Exemple #1
0
    void RenderTarget::update(void)
    {

        // notify listeners (pre)
        firePreUpdate();

        mStats.triangleCount = 0;
        mStats.batchCount = 0;
        // Go through viewports in Z-order
        // Tell each to refresh
        ViewportList::iterator it = mViewportList.begin();
        while (it != mViewportList.end())
        {
            fireViewportPreUpdate((*it).second);
            (*it).second->update();
            mStats.triangleCount += (*it).second->_getNumRenderedFaces();
            mStats.batchCount += (*it).second->_getNumRenderedBatches();
            fireViewportPostUpdate((*it).second);
            ++it;
        }

        // notify listeners (post)
        firePostUpdate();

        // Update statistics (always on top)
        updateStats();


    }
    void RenderTarget::_endUpdate()
    {
         // notify listeners (post)
        firePostUpdate();

        // Update statistics (always on top)
        updateStats();
    }