void QEmulationPaintEngine::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
                                                QPainter::PixmapFragmentHints hints)
{
    if (state()->bgMode == Qt::OpaqueMode && pixmap.isQBitmap()) {
        qreal oldOpacity = real_engine->state()->opacity;
        QTransform oldTransform = real_engine->state()->matrix;

        for (int i = 0; i < fragmentCount; ++i) {
            QTransform transform = oldTransform;
            transform.translate(fragments[i].x, fragments[i].y);
            transform.rotate(fragments[i].rotation);
            real_engine->state()->opacity = oldOpacity * fragments[i].opacity;
            real_engine->state()->matrix = transform;
            real_engine->opacityChanged();
            real_engine->transformChanged();

            qreal w = fragments[i].scaleX * fragments[i].width;
            qreal h = fragments[i].scaleY * fragments[i].height;
            fillBGRect(QRectF(-0.5 * w, -0.5 * h, w, h));
        }

        real_engine->state()->opacity = oldOpacity;
        real_engine->state()->matrix = oldTransform;
        real_engine->opacityChanged();
        real_engine->transformChanged();
    }

    real_engine->drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
}
Exemple #2
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void QEmulationPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem)
{
    if (state()->bgMode == Qt::OpaqueMode) {
        const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
        QRectF rect(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal());
        fillBGRect(rect);
    }
    real_engine->drawTextItem(p, textItem);
}
void QEmulationPaintEngine::drawPixmapFragments(const QRectF *targetRects, const QRectF *sourceRects, int fragmentCount, const QPixmap &pixmap,
                                                QPainter::PixmapFragmentHints hints)
{
    if (state()->bgMode == Qt::OpaqueMode && pixmap.isQBitmap()) {
        for (int i = 0; i < fragmentCount; ++i)
            fillBGRect(targetRects[i]);
    }

    real_engine->drawPixmapFragments(targetRects, sourceRects, fragmentCount, pixmap, hints);
}
void QEmulationPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem)
{
    if (state()->bgMode == Qt::OpaqueMode) {
        const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
        QRectF rect(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal());
        fillBGRect(rect);
    }

    QPainterState *s = state();
    Qt::BrushStyle style = qbrush_style(s->pen.brush());
    if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern)
    {
        QPen savedPen = s->pen;
        QGradient g = *s->pen.brush().gradient();

        if (g.coordinateMode() > QGradient::LogicalMode) {
            QTransform mat = s->pen.brush().transform();
            if (g.coordinateMode() == QGradient::StretchToDeviceMode) {
                mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height());
            } else if (g.coordinateMode() == QGradient::ObjectBoundingMode) {
                const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
                QRectF r(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal());
                mat.translate(r.x(), r.y());
                mat.scale(r.width(), r.height());
            }
            g.setCoordinateMode(QGradient::LogicalMode);
            QBrush brush(g);
            brush.setTransform(mat);
            s->pen.setBrush(brush);
            penChanged();
            real_engine->drawTextItem(p, textItem);
            s->pen = savedPen;
            penChanged();
            return;
        }
    }

    real_engine->drawTextItem(p, textItem);
}
void QEmulationPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s)
{
    if (state()->bgMode == Qt::OpaqueMode && pixmap.isQBitmap())
        fillBGRect(r);
    real_engine->drawTiledPixmap(r, pixmap, s);
}
void QEmulationPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr)
{
    if (state()->bgMode == Qt::OpaqueMode && pm.isQBitmap())
        fillBGRect(r);
    real_engine->drawPixmap(r, pm, sr);
}