static int render_view_show_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
	wmWindow *wincur = CTX_wm_window(C);
	
	/* test if we have currently a temp screen active */
	if (wincur->screen->temp) {
		wm_window_lower(wincur);
	}
	else {
		wmWindow *win, *winshow;
		ScrArea *sa = find_area_showing_r_result(C, CTX_data_scene(C), &winshow);
		
		/* is there another window on current scene showing result? */
		for (win = CTX_wm_manager(C)->windows.first; win; win = win->next) {
			bScreen *sc = win->screen;
			if ((sc->temp && ((ScrArea *)sc->areabase.first)->spacetype == SPACE_IMAGE) ||
			    (win == winshow && winshow != wincur))
			{
				wm_window_raise(win);
				return OPERATOR_FINISHED;
			}
		}
		
		/* determine if render already shows */
		if (sa) {
			/* but don't close it when rendering */
			if (G.is_rendering == false) {
				SpaceImage *sima = sa->spacedata.first;

				if (sima->flag & SI_PREVSPACE) {
					sima->flag &= ~SI_PREVSPACE;

					if (sima->flag & SI_FULLWINDOW) {
						sima->flag &= ~SI_FULLWINDOW;
						ED_screen_full_prevspace(C, sa, false);
					}
					else if (sima->next) {
						/* workaround for case of double prevspace, render window
						 * with a file browser on top of it (same as in ED_area_prevspace) */
						if (sima->next->spacetype == SPACE_FILE && sima->next->next)
							ED_area_newspace(C, sa, sima->next->next->spacetype);
						else
							ED_area_newspace(C, sa, sima->next->spacetype);
						ED_area_tag_redraw(sa);
					}
				}
			}
		}
		else {
			render_view_open(C, event->x, event->y);
		}
	}

	return OPERATOR_FINISHED;
}
/* new window uses x,y to set position */
void render_view_open(bContext *C, int mx, int my)
{
	wmWindow *win = CTX_wm_window(C);
	Scene *scene = CTX_data_scene(C);
	ScrArea *sa = NULL;
	SpaceImage *sima;
	int area_was_image = 0;

	if (scene->r.displaymode == R_OUTPUT_NONE)
		return;
	
	if (scene->r.displaymode == R_OUTPUT_WINDOW) {
		rcti rect;
		int sizex, sizey;

		sizex = 10 + (scene->r.xsch * scene->r.size) / 100;
		sizey = 40 + (scene->r.ysch * scene->r.size) / 100;

		/* arbitrary... miniature image window views don't make much sense */
		if (sizex < 320) sizex = 320;
		if (sizey < 256) sizey = 256;

		/* some magic to calculate postition */
		/* pixelsize: mouse coords are in U.pixelsize units :/ */
		rect.xmin = (mx / U.pixelsize) + win->posx - sizex / 2;
		rect.ymin = (my / U.pixelsize) + win->posy - sizey / 2;
		rect.xmax = rect.xmin + sizex;
		rect.ymax = rect.ymin + sizey;

		/* changes context! */
		WM_window_open_temp(C, &rect, WM_WINDOW_RENDER);

		sa = CTX_wm_area(C);
	}
	else if (scene->r.displaymode == R_OUTPUT_SCREEN) {
		if (CTX_wm_area(C) && CTX_wm_area(C)->spacetype == SPACE_IMAGE)
			area_was_image = 1;

		/* this function returns with changed context */
		sa = ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_IMAGE);
	}

	if (!sa) {
		sa = find_area_showing_r_result(C, &win);
		if (sa == NULL)
			sa = find_area_image_empty(C);
		
		/* if area found in other window, we make that one show in front */
		if (win && win != CTX_wm_window(C))
			wm_window_raise(win);

		if (sa == NULL) {
			/* find largest open non-image area */
			sa = biggest_non_image_area(C);
			if (sa) {
				ED_area_newspace(C, sa, SPACE_IMAGE);
				sima = sa->spacedata.first;

				/* makes ESC go back to prev space */
				sima->flag |= SI_PREVSPACE;
			}
			else {
				/* use any area of decent size */
				sa = BKE_screen_find_big_area(CTX_wm_screen(C), -1, 0);
				if (sa->spacetype != SPACE_IMAGE) {
					// XXX newspace(sa, SPACE_IMAGE);
					sima = sa->spacedata.first;

					/* makes ESC go back to prev space */
					sima->flag |= SI_PREVSPACE;
				}
			}
		}
	}
	sima = sa->spacedata.first;

	/* get the correct image, and scale it */
	sima->image = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");


	/* if we're rendering to full screen, set appropriate hints on image editor
	 * so it can restore properly on pressing esc */
	if (sa->full) {
		sima->flag |= SI_FULLWINDOW;

		/* Tell the image editor to revert to previous space in space list on close
		 * _only_ if it wasn't already an image editor when the render was invoked */
		if (area_was_image == 0)
			sima->flag |= SI_PREVSPACE;
		else {
			/* Leave it alone so the image editor will just go back from
			 * full screen to the original tiled setup */
		}
	}
}