Exemple #1
0
int vbw_mtx_xp_ext(vbx_mm_t *out, vbx_mm_t *in, const int INROWS, const int INCOLS )
{
	typedef vbx_mm_t vbx_sp_t;

	int elements = INROWS * INCOLS;

	if(elements < SCALAR_THRESHOLD) {
		vbx_sync();  //in case we input is waiting on a DMA transfer
		int i,j;
		for(i = 0; i < INROWS; i++) {
			for(j = 0; j < INCOLS; j++) {
				out[j*INROWS+i] = in[i*INCOLS+j];
			}
		}
		return VBW_SUCCESS;
	}

	vbx_sp_push();

	vbx_sp_t *v_in;
	vbx_sp_t *v_out;

	int tile_height     = 0;
	int tile_width      = 0;
	int prev_tile_width = 0;
	int tile_y          = 0;
	int tile_x          = 0;

	vbx_mxp_t *this_mxp = VBX_GET_THIS_MXP();
	int SP_WIDTH_B = this_mxp->scratchpad_alignment_bytes;
	int SP_SIZE = vbx_sp_getfree();
	int max_sp_elements   = vbx_sp_getfree() / sizeof(vbx_sp_t);
	int max_tile_elements = VBX_PAD_DN( SP_SIZE/2, SP_WIDTH_B ) / sizeof(vbx_sp_t);


	if( INROWS == 1 || INCOLS == 1 ) {           // 1D transpose becomes a simple copy operation
		if( elements <= max_sp_elements ) {      // We can use the whole scratchpad for this
			v_in = (vbx_sp_t*)vbx_sp_malloc( elements * sizeof(vbx_sp_t) );
			vbx_dma_to_vector( v_in, in, elements*sizeof(vbx_mm_t) );
			v_out = v_in;
			vbx_dma_to_host( out, v_out, elements*sizeof(vbx_mm_t) );
		} else {                                 // To test this, you'll need a very large 1D matrix (or a small SP)
			tile_width = max_sp_elements;
			v_in = (vbx_sp_t*)vbx_sp_malloc( tile_width * sizeof(vbx_sp_t) );
			for (tile_x = 0; tile_x < elements; tile_x += tile_width) {
				if( tile_x + tile_width > elements) tile_width = elements - tile_x;
				vbx_dma_to_vector( v_in, in + tile_x, tile_width*sizeof(vbx_mm_t) );
				v_out = v_in;
				vbx_dma_to_host( out+tile_x, v_out, tile_width*sizeof(vbx_mm_t) );
			}
		}
	} else if( elements < max_tile_elements ) {  // Matrix is small enough to handle entirely in SP
		v_in  = (vbx_sp_t*)vbx_sp_malloc( elements * sizeof(vbx_sp_t) );
		v_out = (vbx_sp_t*)vbx_sp_malloc( elements * sizeof(vbx_sp_t) );

		vbx_dma_to_vector( v_in, in, elements*sizeof(vbx_mm_t) );

		vbw_mtx_xp(v_out,v_in,INROWS,INCOLS);

		vbx_dma_to_host( out, v_out, elements*sizeof(vbx_mm_t) );
	} else {                                     // At this point we know at least one full tile will be needed
		#define QUICK_A_LANES_THRESHOLD 8        // Use merge transpose if there are at least this many lanes
		#define QUICK_A_TILE_WIDTH 128
		#define QUICK_A_TILE_ELEMENTS (QUICK_A_TILE_WIDTH*QUICK_A_TILE_WIDTH)
		#define QUICK_A_VF_ELEMENTS (QUICK_A_TILE_ELEMENTS/2)
		#define QUICK_A_REQ_ELEMENTS (2*VBX_PAD_UP(QUICK_A_TILE_ELEMENTS,SP_WIDTH_B/sizeof(vbx_sp_t)) + VBX_PAD_UP(QUICK_A_VF_ELEMENTS,sizeof(vbx_sp_t)))

		#define QUICK_B_LANES_THRESHOLD 16        // Use smaller merge transpose tile only if there are a lot of lanes
		#define QUICK_B_TILE_WIDTH 64             //     and only if larger tile A size cannot be used.
		#define QUICK_B_TILE_ELEMENTS (QUICK_B_TILE_WIDTH*QUICK_B_TILE_WIDTH)
		#define QUICK_B_VF_ELEMENTS (QUICK_B_TILE_ELEMENTS/2)
		#define QUICK_B_REQ_ELEMENTS (2*VBX_PAD_UP(QUICK_B_TILE_ELEMENTS,SP_WIDTH_B/sizeof(vbx_sp_t)) + VBX_PAD_UP(QUICK_B_VF_ELEMENTS,sizeof(vbx_sp_t)))

		int NUM_LANES = this_mxp->vector_lanes;
		int DMA_BYTES = this_mxp->dma_alignment_bytes;
		int min_tile_dim = DMA_BYTES / sizeof(vbx_sp_t);

		vbx_sp_t *v_out_sel;
		vbx_sp_t *vf = 0;

		if( NUM_LANES >= QUICK_A_LANES_THRESHOLD       // Check for appropriate conditions to use merge transpose tiles
					&& INCOLS >= QUICK_A_TILE_WIDTH
					&& INROWS >= QUICK_A_TILE_WIDTH
			&& (unsigned)max_sp_elements >= QUICK_A_REQ_ELEMENTS ) {
			tile_width = tile_height = QUICK_A_TILE_WIDTH;
			vf = (vbx_sp_t *)vbx_sp_malloc( QUICK_A_VF_ELEMENTS * sizeof(vbx_sp_t));
		} else if( NUM_LANES >= QUICK_B_LANES_THRESHOLD
					&& INCOLS >= QUICK_B_TILE_WIDTH
					&& INROWS >= QUICK_B_TILE_WIDTH
			&& (unsigned)max_sp_elements >= QUICK_B_REQ_ELEMENTS ) {
			tile_width = tile_height = QUICK_B_TILE_WIDTH;
			vf = (vbx_sp_t *)vbx_sp_malloc( QUICK_B_VF_ELEMENTS * sizeof(vbx_sp_t));
		} else {
			findTileSize( &tile_height, &tile_width, INROWS, INCOLS, max_tile_elements, min_tile_dim );
		}

		prev_tile_width = tile_width;

		v_in  = (vbx_sp_t*)vbx_sp_malloc( tile_height*tile_width * sizeof(vbx_sp_t) );
		v_out = (vbx_sp_t*)vbx_sp_malloc( tile_height*tile_width * sizeof(vbx_sp_t) );


		if( v_out==NULL ) {
			vbx_sp_pop();
			return VBW_ERROR_SP_ALLOC_FAILED;
		}

		vbx_sp_t *v[2] = { v_in, v_out };

		tile_y = 0;                              // Reset y position for new col
		while( tile_y < INROWS ) {
		vbx_set_2D( tile_width, tile_height*sizeof(vbx_sp_t), sizeof(vbx_sp_t), sizeof(vbx_sp_t) );
		vbx_set_3D( tile_height, sizeof(vbx_sp_t), tile_width*sizeof(vbx_sp_t), tile_width*sizeof(vbx_sp_t) );
			tile_x = 0;                          // Reset x position for new row
			while( tile_x < INCOLS ) {

				vbx_dma_to_vector_2D(
						v_in,
						in+(tile_y*INCOLS)+tile_x,
						tile_width*sizeof(vbx_mm_t),
						tile_height,
						tile_width*sizeof(vbx_sp_t),
						INCOLS*sizeof(vbx_mm_t) );

				v_out_sel = v_out;                         // select v_out as default vector to DMA to MM

				/* *** merge transpose (matrix must be square and a power of 2 wide) *** */
				if( vf && tile_width == tile_height
							&& (tile_width==QUICK_A_TILE_WIDTH || tile_width==QUICK_B_TILE_WIDTH) ) {
					int src = 0;
					int n;
					for( n=1; n<tile_width; n *= 2 ) {     // can't do 1st iteration until entire tile is DMA'd in
						const int nn = 2*n;

						// copy the destination matrix
						vbx_set_vl( tile_width*tile_width );    // use v_in & v_out as working matrices (clobber v_in)
						vbxx(  VMOV, v[!src], v[src]);

						// do the work
						vbx_set_vl( n*tile_width );
						vbxx( VAND, vf, n, (vbx_enum_t*)0 );           // mask for merging: 0101010... then 00110011...
						vbx_set_2D( tile_width/nn, nn*tile_width*sizeof(vbx_sp_t), nn*tile_width*sizeof(vbx_sp_t), 0 );
						vbxx_2D( VCMV_Z, v[!src]+n*tile_width, v[src]+n           , vf );
						vbxx_2D( VCMV_Z, v[!src]+n,            v[src]+n*tile_width, vf );

						src = !src;
					}

					v_out_sel = v[src];     // depending on the size of the mtx, the final result may be in v_in or v_out
				} else {
					vbx_set_vl( 1 );        // 2D and 3D will be set by the x and y edge conditions, even using merge
					vbxx_3D(VMOV, v_out, v_in );
				}

				vbx_dma_to_host_2D(
						out+(tile_x*INROWS)+tile_y,
						v_out_sel,
						tile_height*sizeof(vbx_mm_t),
						tile_width,
						INROWS*sizeof(vbx_mm_t),
						tile_height*sizeof(vbx_sp_t) );

				tile_x += tile_width;                 // Set up width for next tile
				if( tile_x + tile_width > INCOLS ) {  // Temporarily reduce tile width when reaching right edge of matrix
					tile_width = INCOLS - tile_x;
					vbx_set_2D( tile_width, tile_height*sizeof(vbx_sp_t), sizeof(vbx_sp_t), sizeof(vbx_sp_t) );
					vbx_set_3D( tile_height, sizeof(vbx_sp_t), tile_width*sizeof(vbx_sp_t), tile_width*sizeof(vbx_sp_t) );
				}
			}
			tile_y += tile_height;                    // Set up width and height for next row of tiles
			tile_width = prev_tile_width;             // Restore original tile width for next row of tiles

			/* *** Permanently reduce tile height when reaching bottom of matrix *** */
			tile_height = ( tile_y + tile_height > INROWS ) ? INROWS - tile_y : tile_height;		}
	}
	vbx_sp_pop();
	vbx_sync();
	return VBW_SUCCESS;
}
Exemple #2
0
static void gfQuerySeqTransTrans(int conn, struct dnaSeq *seq, 
    struct gfClump *clumps[2][3][3], 
    struct lm *lm, struct gfSeqSource **retSsList, int *retTileSize)
/* Query server for clumps where translated DNA sequence hits translated 
 * index. */
{
int qFrame, tFrame, isRc, rowSize;
struct gfClump *clump;
int tileSize = 0;
char *line;
char buf[256], *row[12];
struct gfSeqSource *ssList = NULL, *ss;

for (isRc = 0; isRc <= 1; ++isRc)
    for (qFrame = 0; qFrame<3; ++qFrame)
	for (tFrame = 0; tFrame<3; ++tFrame)
	    clumps[isRc][qFrame][tFrame] = NULL;

/* Send sequence to server. */
startSeqQuery(conn, seq, "transQuery");
line = netRecieveString(conn, buf);
if (!startsWith("Error:", line))
    {
    tileSize = findTileSize(line);

    /* Read results line by line and save in memory. */
    for (;;)
	{
	/* Read and parse first line that describes clump overall. */
	netRecieveString(conn, buf);
	if (sameString(buf, "end"))
	    {
	    break;
	    }
	else if (startsWith("Error:", buf))
	    {
	    gfServerWarn(seq, buf);
	    break;
	    }
	rowSize = chopLine(buf, row);
	if (rowSize < 9)
	    errAbort("Expecting 9 words from server got %d", rowSize);
	AllocVar(clump);
	clump->qStart = sqlUnsigned(row[0]);
	clump->qEnd = sqlUnsigned(row[1]);
	AllocVar(ss);
	ss->fileName = cloneString(row[2]);
	slAddHead(&ssList, ss);
	clump->target = ss;
	clump->tStart = sqlUnsigned(row[3]);
	clump->tEnd = sqlUnsigned(row[4]);
	clump->hitCount = sqlUnsigned(row[5]);
	isRc = ((row[6][0] == '-') ? 1 : 0);
	qFrame = sqlUnsigned(row[7]);
	tFrame = sqlUnsigned(row[8]);
	slAddHead(&clumps[isRc][qFrame][tFrame], clump);

	/* Read and parse next (long) line that describes hits. */
	clump->hitList = getHitsFromServer(conn, lm);
	assert(slCount(clump->hitList) == clump->hitCount);
	}
    for (isRc = 0; isRc <= 1; ++isRc)
	for (qFrame = 0; qFrame<3; ++qFrame)
	    for (tFrame = 0; tFrame<3; ++tFrame)
		slReverse(&clumps[isRc][qFrame][tFrame]);
    }
else
    {
    gfServerWarn(seq, buf);
    }
*retSsList = ssList;
*retTileSize = tileSize;
}