Exemple #1
0
/**************************************
 * Definition: Finds squares of the given color and given minimum size
 *
 * Parameters: the color to threshold by and the minimum area for a square
 *
 * Returns:    a squares_t linked list
 **************************************/
squares_t* Camera::findSquaresOf(int color, int areaThreshold) {
    squares_t *squares = NULL;
    switch (color) {
    case COLOR_PINK:
        squares = findSquares(_pinkThresholded, areaThreshold);
        break;
    case COLOR_YELLOW:
        squares = findSquares(_yellowThresholded, areaThreshold);
        break;
    }
    return rmOverlappingSquares(squares);
}
void licenseLocate1(CvPoint& centre, IplImage* img,CvMemStorage* &storage1,bool isForDay){
	if( img )  {
		findSquares( img, storage1,isForDay,centre);
		cvReleaseMemStorage(&storage1 ); 
	}
	else cout<<"error in trackbar"<<endl;
}
Exemple #3
0
pieces_t findPieces(const cv::Mat &inputImage)
{
	std::cout << "Finding pieces of the document in the input image..." << std::endl;
	rectangles_t rectangles = findSquares(inputImage);
	rectangles = filterOutOverlappingRectangles(rectangles);
	pieces_t result = cropImages(inputImage, rectangles);
	return result;
}
Exemple #4
0
void EyeTracker::startTracker()
{
	while(true)
	{
		captureEyeFrame();
		captureSceneFrame();

		Point2f p = doTrack();

		//qDebug() << "x: " << p.x << " y: " << p.y;
		
		drawTrasholds();
		drawSquares(findSquares());
		
		cvShowImage(PUPIL_DETECTION_WINDOW_NAME, grayEyeImagePts);

		releaseGrayEyeImage();
		releaseGraySceneImage();

		int k = cvWaitKey(20);
	
		if( k == 27 )
			break;
	/*
		if( k == 'w' || k == 'W' )
			++highThreshold;
	
		else if ( k == 's' || k == 'S' )
			--highThreshold;
	
		else if( k == 'q' || k == 'Q' )
			++squareThreshold;
	
		else if ( k == 'a' || k == 'A' )
			--squareThreshold;*/
	}
}
Exemple #5
0
//returns ms elapsed, -2 if the monster dies
int
shMonster::doPet ()
{
    int i, n;
    shCoord coord[9];
    int info[9];
    int best = -1;
    int score, bestscore = -9999;
    int flags = kLinedUp | kTrap;
    int res = -1;
    int dist;
    int scrubbot = isA (kMonScrubbot);

    int val_linedup;
    int val_adjacent;
    int val_dist;
    int val_track;
    int val_monst;

    shMonster *c;
    int elapsed;

    /* first priority is always to drink any beer in our square! */
    res = drinkBeer ();
    if (-1 != res) return res;

    if (mHP > mMaxHP / 4) {
        flags |= kMonster;
    }

    if (canSee (&Hero)) {
        findPetGoal ();

        val_linedup = -10;
        val_dist = -2;
        val_track = -5;
        val_adjacent = RNG (3) ? -5 : 10;
        val_monst = 10;
    } else {
        mDestX = Hero.mX;
        mDestY = Hero.mY;
        val_linedup = 0;
        val_dist = -1;
        val_track = -10;

        val_adjacent = 5;
        val_monst = 5;
    }

    if (isSessile ()) {
        val_monst += 50;
    }

    if (scrubbot) flags |= kFreeWreck;
    n = findSquares (flags, coord, info);
    for (i = 0; i < n; i++) {
        score = 0;
        if (info[i] & kTrap
            and RNG (30)) /* small chance that a pet will walk on a trap*/
        {
            score -= 30;
        }
        if (info[i] & kFreeWreck) score += 50;
        if (info[i] & kLinedUp) score += val_linedup;
        if (info[i] & kMonster) {
            c = (shMonster *) mLevel->getCreature (coord[i].mX, coord[i].mY);
            if (c and !c->isHero () and !c->isPet () and c->isHostile () and
            /* Smart bombs and missiles should be ready to sacrifice
               themselves on any hostile target. isExplosive checks this. */
                (c->mCLevel <= mCLevel + 1 or isExplosive ()))
            {
                score += c->isHostile () ? val_monst : val_monst / 2;
            } else if (c != this) {
                score -= 30;
            }
        }
        if (coord[i].mX == mX and coord[i].mY == mY) {
            score -= 10;
        }
        if (areAdjacent (coord[i].mX, coord[i].mY, Hero.mX, Hero.mY))
            score += val_adjacent;
        dist = distance (coord[i].mX, coord[i].mY, mDestX, mDestY);
        if (dist > 50 and val_dist > 0) { dist = 50; }
        score += val_dist * dist;

        int ti;
        for (ti = 0 ; ti < TRACKLEN; ti++) {
            if (mTrack[ti].mX == coord[i].mX and mTrack[ti].mY == coord[i].mY) {
                score += val_track;
            }
        }

        if (score > bestscore) {
            bestscore = score;
            best = i;
        }
    }

    if (-1 == best) {
        /* nothing to do but stay where we are for now */
        return 500;
    }
    if (coord[best].mX == mX and coord[best].mY == mY) {
        if (info[best] & kFreeWreck) {
            shObjectVector *v = mLevel->getObjects (mX, mY);
            shObject *obj;
            for (int i = 0; i < v->count (); ++i) {
                obj = v->get (i);
                if (obj->isA (kObjWreck)) {
                    v->remove (obj);
                    if (0 == v->count ()) {
                        delete v;
                        mLevel->setObjects (mX, mY, NULL);
                    }
                    return utilizeWreck (obj);
                }
            }
        }
        return 250;
    } else {
        if (info[best] & kMonster) {
            c = (shMonster *)
                mLevel->getCreature (coord[best].mX, coord[best].mY);
            doAttack (c, &elapsed);
            return elapsed;
        }
        if (!isSessile ())
            return doMove (vectorDirection (mX, mY,
                                            coord[best].mX, coord[best].mY));
    }
    return 250;
}