QmlLightSensor::QmlLightSensor(QObject *parent)
    : QmlSensor(parent)
    , m_sensor(new QLightSensor(this))
{
    connect(m_sensor, SIGNAL(fieldOfViewChanged(qreal)),
            this, SIGNAL(fieldOfViewChanged(qreal)));
}
Exemple #2
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/*!
 * Sets the projection's field of view to \a fieldOfView degrees. This triggers
 * a projection matrix update.
 *
 * \note this has no effect if the projection type is not
 * Qt3DCore::QCameraLens::PerspectiveProjection.
 */
void QCameraLens::setFieldOfView(float fieldOfView)
{
    Q_D(QCameraLens);
    if (qFuzzyCompare(d->m_fieldOfView, fieldOfView))
        return;
    d->m_fieldOfView = fieldOfView;
    emit fieldOfViewChanged(fieldOfView);
    d->updateProjectionMatrix();
}
Exemple #3
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/*! \internal */
QCamera::QCamera(QCameraPrivate &dd, QNode *parent)
    : QEntity(dd, parent)
{
    QObject::connect(d_func()->m_lens, SIGNAL(projectionTypeChanged()), this, SIGNAL(projectionMatrixChanged()));
    QObject::connect(d_func()->m_lens, SIGNAL(nearPlaneChanged()), this, SIGNAL(nearPlaneChanged()));
    QObject::connect(d_func()->m_lens, SIGNAL(farPlaneChanged()), this, SIGNAL(farPlaneChanged()));
    QObject::connect(d_func()->m_lens, SIGNAL(fieldOfViewChanged()), this, SIGNAL(fieldOfViewChanged()));
    QObject::connect(d_func()->m_lens, SIGNAL(aspectRatioChanged()), this, SIGNAL(aspectRatioChanged()));
    QObject::connect(d_func()->m_lens, SIGNAL(leftChanged()), this, SIGNAL(leftChanged()));
    QObject::connect(d_func()->m_lens, SIGNAL(rightChanged()), this, SIGNAL(rightChanged()));
    QObject::connect(d_func()->m_lens, SIGNAL(bottomChanged()), this, SIGNAL(bottomChanged()));
    QObject::connect(d_func()->m_lens, SIGNAL(topChanged()), this, SIGNAL(topChanged()));
    QObject::connect(d_func()->m_lens, SIGNAL(projectionMatrixChanged()), this, SIGNAL(projectionMatrixChanged()));
    QObject::connect(d_func()->m_lookAt, SIGNAL(positionChanged()), this, SIGNAL(positionChanged()));
    QObject::connect(d_func()->m_lookAt, SIGNAL(upVectorChanged()), this, SIGNAL(upVectorChanged()));
    QObject::connect(d_func()->m_lookAt, SIGNAL(viewCenterChanged()), this, SIGNAL(viewCenterChanged()));
    QObject::connect(d_func()->m_transform, SIGNAL(matrixChanged()), this, SIGNAL(matrixChanged()));
    d_func()->m_transform->addTransform(d_func()->m_lookAt);
    addComponent(d_func()->m_lens);
    addComponent(d_func()->m_transform);
}