; i < numCB; i++)
            memcpy(codebook + i*dim, points + ((i*BIG_PRIME)%numpoints)*dim,
                   dim*sizeof(int));

}
Exemple #2
0
static void generate_codebook(RoqContext *enc, RoqTempdata *tempdata,
                              int *points, int inputCount, roq_cell *results,
                              int size, int cbsize)
{
    int i, j, k;
    int c_size = size*size/4;
    int *buf;
    int *codebook = av_malloc(6*c_size*cbsize*sizeof(int));
    int *closest_cb;

    if (size == 4)
        closest_cb = av_malloc(6*c_size*inputCount*sizeof(int));
    else
        closest_cb = tempdata->closest_cb2;

    ff_init_elbg(points, 6*c_size, inputCount, codebook, cbsize, 1, closest_cb, &enc->randctx);
    ff_do_elbg(points, 6*c_size, inputCount, codebook, cbsize, 1, closest_cb, &enc->randctx);

    if (size == 4)
        av_free(closest_cb);

    buf = codebook;
    for (i=0; i<cbsize; i++)
        for (k=0; k<c_size; k++) {
            for(j=0; j<4; j++)
                results->y[j] = *buf++;

            results->u =    (*buf++ + CHROMA_BIAS/2)/CHROMA_BIAS;
            results->v =    (*buf++ + CHROMA_BIAS/2)/CHROMA_BIAS;
            results++;
        }

    av_free(codebook);
}
Exemple #3
0
static int a64multi_encode_frame(AVCodecContext *avctx, unsigned char *buf,
                                 int buf_size, void *data)
{
    A64Context *c = avctx->priv_data;
    AVFrame *pict = data;
    AVFrame *const p = (AVFrame *) & c->picture;

    int frame;
    int a;

    uint8_t colrammap[256];
    int *charmap = c->mc_charmap;
    int *meta    = c->mc_meta_charset;
    int *best_cb = c->mc_best_cb;
    int frm_size = 0x400 + 0x400 * c->mc_use_5col;
    int req_size;

    /* it is the last frame so prepare to flush */
    if (!data)
        c->mc_lifetime = c->mc_frame_counter;

    req_size = 0x800 + frm_size * c->mc_lifetime;

    if (req_size > buf_size) {
        av_log(avctx, AV_LOG_ERROR, "buf size too small (need %d, got %d)\n", req_size, buf_size);
        return -1;
    }
    /* fill up mc_meta_charset with framedata until lifetime exceeds */
    if (c->mc_frame_counter < c->mc_lifetime) {
        *p = *pict;
        p->pict_type = FF_I_TYPE;
        p->key_frame = 1;
        to_meta_with_crop(avctx, p, meta + 32000 * c->mc_frame_counter);
        c->mc_frame_counter++;
        /* lifetime is not reached */
        return 0;
    }
    /* lifetime exceeded so now convert X frames at once */
    if (c->mc_frame_counter == c->mc_lifetime && c->mc_lifetime > 0) {
        c->mc_frame_counter = 0;
        ff_init_elbg(meta, 32, 1000 * c-> mc_lifetime, best_cb, 256, 5, charmap, &c->randctx);
        ff_do_elbg  (meta, 32, 1000 * c-> mc_lifetime, best_cb, 256, 5, charmap, &c->randctx);

        render_charset(avctx, buf, colrammap);

        for (frame = 0; frame < c->mc_lifetime; frame++) {
            for (a = 0; a < 1000; a++) {
                buf[0x800 + a] = charmap[a];
                if (c->mc_use_5col) buf[0xc00 + a] = colrammap[charmap[a]];
            }
            buf += frm_size;
            charmap += 1000;
        }
        return req_size;
    }
    return 0;
}