void buySellOrHold(int currentPrice) { char decision; if (currentPrice > 100) { decision = 's'; } else if (currentPrice > 50 && currentPrice <= 100) { decision = 'h'; } else { decision = 'b'; } // display the decision to the user finalDecision(decision); }
void BlackJack::handOver() { qDebug() << "Player's hand is now " << playerHand->getValue(); qDebug() << "dealer's hand is now " << dealerHand->getValue(); ui->actionHit_Me->setDisabled(true); ui->actionStay->setDisabled(true); // if dealer gets 21, dealer wins automatically if(dealerHand->getValue() == 21) { finalDecision("Dealer gets blackjack. Dealer wins!", ui->sb_dealerScore); return; } // if player exceeds 21, gets busted and loose if(playerHand->getValue() > 21) { finalDecision("You exceeded 21 thus have lost!", ui->sb_dealerScore); return; } // if player gets 21, hits blackjack and wins if(playerHand->getValue() == 21) { finalDecision("BlackJack! :D", ui->sb_playerScore); return; } // if dealer exceeds 21, gets busted and loose if(dealerHand->getValue() > 21) { finalDecision("Dealer exceeds 21. You win!", ui->sb_playerScore); return; } // if player draws 5 cards, wins if(playerHand->count() >= 5) { finalDecision("5 cards?? You win!", ui->sb_playerScore); return; } // if dealer >= player, dealer wins if(dealerHand->getValue() >= playerHand->getValue()) { finalDecision("Dealer hand equal or exceeds player hand. Dealer Wins!", ui->sb_dealerScore); } else { // if player > dealer, player wins finalDecision("Player hand exceeds dealer. Player wins!", ui->sb_playerScore); } }