void ConsumerCheckout::on_addButton_clicked()
{
    if(ischeck){
        receiptinit();
        //checkout = new Checkout();
        ischeck = 0;
    }
    QString barcode = ui->barcodelineEdit->text();
    double count = ui->countlineEdit->text().toDouble();
    if(!checkout->add(barcode,count)){
        QMessageBox::warning(this, tr("ADD Waring"),
                             tr("Barcode not correct!"),
                             QMessageBox::Yes);
        return;
    }

    std::vector<Item>::iterator p = finditem(barcode,itemlist);
    std::vector<Item>::iterator q = finditem(barcode,checkout->getSale());
    if(q->amount > p->amount){
        QMessageBox::warning(this, tr("ADD Waring"),
                             tr("Not enough!"),
                             QMessageBox::Yes);
        checkout->add(barcode,-count);
        return;
    }
    int row = ui->tableWidget->rowCount();
    if(q->amount!=count){
        for(int i=0;i<row;i++){
            if(ui->tableWidget->item(i,1)->text()==barcode){
                ui->tableWidget->item(i,3)->setText(QString::number(q->amount,'g',6));
                ui->tableWidget->item(i,4)->setText(QString::number(q->price*q->amount,'g',6));
                break;
            }
        }
    }
    else{
        ui->tableWidget->insertRow(row);
        ui->tableWidget->setItem(row,0,new QTableWidgetItem(q->name));
        ui->tableWidget->setItem(row,1,new QTableWidgetItem(q->barcode));
        ui->tableWidget->setItem(row,2,new QTableWidgetItem(QString::number(q->price,'g',6)));
        ui->tableWidget->setItem(row,3,new QTableWidgetItem(QString::number(q->amount,'g',6)));
        ui->tableWidget->setItem(row,4,new QTableWidgetItem(QString::number(q->price*q->amount,'g',6)));
    }
    for(int j=0;j<5;j++){
        ui->tableWidget->resizeColumnToContents (j);
    }
    ui->amountBrowser->setText(QString::number(checkout->_revenue(),'g',6));
    ui->barcodelineEdit->clear();
    ui->countlineEdit->clear();
}
void InfoManage::on_newButton_clicked()
{
    Item *item = new Item();
    item->name = ui->namelineEdit->text();
    item->type = ui->typelineEdit->text();
    item->barcode = ui->barcodelineEdit->text();
    item->price = ui->pricelineEdit->text().toDouble();
    item->measurement = ui->measurelineEdit->text();
    item->cost = ui->costlineEdit->text().toDouble();
    item->amount = ui->countlineEdit->text().toDouble();
    item->comment = ui->commentlineEdit->text();
    if(item->comment.isEmpty())
        item->comment = "none";
    if(!correctBarcode(item->barcode)){
        QMessageBox::warning(this, tr("NEW Warning"),
                             tr("barcode not correct!")
                             );
        return;
    }
    if(finditem(item->barcode,itemlist)!=itemlist.end()){
        QMessageBox::warning(this, tr("NEW Warning"),
                             tr("already existed!")
                             );
        return;
    }
    ui->tableWidget->insertRow(itemlist.size());
    itemlist.push_back(*item);
    showitem(itemlist);
}
void InfoManage::on_deleteButton_clicked()
{
    int i = ui->tableWidget->currentRow();
    QString barcode = ui->tableWidget->item(i,2)->text();
    itemlist.erase(finditem(barcode,itemlist));
    ui->tableWidget->removeRow(i);

}
void InfoManage::on_tableWidget_itemChanged(QTableWidgetItem *item)
{
    if(!clicked)
        return;
    clicked = 0;
    if(item->column()==2){
        QString barcode = item->text();
        if(!correctBarcode(barcode)){
            QMessageBox::warning(this, tr("EDIT Warning"),
                                 tr("barcode not correct!")
                                 );
            item->setText(tablewidgetitem.text());
            return;
        }
        else{
            std::vector<Item>::iterator p = finditem(tablewidgetitem.text(),itemlist);
            if(p==itemlist.end())
                return;
            p->barcode = barcode;
        }
    }
    else{
        QString barcode = ui->tableWidget->item(item->row(),2)->text();
        std::vector<Item>::iterator p = finditem(barcode,itemlist);
        if(p==itemlist.end())
            return;
        switch(item->column()){
        case 0: p->name = item->text();break;
        case 1: p->type = item->text();break;
        case 3: p->price = item->text().toDouble();break;
        case 4: p->measurement = item->text();break;
        case 5: p->cost = item->text().toDouble();break;
        case 6: p->amount = item->text().toDouble();break;
        case 7: if(item->text().isEmpty()) item->setText("none");
            else p->comment = item->text();break;
        default: break;
        }
    }
}
void InfoManage::on_searchButton_clicked()
{
    QString name = ui->namelineEdit->text();
    QString type = ui->typelineEdit->text();
    QString barcode = ui->barcodelineEdit->text();
    std::vector<Item> ilist;
    if(!barcode.isEmpty()){
        if(finditem(barcode,ilist)==ilist.end()){
          QMessageBox::warning(this, tr("Application"),tr("Incorrect Barcode!"));//deal with the error when finding fails
          return;
        }
        ilist.push_back(*finditem(barcode,itemlist));
    }
    else{
        if(!name.isEmpty()){
            std::vector<Item>::iterator p;
            for(p=itemlist.begin();p<itemlist.end();p++){
                if(p->name==name){
                    if(!type.isEmpty()){
                        if(p->type==type)
                            ilist.push_back(*p);
                    }
                    else
                        ilist.push_back(*p);
                }
            }
        }
        else{
            std::vector<Item>::iterator p;
            for(p=itemlist.begin();p<itemlist.end();p++){
                if(p->type==type){
                    ilist.push_back(*p);
                }
            }
        }
    }
    showitem(ilist);
}
void MessageWind::contact_offline(const QString &number)//联系人离线
{
    Contact *contact=indexofcontact(number,NULL,NULL);
    if(contact!=NULL)  //只标示联系人离线
    {
        contact->onLine=false;
        QTreeWidgetItem *item=finditem(number);
        for(int i=0;i<childBlinkItems.count();i++)//闪烁时,设置为离线时的图标
        {
            if(childBlinkItems[i]->getitem()==item)
                childBlinkItems[i]->setofflineicon();
        }
        item->setIcon(0,QIcon(":/icon/icons/user_offline.png"));
        return;
    }
}
void MessageWind::init()
{
    QTextCodec::setCodecForTr(QTextCodec::codecForName("gb2312"));
    ui->contactsTreeWidget->setHeaderLabel(tr("联系人"));
    QTreeWidgetItem *whitecontacts=new  QTreeWidgetItem();
    whitecontacts->setText(0,tr("我的好友"));
    //QTreeWidgetItem *unknowncontacts=new QTreeWidgetItem(QStringList()<<"陌生人");
  //  QTreeWidgetItem *darkcontacts=new QTreeWidgetItem(QStringList()<<"黑名单");
    QTreeWidgetItem *unknowncontacts=new QTreeWidgetItem();
    unknowncontacts->setText(0,tr("陌生人"));
    QTreeWidgetItem *darkcontacts=new QTreeWidgetItem();
    darkcontacts->setText(0,tr("黑名单"));
    ui->contactsTreeWidget->addTopLevelItem(whitecontacts);
    whitecontacts->setExpanded(true);  //将白名单设置为展开
    ui->contactsTreeWidget->addTopLevelItem(unknowncontacts);
    ui->contactsTreeWidget->addTopLevelItem(darkcontacts);
    whitecontacts->setWhatsThis(0,QString::number(0)); //将白名单的子闪烁集合设置为0
    parentBlinkItems.append(new ParentBlink(whitecontacts));
    unknowncontacts->setWhatsThis(0,QString::number(0));//将未知联系人的子闪烁集合设置为0
    parentBlinkItems.append(new ParentBlink(unknowncontacts));
    darkcontacts->setWhatsThis(0,QString::number(0));  //将黑名单的子闪烁集合设置为0
    parentBlinkItems.append(new ParentBlink(darkcontacts));

    for(int i=0;i<allContacts.count();i++)
    {
        QTreeWidgetItem *child=new QTreeWidgetItem(QStringList()<<(allContacts[i].name+":"+allContacts[i].number)); //显示联系人信息
        child->setWhatsThis(0,allContacts[i].name+":"+allContacts[i].number);//因为闪烁的时候文本会改变,所以将联系人的信息保存在whatsthis 中
        child->setIcon(0,QIcon(":/icon/icons/user_offline.png")); //初始化时设置为离线
        if(allContacts[i].isWhite)
            ui->contactsTreeWidget->topLevelItem(0)->addChild(child); //白名单添加到白名单中
        else
            ui->contactsTreeWidget->topLevelItem(2)->addChild(child);  //黑名单添加到黑名单中
    }
    for(int i=0;i<unreadsms.count();i++)   //若短信文件中有未读短信,则对应的联系人闪烁
    {
        QTreeWidgetItem *item=finditem(unreadsms[i].number);
        if(item!=NULL) //存在联系人
            addchildblink(item);
    }
    ui->receiveBoxButton->setToolTip(tr("收件箱")); //设置对应按钮的提示
    ui->writeButton->setToolTip(tr("写信息"));
    ui->sendBoxButton->setToolTip(tr("发件箱"));
    ui->draftBoxButton->setToolTip(tr("草稿箱"));
    ui->settingButton->setToolTip(tr("设置"));       
    informer.start();//通知所有联系人,我已上线
}
void ConsumerCheckout::on_checkoutButton_clicked()
{
    QDateTime date = QDateTime::currentDateTime();
    double revenue = checkout->check(date);
    //double revenue = 10;
    double collect = ui->collectlineEdit->text().toDouble();
    double change = collect - revenue;
    ui->changeBrowser->setText(QString::number(change,'g',6));
    //Checkout onecheck = *checkout;
    //e.push_back(onecheck);
    salelist.push_back(*checkout);

    QFile file("salerecord.txt");

    if (!file.open(QFile::WriteOnly | QFile::Text | QIODevice::Append)) {
        QMessageBox::warning(this, tr("Application"),tr("Cannot write file salerecord"));
    }

    QTextStream out(&file);

    std::vector<Item>::iterator p;
    std::vector<Item>::iterator q;
    for(p=checkout->getSale().begin();p<checkout->getSale().end();p++){
        out<< date.toString("yyyy-MM-dd")<< " "<<p->name<<" "<<p->type<<" "<< QString::number((p->price - p->cost)*p->amount,'g',6)<<"\n";
        q = finditem(p->barcode,itemlist);
        q->amount = q->amount - p->amount;
    }

    int row = ui->tableWidget->rowCount();
    ui->tableWidget->insertRow(row);
    ui->tableWidget->setItem(row,3,new QTableWidgetItem("total:"));
    ui->tableWidget->setItem(row,4,new QTableWidgetItem(QString::number(checkout->getRevenue(),'g',6)));
    row = ui->tableWidget->rowCount();
    ui->tableWidget->insertRow(row);
    ui->tableWidget->setItem(row,3,new QTableWidgetItem("date:"));
    QString d = checkout->getDate().toString("yyyy-MM-dd");
    ui->tableWidget->setItem(row,4,new QTableWidgetItem(d));
    for(int j=0;j<5;j++){
        ui->tableWidget->resizeColumnToContents (j);
    }

    renew();
    ischeck = 1;

}
void InfoManage::on_addButton_clicked()
{
    QString barcode = ui->barcodelineEdit->text();
    double count = ui->countlineEdit->text().toDouble();
    if(!correctBarcode(barcode)){
        QMessageBox::warning(this, tr("ADD Warning"),
                             tr("barcode not correct!")
                             );
        return;
    }
    std::vector<Item>::iterator p = finditem(barcode,itemlist);
    if(p==itemlist.end()){
        QMessageBox::warning(this, tr("ADD Warning"),
                             tr("not found!")
                             );
        return;
    }
    p->amount +=  count;
    showitem(itemlist);
}
void MessageWind::contact_online(const QString &number,bool reply)//联系人上线
{
    QTcpSocket socket;
    socket.connectToHost(number,1573);
    Contact *contact=indexofcontact(number,NULL,NULL);
    if(contact!=NULL)//已经存在的联系人,发回响应消息,并且标示联系人在线
    {
        if(reply) //如果收到的是+++,则发回响应消息,如果收到的是+-+,则不发回响应消息
        {
            sendmessage(number,"+-+");
        }
        for(int i=0;i<allMessages.count();i++)//查看是否存在对方的离线消息
        {
            if(allMessages[i].number==number&&allMessages[i].from==4)
            {
                sendmessage(number,"###"+allMessages[i].content); //发送离线消息
                allMessages[i].from=0;  //将信息从草稿箱转移到发件箱
                allMessages[i].now=0;
            }
        }
        contact->onLine=true;  //设置为在线
        QTreeWidgetItem *item=finditem(number);
        for(int i=0;i<childBlinkItems.count();i++)//闪烁时,设置为在线时的图标
        {
            if(childBlinkItems[i]->getitem()==item)
                childBlinkItems[i]->setonlineicon();
        }
        item->setIcon(0,QIcon(":/icon/icons/user.png"));
        return;

    }
    else//未知联系人,只发回响应消息
    {
        if(reply)
            sendmessage(number,"+-+");
    }
}
Exemple #11
0
/*
	***************
	LOOK_FOR_OBJECT
	***************

	subroutine to look for an object and give the player his options
	if an object was found.
 */
lookforobject()
{
register int i,j;
if (c[TIMESTOP])  return;	/* can't find objects is time is stopped	*/
i=item[playerx][playery];	if (i==0) return;
showcell(playerx,playery);  cursors();  yrepcount=0;
switch(i)
	{
	case OGOLDPILE:	case OMAXGOLD:
	case OKGOLD:	case ODGOLD:	lprcat("\n\nYou have found some gold!");	ogold(i);	break;

	case OPOTION:	lprcat("\n\nYou have found a magic potion");
				i = iarg[playerx][playery];
				if (potionname[i][0]) lprintf(" of %s",&potionname[i][1]);  opotion(i);  break;

	case OSCROLL:	lprcat("\n\nYou have found a magic scroll");
				i = iarg[playerx][playery];
				if (scrollname[i][0])	lprintf(" of %s",&scrollname[i][1]);
				oscroll(i);  break;

	case OALTAR:	if (nearbymonst()) return;
					lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break;

	case OBOOK:	lprcat("\n\nYou have found a book."); obook(); break;

	case OCOOKIE:	lprcat("\n\nYou have found a fortune cookie."); ocookie(); break;

	case OTHRONE:	if (nearbymonst()) return;
					lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break;

	case OTHRONE2:	if (nearbymonst()) return;
					lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break;

	case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break;

	case OORB:		lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break;

	case OPIT:		lprcat("\n\nYou're standing at the top of a pit."); opit(); break;

	case OSTAIRSUP:		lprcat("\n\nThere is a circular staircase here"); ostairs(1);  /* up */ break;

	case OELEVATORUP:	lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
				oelevator(1);  /*  up  */  break;

	case OFOUNTAIN:	if (nearbymonst()) return;
					lprcat("\n\nThere is a fountain here"); ofountain(); break;

	case OSTATUE:	if (nearbymonst()) return;
					lprcat("\n\nYou are standing in front of a statue"); ostatue(); break;

	case OCHEST:	lprcat("\n\nThere is a chest here");  ochest();  break;

	case OIVTELETRAP:	if (rnd(11)<6) return;
						item[playerx][playery] = OTELEPORTER;
						know[playerx][playery] = 1;

	case OTELEPORTER:	lprcat("\nZaaaappp!  You've been teleported!\n");
						beep(); nap(3000); oteleport(0);
						break; 

	case OSCHOOL:	if (nearbymonst()) return;
				lprcat("\n\nYou have found the College of Larn.");
				lprcat("\nDo you (g) go inside, or (i) stay here? ");
				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
				if (i == 'g') { oschool();  /*	the college of larn	*/ }
				else	lprcat(" stay here");
				break;

	case OMIRROR:	if (nearbymonst()) return;
					lprcat("\n\nThere is a mirror here");	omirror();	break;

	case OBANK2:
	case OBANK:	if (nearbymonst()) return;
				if (i==OBANK) lprcat("\n\nYou have found the bank of Larn.");
				else lprcat("\n\nYou have found a branch office of the bank of Larn.");
				lprcat("\nDo you (g) go inside, or (i) stay here? ");
				j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar();
				if (j == 'g') {  if (i==OBANK) obank(); else obank2(); /*  the bank of larn  */  }
				else   lprcat(" stay here");
				break;

	case ODEADFOUNTAIN:	if (nearbymonst()) return;
						lprcat("\n\nThere is a dead fountain here"); break;

	case ODNDSTORE:	if (nearbymonst()) return;
					lprcat("\n\nThere is a DND store here.");
					lprcat("\nDo you (g) go inside, or (i) stay here? ");
					i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
					if (i == 'g')
						dndstore();  /*  the dnd adventurers store  */
					else  lprcat(" stay here");
					break;

	case OSTAIRSDOWN:	lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break;

	case OELEVATORDOWN:	lprcat("\n\nYou feel light for a moment, but the feeling disappears");
				oelevator(-1);	/*	down	*/
				break;

	case OOPENDOOR:		lprintf("\n\nYou have found %s",objectname[i]);
						lprcat("\nDo you (c) close it"); iopts();
						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
						if ((i=='\33') || (i=='i')) { ignore();  break; }
						lprcat("close");  forget();
						item[playerx][playery]=OCLOSEDDOOR;
						iarg[playerx][playery]=0;
						playerx = lastpx;  playery = lastpy;
						break;

	case OCLOSEDDOOR:	lprintf("\n\nYou have found %s",objectname[i]);
						lprcat("\nDo you (o) try to open it"); iopts();
						i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar();
						if ((i=='\33') || (i=='i'))
							{ ignore();  playerx = lastpx;
							playery = lastpy; break; }
						else
						{
						lprcat("open");
						if (rnd(11)<7)
						  {
						  switch(iarg[playerx][playery])
							{
							case 6: c[AGGRAVATE] += rnd(400);	break;

							case 7:	lprcat("\nYou are jolted by an electric shock "); 
									lastnum=274; losehp(rnd(20));  bottomline();  break;

							case 8:	loselevel();  break;

							case 9:	lprcat("\nYou suddenly feel weaker ");
									if (c[STRENGTH]>3) c[STRENGTH]--;
									bottomline();  break;

							default:	break;
							}
						  playerx = lastpx;  playery = lastpy;
						  }
						else
						  {
						  forget();  item[playerx][playery]=OOPENDOOR;
						  }
						}
						break;

	case OENTRANCE:	lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]);
					lprcat("\nDo you (g) go inside"); iopts();
					i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
					if (i == 'g')
						{
						newcavelevel(1); playerx=33; playery=MAXY-2;
						item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0;
						draws(0,MAXX,0,MAXY); bot_linex(); return;
						}
					else   ignore();
					break;

	case OVOLDOWN:	lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]);
						lprcat("\nDo you (c) climb down"); iopts();
						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
						if ((i=='\33') || (i=='i')) { ignore();  break; }
					if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; }
					if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
											  lastnum=275;  losehp(30+rnd(20)); bottomhp(); }
					
					else lprcat("climb down");  nap(3000);  newcavelevel(MAXLEVEL);
					for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
						if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
					draws(0,MAXX,0,MAXY); bot_linex(); return;

	case OVOLUP:	lprcat("\nYou have found "); lprcat(objectname[OVOLUP]);
						lprcat("\nDo you (c) climb up"); iopts();
						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
						if ((i=='\33') || (i=='i')) { ignore();  break; }
					if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; }
					if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
											  lastnum=275; losehp(15+rnd(20)); bottomhp(); return; }
					lprcat("climb up"); lflush(); nap(3000); newcavelevel(0);
					for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
						if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
					draws(0,MAXX,0,MAXY); bot_linex(); return;

	case OTRAPARROWIV:	if (rnd(17)<13) return;	/* for an arrow trap */
						item[playerx][playery] = OTRAPARROW;
						know[playerx][playery] = 0;

	case OTRAPARROW:	lprcat("\nYou are hit by an arrow"); beep();	/* for an arrow trap */
						lastnum=259;	losehp(rnd(10)+level);
						bottomhp();	return;

	case OIVDARTRAP:	if (rnd(17)<13) return;		/* for a dart trap */
						item[playerx][playery] = ODARTRAP;
						know[playerx][playery] = 0;

	case ODARTRAP:		lprcat("\nYou are hit by a dart"); beep();	/* for a dart trap */
						lastnum=260;	losehp(rnd(5));
						if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
						bottomline();	return;

	case OIVTRAPDOOR:	if (rnd(17)<13) return;		/* for a trap door */
						item[playerx][playery] = OTRAPDOOR;
						know[playerx][playery] = 1;

	case OTRAPDOOR:		lastnum = 272; /* a trap door */
						if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1))
							{ lprcat("\nYou fell through a bottomless trap door!"); beep();  nap(3000);  died(271); }
						lprcat("\nYou fall through a trap door!"); beep();	/* for a trap door */
						losehp(rnd(5+level));
						nap(2000);  newcavelevel(level+1);  draws(0,MAXX,0,MAXY); bot_linex();
						return;


	case OTRADEPOST:	if (nearbymonst()) return;
				lprcat("\nYou have found the Larn trading Post.");
				lprcat("\nDo you (g) go inside, or (i) stay here? ");
				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
				if (i == 'g')  otradepost();  else  lprcat("stay here");
				return;

	case OHOME:	if (nearbymonst()) return;
				lprcat("\nYou have found your way home.");
				lprcat("\nDo you (g) go inside, or (i) stay here? ");
				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
				if (i == 'g')  ohome();  else  lprcat("stay here");
				return;

	case OWALL:	break;

	case OANNIHILATION:	died(283); return; 	/* annihilated by sphere of annihilation */

	case OLRS:	if (nearbymonst()) return;
				lprcat("\n\nThere is an LRS office here.");
				lprcat("\nDo you (g) go inside, or (i) stay here? ");
				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
				if (i == 'g')
					olrs();  /*  the larn revenue service */
				else  lprcat(" stay here");
				break;

	default:	finditem(i); break;
	};
}
Exemple #12
0
/*
	***************
	LOOK_FOR_OBJECT
	***************

	subroutine to look for an object and give the player his options
	if an object was found.
 */
lookforobject()
{
	int i,j;

	/* can't find objects is time is stopped*/
	if (c[TIMESTOP])  return;	

	i=item[playerx][playery];	
	if (i==0) return;

	showcell(playerx,playery);  
	cursors();  
	yrepcount=0;

	switch(i) {
	case OGOLDPILE:	
	case OMAXGOLD:
	case OKGOLD:	
	case ODGOLD:	
		ogold(i);	
		break;

	case OPOTION:	
		lprcat("\n\nYou find a magic potion");
		i = iarg[playerx][playery];
		if (potionknown[i]) lprintf(" of %s",&potionname[i][1]);
		lprcat(".");
		opotion(i);  
		break;

	case OSCROLL:	
		lprcat("\n\nYou find a magic scroll");
		i = iarg[playerx][playery];
		if (scrollknown[i]) lprintf(" of %s",&scrollname[i][1]);
		lprcat(".");
		oscroll(i);  
		break;

	case OALTAR:	
		if (nearbymonst()) return;
		lprcat("\n\nThere is a holy altar here.");
		oaltar(); 
		break;

	case OBOOK:	
		lprcat("\n\nYou find a book.");
		obook(); 
		break;

	case OCOOKIE:	
		lprcat("\n\nYou find a fortune cookie.");
		ocookie(); 
		break;

	case OTHRONE:	
		if (nearbymonst()) return;
		lprintf("\n\nThere is %s here.",objectname[i]);
		othrone(0); 
		break;

	case OTHRONE2:	
		if (nearbymonst()) return;
		lprintf("\n\nThere is %s here.",objectname[i]);
		othrone(1); 
		break;

	case ODEADTHRONE: 
		lprintf("\n\nThere is %s here.",objectname[i]);
		odeadthrone(); 
		break;

	case OORB:	
		if (nearbymonst()) return;
		finditem(i);
		break;

	case OBRASSLAMP: 
		lprcat("\nYou find a brass lamp.");
	lprcat("\nDo you want to (r) rub it, (t) take it, or (i) ignore it? ");
		i=0;
		while ((i!='r') && (i!='i') && (i!='t') && (i!=ESC)) 
			i=getcharacter();
		if (i=='r') {
			i=rnd(100);
			if (i>90) {
		lprcat("\nThe magic genie was very upset at being disturbed!");
				lastnum = 286;
				losehp((int)c[HP]/2+1);
				beep();
			}
			/* higher level, better chance of spell */
			else if ( (rnd(100)+c[LEVEL]/2) > 80) {
				int a,b,d;
				lprcat("\nA magic genie appears!");
				cursors();
				lprcat("\n  What spell would you like? : ");
				while ((a=getcharacter())=='D') { 	
					seemagic(99);
					cursors();  
					lprcat("\n  What spell would you like? : ");
				}
				/* to escape casting a spell	*/
				if (a==ESC) goto over; 	
				if ((b=getcharacter())==ESC) 
					goto over;
				if ((d=getcharacter())==ESC) { 
over: 
					lprcat("aborted"); 
					return;
				}
				lprc('\n');
				for (i=0; i<SPNUM; i++)
					if ((spelcode[i][0]==a) 
					    && (spelcode[i][1]==b) 
					    && (spelcode[i][2]==d)) {
						spelknow[i]=1;
						lprintf("\nSpell \"%s\":  %s\n%s",spelcode[i],
								spelname[i],speldescript[i]); 
						lprcat("\nThe genie prefers not to be disturbed "
							   "again.");
						forget();
						bottomline();
						return;
					}
				lprcat("\nThe genie has never heard of such a spell!");
				lprcat("\nThe genie prefers not to be disturbed again.");
				forget();
				bottomline();
				return;
			}
			else lprcat("\nnothing happened.");
			if (rnd(100) < 15) {
				lprcat("\nThe genie prefers not to be disturbed again!");
				forget();
				c[LAMP]=0;  /* chance of finding lamp again */
			}
			bottomline();
		}
		else if (i=='t') {
			lprcat("take.");
			if (take(OBRASSLAMP,0)==0) 
				forget();
		}
		else lprcat("ignore.");
		return;

	case OWWAND:
		if (nearbymonst()) return;
		finditem(i);
		break;

	case OHANDofFEAR:
		if (nearbymonst()) return;
		finditem(i);
		break;

	case OPIT:	
		lprcat("\n\nYou're standing at the top of a pit."); 
		opit(); 
		break;

	case OSTAIRSUP:	
		lprcat("\n\nThere is a circular staircase here."); 
		ostairs(1);  /* up */
		break;

	case OELEVATORUP:
		lprcat("\n\nYou have found an express elevator going up.");
		oelevator(1);  /*  up  */
		break;

	case OELEVATORDOWN:	
		lprcat("\n\nYou have found an express elevator going down.");
		oelevator(-1);	/*	down	*/
		break;

	case OFOUNTAIN:	
		if (nearbymonst()) return;
		lprcat("\n\nThere is a fountain here."); 
		ofountain(); 
		break;

	case OSTATUE:	
		if (nearbymonst()) return;
		lprcat("\n\nYou stand before a statue."); 
		ostatue(); 
		break;

	case OCHEST:	
		lprcat("\n\nThere is a chest here.");  
		ochest();  
		break;

	case OIVTELETRAP:	
		if (rnd(11)<6) return;
		item[playerx][playery] = OTELEPORTER;
		know[playerx][playery] = 1;

	case OTELEPORTER:
		lprcat("\nZaaaappp!  You've been teleported!\n");
		beep(); 
		nap(3000); 
		oteleport(0);
		break; 

	case OSCHOOL:	
		if (nearbymonst()) return;
		lprcat("\n\nYou have found the College of Ularn.");
		lprcat("\nDo you (g) go inside, or (i) stay here? ");
		i=0; 
		while ((i!='g') && (i!='i') && (i!=ESC)) i=getcharacter();
		if (i == 'g') { 
			oschool();  /*	the college of larn	*/
		}
		else	lprcat(" stay here.");
		break;

	case OMIRROR:	
		if (nearbymonst()) return;
		lprcat("\n\nThere is a mirror here.");
		omirror();	
		break;

	case OBANK2:
	case OBANK:	
		if (nearbymonst()) return;
		if (i==OBANK) 
			lprcat("\n\nYou have found the bank of Ularn.");
		else 
		    lprcat("\n\nYou have found a branch office of the bank of Ularn.");
		lprcat("\nDo you (g) go inside, or (i) stay here? ");
		j=0; 
		while ((j!='g') && (j!='i') && (j!=ESC)) 
			j=getcharacter();
		if (j == 'g') {  
			if (i==OBANK) 
				obank(); 
			else 
			    obank2(); /*  the bank of larn  */

		}
		else   
			lprcat(" stay here.");
		break;

	case ODEADFOUNTAIN:	
		if (nearbymonst()) return;
		lprcat("\n\nThere is a dead fountain here.");
		break;

	case ODNDSTORE:	
		if (nearbymonst()) 
			return;
		lprcat("\n\nThere is a DND store here.");
		lprcat("\nDo you (g) go inside, or (i) stay here? ");
		i=0; 
		while ((i!='g') && (i!='i') && (i!=ESC)) i=getcharacter();
		if (i == 'g')
			dndstore();  /*  the dnd adventurers store  */
		else  
			lprcat(" stay here.");
		break;

	case OSTAIRSDOWN:
		lprcat("\n\nThere is a circular staircase here.");
		ostairs(-1); /* down */
		break;

	case OOPENDOOR:		
		lprcat("\nThere is an open door here.");
		break;


	case OCLOSEDDOOR:
		if (dropflag)
			return;
		lprintf("\n\nYou find %s",objectname[i]);
		lprcat("\nDo you (o) try to open it"); 
		iopts();
		i=0; 
		while ((i!='o') && (i!='i') && (i!=ESC)) i=getcharacter();
		if ((i==ESC) || (i=='i')) { 
			ignore();  
			playerx = lastpx;
			playery = lastpy; 
			break; 
		}
		else {
			lprcat("open.");
			if (rnd(11)<7) {
				switch(iarg[playerx][playery]) {
				case 6: 
					c[AGGRAVATE] += rnd(400);	
					break;

				case 7:	
				case 8:
					lprcat("\nYou are jolted by an electric shock!");
					lastnum=274; 
					losehp(rnd(20));  
					bottomline();  
					break;

/* Losing a level is just too harsh... */
/*				case 8:	
					loselevel();  
					break;
*/
				case 9:	
					lprcat("\nYou suddenly feel weaker!");
					if (c[STRENGTH]>3) c[STRENGTH]--;
					bottomline();  
					break;

				default:	
					break;
				}
				playerx = lastpx;  
				playery = lastpy;
			}
			else {
				forget();  
				item[playerx][playery]=OOPENDOOR;
			}
		}
		break;

	case OENTRANCE:	
		lprcat("\nYou have found ");
		lprcat(objectname[OENTRANCE]);
		lprcat("\nDo you (g) go inside"); 
		iopts();
		i=0; 
		while ((i!='g') && (i!='i') && (i!=ESC)) i=getcharacter();
		if (i == 'g')
		{
			newcavelevel(1); 
			playerx=33; 
			playery=MAXY-2;
			item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1].mon=0;
			draws(0,MAXX,0,MAXY); 
			bot_linex(); 
			return;
		}
		else   ignore();
		break;

	case OVOLDOWN:	
		lprcat("\nYou have found "); 
		lprcat(objectname[OVOLDOWN]);
		lprcat("\nDo you (c) climb down"); 
		iopts();
		i=0; 
		while ((i!='c') && (i!='i') && (i!=ESC)) 
			i=getcharacter();
		if ((i==ESC) || (i=='i')) { 
			ignore();  
			break; 
		}
		if (level!=0) { 
			lprcat("\nThe shaft only extends 5 feet downward!"); 
			return; 
		}
		if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { 
			lprcat("\nYou slip and fall down the shaft.");
			beep();
			lastnum=275;  
			losehp(30+rnd(20)); 
			bottomhp(); 
		}
		else lprcat("climb down.");
		nap(3000); 
		newcavelevel(DBOTTOM+1); /* down to V1 */
		playerx = rnd(MAXX-2);
		playery = rnd(MAXY-2);
		positionplayer(); 
		draws(0,MAXX,0,MAXY); 
		bot_linex(); 
		return;

	case OVOLUP:	
		lprcat("\nYou have found "); 
		lprcat(objectname[OVOLUP]);
		lprcat("\nDo you (c) climb up"); 
		iopts();
		i=0; 
		while ((i!='c') && (i!='i') && (i!=ESC)) i=getcharacter();
		if ((i==ESC) || (i=='i')) { 
			ignore();  
			break; 
		}
	if (packweight() > 40+5*(c[DEXTERITY]+c[STRENGTH]+c[STREXTRA])) { 
			lprcat("\nYou slip and fall down the shaft.");
			beep();
			lastnum=275; 
			losehp(15+rnd(20)); 
			bottomhp(); 
			return; 
		}
		lprcat("climb up.");
		lflush(); 
		nap(3000); 
		newcavelevel(0);
		for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
			if (item[j][i]==OVOLDOWN) { 
				playerx=j; 
				playery=i; 
				j=MAXX; 
				i=MAXY; 
				positionplayer(); 
			}
		draws(0,MAXX,0,MAXY); 
		bot_linex(); 
		return;

	case OTRAPARROWIV:	
		if (rnd(17)<13) return;	/* for an arrow trap */
		item[playerx][playery] = OTRAPARROW;
		know[playerx][playery] = 0;
	case OTRAPARROW:	
		lprcat("\nYou are hit by an arrow!");
		beep();	/* for an arrow trap */
		lastnum=259;	
		losehp(rnd(10)+level);
		bottomhp();	
		return;

	case OIVDARTRAP:	
		if (rnd(17)<13) 
			return;		/* for a dart trap */
		item[playerx][playery] = ODARTRAP;
		know[playerx][playery] = 0;
	case ODARTRAP:		
		lprcat("\nYou are hit by a dart!");
		beep();	/* for a dart trap */
		lastnum=260;	
		losehp(rnd(5));
		if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
		bottomline();	
		return;

	case OIVTRAPDOOR:	
		if (rnd(17)<13) 
			return;		/* for a trap door */
		item[playerx][playery] = OTRAPDOOR;
		know[playerx][playery] = 1;
	case OTRAPDOOR:		
		lastnum = 272; /* a trap door */
		for (i=0;i<IVENSIZE;i++)
			if (iven[i]==OWWAND) {
				lprcat("\nYou escape a trap door.");
				return;
			}
		if ((level==DBOTTOM)||(level==VBOTTOM)) { 
			lprcat("\nYou fall through a trap door leading straight to HELL!");
			beep();
			lflush();
			nap(3000);
			died(271); 
		}
		lprcat("\nYou fall through a trap door!");
		beep();	
		lflush();
		losehp(rnd(5+level));
		nap(2000);
		newcavelevel(level+1);  
		draws(0,MAXX,0,MAXY); 
		bot_linex();
		return;

	case OTRADEPOST:
		if (nearbymonst()) return;
		lprcat("\nYou have found the Ularn trading Post.");
		lprcat("\nDo you (g) go inside, or (i) stay here? ");
		i=0; 
		while ((i!='g') && (i!='i') && (i!=ESC)) i=getcharacter();
		if (i == 'g')  otradepost();  
		else  lprcat("stay here.");
		return;

	case OHOME:	
		if (nearbymonst()) return;
		lprcat("\nYou have found your way home.");
		lprcat("\nDo you (g) go inside, or (i) stay here? ");
		i=0; 
		while ((i!='g') && (i!='i') && (i!=ESC)) 
			i=getcharacter();
		if (i == 'g')  
			ohome();  
		else  lprcat("stay here.");
		return;
	case OPAD:	
		if (nearbymonst()) return;
		lprcat("\nYou have found Dealer McDope's Hideout!");
		lprcat("\nDo you (c) check it out, or (i) ignore it? ");
		i=0;
		while ((i!='c') && (i!='i') && (i!=ESC)) 
			i=getcharacter();
		if (i == 'c')  
			opad();
		else  lprcat("forget it.");
		return;

	case OSPEED:   	
		lprcat("\nYou find some speed.");
		lprcat("\nDo you (s) snort it, (t) take it, or (i) ignore it? ");
		i=0; 
		while ((i!='s') && (i!='i') && (i!='t') && (i!=ESC)) 
			i=getcharacter();
		if (i=='s') {
			lprcat("snort!");
			lprcat("\nOhwowmanlikethingstotallyseemtoslowdown!");
			c[HASTESELF] += 200 + c[LEVEL];
			c[HALFDAM] += 300 + rnd(200);
			if ((c[INTELLIGENCE]-=2) < 3)
				c[INTELLIGENCE]=3;
			if ((c[WISDOM]-=2) < 3)
				c[WISDOM]=3;
			if ((c[CONSTITUTION]-=2) <3)
				c[CONSTITUTION]=3;
			if ((c[DEXTERITY]-=2) <3)
				c[DEXTERITY]=3;
			if ((c[STRENGTH]-=2) <3)
				c[STRENGTH]=3;
			forget();
			bottomline();
		} 
		else if (i=='t') {
			lprcat("take.");
			if (take(OSPEED,0)==0) forget();
		} 
		else 
		    lprcat("ignore.");
		break;

	case OSHROOMS:	
		lprcat("\nYou find some magic mushrooms.");
		lprcat("\nDo you (e) eat them, (t) take them, or (i) ignore them? ");
		i=0; 
		while ((i!='e') && (i!='i') && (i!='t') && (i!=ESC)) 
			i=getcharacter();
		if (i=='e') {
			lprcat("eat!");
			lprcat("\nThings start to get real spacey...");
			c[HASTEMONST] += rnd(75) + 25;
			c[CONFUSE] += 30+rnd(10);
			c[WISDOM]+=2;
			c[CHARISMA]+=2;
			forget();
			bottomline();
		} 
		else if (i=='t') {
			lprcat("take.");
			if (take(OSHROOMS,0)==0) forget();
		} 
		else
			lprcat("ignore.");
		break;

	case OACID:	
		lprcat("\nYou find some LSD.");
		lprcat("\nDo you (e) eat it, (t) take it, or (i) ignore it? ");
		i=0; 
		while ((i!='e') && (i!='i') && (i!='t') && (i!=ESC)) 
			i=getcharacter();
		if (i=='e') {
			lprcat("eat!");
			lprcat("\nYou are now frying your ass off!");
			c[CONFUSE]+=30+rnd(10);
			c[WISDOM]+=2;
			c[INTELLIGENCE]+=2;
			c[AWARENESS]+=1500;
			c[AGGRAVATE]+=1500;
			{ 	
				int j,k;	/* heal monsters */
				for(j=0;j<MAXY;j++)
					for(k=0;k<MAXX;k++)
						if (mitem[k][j].mon)
							hitp[k][j]=monster[mitem[k][j].mon].hitpoints;
			}
			forget();
			bottomline();
		}
		else if (i=='t') {
			lprcat("take.");
			if (take(OACID,0)==0) forget();
		}
		else lprcat("ignore.");
		break;

	case OHASH:	
		lprcat("\nYou find some hashish.");
		lprcat("\nDo you (s) smoke it, (t) take it, or (i) ignore it? ");
		i=0; 
		while ((i!='s') && (i!='i') && (i!='t') && (i!=ESC)) 
			i=getcharacter();
		if (i=='s') {
			lprcat("smoke!");
			lprcat("\nWOW! You feel stooooooned...");
			c[HASTEMONST]+=rnd(75)+25;
			c[INTELLIGENCE]+=2;
			c[WISDOM]+=2;
			if( (c[CONSTITUTION]-=2) < 3) 
				c[CONSTITUTION]=3;
			if( (c[DEXTERITY]-=2) < 3) 
				c[DEXTERITY]=3;
			c[HALFDAM]+=300+rnd(200);
			c[CLUMSINESS]+=rnd(1800)+200;
			forget();
			bottomline();
		}
		else if (i=='t') {
			lprcat("take.");
			if (take(OHASH,0)==0) forget();
		}
		else lprcat("ignore.");
		break;

	case OCOKE:	
		lprcat("\nYou find some cocaine.");
		lprcat("\nDo you want to (s) snort it, (t) take it, or (i) ignore it? ");
		i=0; 
		while ((i!='s') && (i!='i') && (i!='t') && (i!=ESC)) 
			i=getcharacter();
		if (i=='s') {
			lprcat("snort!");
			lprcat("\nYour nose begins to bleed!");
			if ((c[DEXTERITY]-=2) <3)
				c[DEXTERITY]=3;
			if ((c[CONSTITUTION]-=2) <3)
				c[CONSTITUTION]=3;
			c[CHARISMA]+=3;
			for(i=0;i<6;i++)
				c[i]+=33;
			c[COKED]+=10;
			forget();
			bottomline();
		}
		else if (i=='t') {
			lprcat("take.");
			if (take(OCOKE,0)==0) forget();
		}
		else lprcat("ignore.");
		break;	

	case OWALL:	
		break;

	case OANNIHILATION:
		for (i=0;i<IVENSIZE;i++)
			if (iven[i]==OSPHTALISMAN) {
				lprcat("\nThe Talisman of the Sphere protects you from "
					   "annihilation!");
				return;
			}
		/* annihilated by sphere of annihilation */	
		died(283);
		return;

	case OLRS:	
		if (nearbymonst()) return;
		lprcat("\n\nThere is an LRS office here.");
		lprcat("\nDo you (g) go inside, or (i) stay here? ");
		i=0; 
		while ((i!='g') && (i!='i') && (i!=ESC)) i=getcharacter();
		if (i == 'g')
			olrs();  /*  the larn revenue service */
		else  lprcat(" stay here.");
		break;
	default:	
		finditem(i); 
		break;
	};
}
Exemple #13
0
int getitem(void)
{
    return finditem(getstr());
}
void MessageWind::insertSms(Message newsms)  //将消息保存到合适的短信集合
{
    if(newsms.content=="+++"||newsms.content=="---"||newsms.content=="+-+")//若为上线或者下线的消息
    {
       if(newsms.content=="+++") //对方发来对方的上线消息
        {
            contact_online(newsms.number,true);//标示对方上线,并且回发响应信息和对方的离线消息
            Chat *chat;
            if(chatdialogexist(*(indexofcontact(newsms.number)),&chat))
                chat->contatonline();//存在对应联系人的聊天窗口,则重建到对应联系人的连接
        }
        else
            if(newsms.content=="---") //离线消息,标志对方离线
                contact_offline(newsms.number);
            else//收到+-+            //收到对方发送的我上线的响应消息,则只需要将对方标记为上线,并发送对方的离线消息
            {
                contact_online(newsms.number,false);
            }
        return;
    }
    //若消息为正常消息
    newsms.content=newsms.content.mid(3,newsms.content.length()-3);//去除消息的头部
    if(hasBadWords(newsms.content)) //还有敏感词汇,直接扔进垃圾箱
    {
        newsms.from=3;//设置为未读
        newsms.now=2;
        allMessages.prepend(newsms);
        update();
        return;
    }
    else
    {
       QTreeWidgetItem *item=finditem(newsms.number);//查找对应号码的子节点
        if(item!=NULL)//存在对应的联系人
        {
            Contact contact=texttocontact(item->whatsThis(0)); //提取联系人信息
            if(contact.number==newsms.number)
            {
                Chat *chat;
                if(chatdialogexist(contact,&chat))//联系人已有聊天窗口打开
                {
                    chat->activateWindow();       //则将窗口激活
                    chat->addnewmessage(numberToName(newsms.number),newsms);//在聊天窗口中显示此消息
                    if(recogniseNumber(newsms.number)==-1)//来自黑名单
                        newsms.from=newsms.now=2;   //放入垃圾箱
                    else
                        newsms.from=newsms.now=1;    // 放入收件箱
                    allMessages.prepend(newsms);
                    update();
                    return;
                }
                else           //没有聊天窗口打开
                {
                    if(recogniseNumber(newsms.number)==-1)//来自黑名单
                        newsms.now=2;   //查看后放入垃圾箱
                    else
                        newsms.now=1;    // 查看后放入收件箱
                    unreadsms.append(newsms); //保存在未读短信集合中
                    addchildblink(item);       //让对应的子节点闪烁
                    update();
                    return;
                }
            }
        }
        else
        {
                //没有对应此号码的联系人
            Contact newcontact;
            newcontact.name=QString::null;
            newcontact.number=newsms.number;
            newcontact.onLine=true;    //将联系人设置为在线
            strangers.append(newcontact); //保存未知联系人
            QTreeWidgetItem *child=new QTreeWidgetItem(QStringList()<<(newcontact.name+":"+newcontact.number));
            child->setIcon(0,QIcon(":/icon/icons/user.png"));
            child->setWhatsThis(0,newcontact.name+":"+newcontact.number);
            ui->contactsTreeWidget->topLevelItem(1)->addChild(child);  //在联系人列表显示未知联系人
            newsms.now=1;  //将陌生人的信息存到收件箱
            unreadsms.append(newsms);  //添加未读消息
            addchildblink(child);   //设置为闪烁
            update();
        }
    }
}
Exemple #15
0
/* =============================================================================
 * FUNCTION: lookforobject
 */
void lookforobject(void)
{
  int i;
  int dx, dy;

  /* can't find objects is time is stopped */
  if (c[TIMESTOP]) return;

  i=item[playerx][playery];
  if (i == ONOTHING) return;

  showcell(playerx,playery);
  yrepcount=0;

  switch (i)
  {
    case OGOLDPILE:
    case OMAXGOLD:
    case OKGOLD:
    case ODGOLD:
      ogold(i);
      break;

    case OPOTION:
      Print("You find a magic potion");
      i = iarg[playerx][playery];
      if (potionknown[i]) Printf(" of %s",&potionname[i][1]);
      Print(".");
	  add_option('d', "Drink", "");
	  add_option('t', "Take", "");
      break;

    case OSCROLL:
      Print("You find a magic scroll");
      i = iarg[playerx][playery];
      if (scrollknown[i]) Printf(" of %s",&scrollname[i][1]);
      Print(".");
	  if (c[BLINDCOUNT] == 0)
	    add_option('r', "Read", "");
	  add_option('t', "Take", "");
      break;

    case OALTAR:
      if (nearbymonst()) return;
      Print("There is a holy altar here.");
	  set_callback("act_on_object");
	  add_option('p', "Pray", "");
	  add_option('d', "Desecrate", "");
	  add_option('i', "Ignore", "");
      break;

    case OBOOK:
      Print("You find a book.");
	  if (c[BLINDCOUNT] == 0)
	    add_option('r', "Read", "");
	  add_option('t', "Take", "");
      break;

    case OCOOKIE:
      Print("You find a fortune cookie.");
	  add_option('e', "Eat", "");
	  add_option('t', "Take", "");
      break;

    case OTHRONE:
    case OTHRONE2:
      if (nearbymonst()) return;
      Printf("There is %s here.", objectname[i]);
	  add_option('p', "Pry Jewels", "");
	  add_option('s', "Sit", "");
      break;

    case ODEADTHRONE:
      Printf("There is %s here.", objectname[i]);
	  add_option('s', "Sit", "");
      break;

    case OORB:
      if (nearbymonst()) return;
      finditem(i);
      break;

    case OBRASSLAMP:
      Print("You find a brass lamp.");
	  add_option('r', "Rub", "");
	  add_option('t', "Take", "");
      return;

    case OWWAND:
      if (nearbymonst()) return;
      finditem(i);
      break;

    case OHANDofFEAR:
      if (nearbymonst()) return;
      finditem(i);
      break;

    case OPIT:
      Print("You're standing at the top of a pit.");
      opit();
      break;

    case OSTAIRSUP:
      Print("There is a circular staircase here.");
	  add_option('u', "Up", "");
      break;

    case OELEVATORUP:
      Print("You have found an express elevator going up.");
      oelevator(1);  /*  up  */
      break;

    case OELEVATORDOWN:
      Print("You have found an express elevator going down.");
      oelevator(-1);  /*  down  */
      break;

    case OFOUNTAIN:
      if (nearbymonst()) return;
      Print("There is a fountain here.");
	  add_option('d', "Drink", "");
	  add_option('w', "Wash Yourself", "");
      break;

    case OSTATUE:
      if (nearbymonst()) return;
      Print("You stand before a statue.");
      ostatue();
      break;

    case OCHEST:
      Print("There is a chest here.");
	  add_option('t', "Take", "");
	  add_option('o', "Open", "");
      break;

    case OIVTELETRAP:
      if (rnd(11)<6) return;
      item[playerx][playery] = OTELEPORTER;

    case OTELEPORTER:
      /*
       * The player is being teleported, so obviously the player gets
       * to know that a teleport trap is here.
       * oteleport forces a screen redraw, so don't bother display anything
       * here.
       */
      know[playerx][playery] = item[playerx][playery];
      Print("Zaaaappp!  You've been teleported!");
      UlarnBeep();
      nap(3000);
      oteleport(0);
      break;

    case OSCHOOL:
      if (nearbymonst()) return;
      Print("You have found the College of Ularn.");
	  add_option('g', "Go in", "");
      break;

    case OMIRROR:
      if (nearbymonst()) return;
      Print("There is a mirror here.");
      omirror();
      break;

    case OBANK2:
    case OBANK:
      if (nearbymonst()) return;
      if (i==OBANK)
      {
        Print("You have found the bank of Ularn.");
      }
      else
      {
        Print("You have found a branch office of the bank of Ularn.");
      }
	  add_option('g', "Go in", "");
      break;

    case ODEADFOUNTAIN:
      if (nearbymonst()) return;
      Print("There is a dead fountain here.");
      break;

    case ODNDSTORE:
      if (nearbymonst()) return;
      Print("There is a DND store here.");
	  add_option('g', "Go in", "");
      break;

    case OSTAIRSDOWN:
      Print("There is a circular staircase here.");
	  add_option('d', "Down", "");
      break;

    case OOPENDOOR:
      Print("There is an open door here.");
      break;

    case OCLOSEDDOOR:
      
      /* can't move objects if time is stopped */
      if (c[TIMESTOP]) return;

      dx = playerx;
      dy = playery;

      if (dropflag)
        return;
      Printf("You find %s",objectname[i]);
	  set_callback("act_on_object");
	  add_option('o', "Open", "");
	  add_option('i', "Ignore", "");
      break;

    case OENTRANCE:
      Print("You have found ");
      Print(objectname[OENTRANCE]);
	  add_option('g', "Go in", "");
      break;

    case OVOLDOWN:
      Print("You have found ");
      Print(objectname[OVOLDOWN]);
	  add_option('c', "Climb down", "");
      return;

    case OVOLUP:
      Print("You have found ");
      Print(objectname[OVOLUP]);
	  add_option('c', "Climb up", "");
      return;

    case OTRAPARROWIV:
      if (rnd(17)<13) return; /* for an arrow trap */
      item[playerx][playery] = OTRAPARROW;
    case OTRAPARROW:
      Print("You are hit by an arrow!");
      UlarnBeep(); /* for an arrow trap */

      losehp(DIED_SHOT_BY_ARROW, rnd(10)+level);
      UpdateStatus();
      return;

    case OIVDARTRAP:
      if (rnd(17)<13) return;   /* for a dart trap */
      item[playerx][playery] = ODARTRAP;
    case ODARTRAP:
      Print("You are hit by a dart!");
      UlarnBeep(); /* for a dart trap */
      
      losehp(DIED_HIT_BY_DART, rnd(5));
      if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
      UpdateStatus();
      return;

    case OIVTRAPDOOR:
      if (rnd(17)<13) return;   /* for a trap door */
      item[playerx][playery] = OTRAPDOOR;
    case OTRAPDOOR:
      for (i=0;i<IVENSIZE;i++)
      {
        if (iven[i]==OWWAND)
        {
          Print("You escape a trap door.");
          return;
        }
      }
      if ((level==DBOTTOM)||(level==VBOTTOM))
      {
        Print("You fall through a trap door leading straight to HELL!");
        UlarnBeep();
        nap(3000);
        died(DIED_FELL_THROUGH_BOTTOMLESS_TRAPDOOR, 0);
      }
      Print("You fall through a trap door!");
      UlarnBeep();
      losehp(DIED_FELL_THROUGH_TRAPDOOR, rnd(5+level));
      nap(2000);
      newcavelevel(level+1);
      draws(0,MAXX,0,MAXY);
      UpdateStatusAndEffects();
      return;

    case OTRADEPOST:
      if (nearbymonst()) return;
      Print("You have found the Ularn trading Post.");
	  add_option('g', "Go in", "");
      return;

    case OHOME:
      if (nearbymonst()) return;
      Print("You have found your way home.");
	  add_option('g', "Go in", "");
      return;

    case OPAD:
      if (nearbymonst()) return;
      Print("You have found Dealer McDope's Hideout!");
	  add_option('g', "Go in", "");
      return;

    case OSPEED:
      Print("You find some speed.");
	  add_option('s', "Snort", "");
	  add_option('t', "Take", "");
      break;

    case OSHROOMS:
      Print("You find some magic mushrooms.");
	  add_option('e', "Eat", "");
	  add_option('t', "Take", "");
      break;

    case OACID:
      Print("You find some LSD.");
	  add_option('e', "Eat", "");
	  add_option('t', "Take", "");
      break;

    case OHASH:
      Print("You find some hashish.");
	  add_option('s', "Smoke", "");
	  add_option('t', "Take", "");
      break;

    case OCOKE:
      Print("You find some cocaine.");
	  add_option('s', "Snort", "");
	  add_option('t', "Take", "");
      break;

    case OWALL:
      break;

    case OANNIHILATION:
      if (player_has_item(OSPHTALISMAN))
      {
        Print("The Talisman of the Sphere protects you from annihilation!");
        return;
      }
      
      /* annihilated by sphere of annihilation */
      died(DIED_SPHERE_ANNIHILATION, 0);
      return;

    case OLRS:
      if (nearbymonst()) return;
      Print("There is an LRS office here.");
	  add_option('g', "Go in", "");
      break;

    default:
	  finditem(i);
      break;
  }
}