void LLGroupList::refresh() { const LLUUID& highlight_id = gAgent.getGroupID(); S32 count = gAgent.mGroups.count(); LLUUID id; bool have_filter = !mNameFilter.empty(); clear(); for(S32 i = 0; i < count; ++i) { id = gAgent.mGroups.get(i).mID; const LLGroupData& group_data = gAgent.mGroups.get(i); if (have_filter && !findInsensitive(group_data.mName, mNameFilter)) continue; addNewItem(id, group_data.mName, group_data.mInsigniaID, ADD_BOTTOM); } // Sort the list. sort(); // Add "none" to list at top if filter not set (what's the point of filtering "none"?). // but only if some real groups exists. EXT-4838 if (!have_filter && count > 0) { std::string loc_none = LLTrans::getString("GroupsNone"); addNewItem(LLUUID::null, loc_none, LLUUID::null, ADD_TOP); } selectItemByUUID(highlight_id); setDirty(false); onCommit(); }
void LLGroupList::refresh() { if (mForAgent) { const LLUUID& highlight_id = gAgent.getGroupID(); S32 count = gAgent.mGroups.count(); LLUUID id; bool have_filter = !mNameFilter.empty(); clear(); for(S32 i = 0; i < count; ++i) { id = gAgent.mGroups.get(i).mID; const LLGroupData& group_data = gAgent.mGroups.get(i); if (have_filter && !findInsensitive(group_data.mName, mNameFilter)) continue; // <FS:Ansariel> Mark groups hidden in profile //addNewItem(id, group_data.mName, group_data.mInsigniaID, ADD_BOTTOM); addNewItem(id, group_data.mName, group_data.mInsigniaID, ADD_BOTTOM, !group_data.mListInProfile); } // Sort the list. sort(); // Add "none" to list at top if filter not set (what's the point of filtering "none"?). // but only if some real groups exists. EXT-4838 if (!have_filter && count > 0 && mShowNone) { std::string loc_none = LLTrans::getString("GroupsNone"); addNewItem(LLUUID::null, loc_none, LLUUID::null, ADD_TOP); } selectItemByUUID(highlight_id); } else { clear(); for (group_map_t::iterator it = mGroups.begin(); it != mGroups.end(); ++it) { addNewItem(it->second, it->first, LLUUID::null, ADD_BOTTOM); } // Sort the list. sort(); } setDirty(false); onCommit(); }
bool LLAvatarList::filterHasMatches() { uuid_vec_t values = getIDs(); for (uuid_vec_t::const_iterator it=values.begin(); it != values.end(); it++) { const LLUUID& buddy_id = *it; LLAvatarName av_name; bool have_name = LLAvatarNameCache::get(buddy_id, &av_name); // If name has not been loaded yet we consider it as a match. // When the name will be loaded the filter will be applied again(in refresh()). if (have_name && !findInsensitive(av_name.mDisplayName, mNameFilter)) { continue; } return true; } return false; }
bool LLAvatarList::filterHasMatches() { uuid_vector_t values = getIDs(); for (uuid_vector_t::const_iterator it=values.begin(); it != values.end(); it++) { std::string name; const LLUUID& buddy_id = *it; BOOL have_name = gCacheName->getFullName(buddy_id, name); // If name has not been loaded yet we consider it as a match. // When the name will be loaded the filter will be applied again(in refresh()). if (have_name && !findInsensitive(name, mNameFilter)) { continue; } return true; } return false; }
////////////////////////////////////////////////////////////////////////// // PROTECTED SECTION ////////////////////////////////////////////////////////////////////////// void LLAvatarList::refresh() { bool have_names = TRUE; bool add_limit_exceeded = false; bool modified = false; bool have_filter = !mNameFilter.empty(); // Save selection. uuid_vec_t selected_ids; getSelectedUUIDs(selected_ids); LLUUID current_id = getSelectedUUID(); // Determine what to add and what to remove. uuid_vec_t added, removed; LLAvatarList::computeDifference(getIDs(), added, removed); // Handle added items. unsigned nadded = 0; const std::string waiting_str = LLTrans::getString("AvatarNameWaiting"); for (uuid_vec_t::const_iterator it=added.begin(); it != added.end(); it++) { const LLUUID& buddy_id = *it; LLAvatarName av_name; have_names &= LLAvatarNameCache::get(buddy_id, &av_name); if (!have_filter || findInsensitive(av_name.mDisplayName, mNameFilter)) { if (nadded >= ADD_LIMIT) { add_limit_exceeded = true; break; } else { // *NOTE: If you change the UI to show a different string, // be sure to change the filter code below. if (LLRecentPeople::instance().isAvalineCaller(buddy_id)) { const LLSD& call_data = LLRecentPeople::instance().getData(buddy_id); addAvalineItem(buddy_id, call_data["session_id"].asUUID(), call_data["call_number"].asString()); } else { addNewItem(buddy_id, av_name.mDisplayName.empty() ? waiting_str : av_name.mDisplayName, LLAvatarTracker::instance().isBuddyOnline(buddy_id)); } modified = true; nadded++; } } } // Handle removed items. for (uuid_vec_t::const_iterator it=removed.begin(); it != removed.end(); it++) { removeItemByUUID(*it); modified = true; } // Handle filter. if (have_filter) { std::vector<LLSD> cur_values; getValues(cur_values); for (std::vector<LLSD>::const_iterator it=cur_values.begin(); it != cur_values.end(); it++) { const LLUUID& buddy_id = it->asUUID(); LLAvatarName av_name; have_names &= LLAvatarNameCache::get(buddy_id, &av_name); if (!findInsensitive(av_name.mDisplayName, mNameFilter)) { removeItemByUUID(buddy_id); modified = true; } } } // Changed item in place, need to request sort and update columns // because we might have changed data in a column on which the user // has already sorted. JC sort(); // re-select items // selectMultiple(selected_ids); // TODO: implement in LLFlatListView if need selectItemByUUID(current_id); // If the name filter is specified and the names are incomplete, // we need to re-update when the names are complete so that // the filter can be applied correctly. // // Otherwise, if we have no filter then no need to update again // because the items will update their names. bool dirty = add_limit_exceeded || (have_filter && !have_names); setDirty(dirty); // Refreshed all items. if(!dirty) { // Highlight items matching the filter. std::vector<LLPanel*> items; getItems(items); for( std::vector<LLPanel*>::const_iterator it = items.begin(); it != items.end(); it++) { static_cast<LLAvatarListItem*>(*it)->setHighlight(mNameFilter); } // Send refresh_complete signal. mRefreshCompleteSignal(this, LLSD((S32)size(false))); } // Commit if we've added/removed items. if (modified) onCommit(); }
void LLAvatarList::refresh() { bool have_names = TRUE; bool add_limit_exceeded = false; bool modified = false; bool have_filter = !mNameFilter.empty(); // Save selection. std::vector<LLUUID> selected_ids; getSelectedUUIDs(selected_ids); LLUUID current_id = getSelectedUUID(); // Determine what to add and what to remove. std::vector<LLUUID> added, removed; LLAvatarList::computeDifference(getIDs(), added, removed); // Handle added items. unsigned nadded = 0; for (std::vector<LLUUID>::const_iterator it=added.begin(); it != added.end(); it++) { std::string name; const LLUUID& buddy_id = *it; have_names &= (bool)gCacheName->getFullName(buddy_id, name); if (!have_filter || findInsensitive(name, mNameFilter)) { if (nadded >= ADD_LIMIT) { add_limit_exceeded = true; break; } else { addNewItem(buddy_id, name, LLAvatarTracker::instance().isBuddyOnline(buddy_id)); modified = true; nadded++; } } } // Handle removed items. for (std::vector<LLUUID>::const_iterator it=removed.begin(); it != removed.end(); it++) { removeItemByUUID(*it); modified = true; } // Handle filter. if (have_filter) { std::vector<LLSD> cur_values; getValues(cur_values); for (std::vector<LLSD>::const_iterator it=cur_values.begin(); it != cur_values.end(); it++) { std::string name; const LLUUID& buddy_id = it->asUUID(); have_names &= (bool)gCacheName->getFullName(buddy_id, name); if (!findInsensitive(name, mNameFilter)) { removeItemByUUID(buddy_id); modified = true; } } } // Changed item in place, need to request sort and update columns // because we might have changed data in a column on which the user // has already sorted. JC sort(); // re-select items // selectMultiple(selected_ids); // TODO: implement in LLFlatListView if need selectItemByUUID(current_id); // If the name filter is specified and the names are incomplete, // we need to re-update when the names are complete so that // the filter can be applied correctly. // // Otherwise, if we have no filter then no need to update again // because the items will update their names. bool dirty = add_limit_exceeded || (have_filter && !have_names); setDirty(dirty); // Refreshed all items. if(!dirty) { // Highlight items matching the filter. std::vector<LLPanel*> items; getItems(items); for( std::vector<LLPanel*>::const_iterator it = items.begin(); it != items.end(); it++) { static_cast<LLAvatarListItem*>(*it)->setHighlight(mNameFilter); } // Send refresh_complete signal. std::vector<LLSD> cur_values; getValues(cur_values); mRefreshCompleteSignal(this, LLSD((S32)cur_values.size())); } // Commit if we've added/removed items. if (modified) onCommit(); }