Exemple #1
0
void LineWidth::fitBelowFloats(bool isFirstLine)
{
    ASSERT(!m_committedWidth);
    ASSERT(!fitsOnLine());

    LayoutUnit floatLogicalBottom;
    LayoutUnit lastFloatLogicalBottom = m_block.logicalHeight();
    float newLineWidth = m_availableWidth;
    float newLineLeft = m_left;
    float newLineRight = m_right;

    FloatingObject* lastFloatFromPreviousLine = (m_block.containsFloats() ? m_block.m_floatingObjects->set().last().get() : 0);
        if (lastFloatFromPreviousLine && lastFloatFromPreviousLine->renderer()->shapeOutsideInfo())
            return wrapNextToShapeOutside(isFirstLine);

    while (true) {
        floatLogicalBottom = m_block.nextFloatLogicalBottomBelow(lastFloatLogicalBottom, ShapeOutsideFloatShapeOffset);
        if (floatLogicalBottom <= lastFloatLogicalBottom)
            break;

        newLineWidth = availableWidthAtOffset(m_block, floatLogicalBottom, shouldIndentText(), newLineLeft, newLineRight);
        lastFloatLogicalBottom = floatLogicalBottom;

        if (newLineWidth >= m_uncommittedWidth)
            break;
    }
    updateLineDimension(lastFloatLogicalBottom, newLineWidth, newLineLeft, newLineRight);
}
Exemple #2
0
void LineWidth::fitBelowFloats(bool isFirstLine) {
  ASSERT(!m_committedWidth);
  ASSERT(!fitsOnLine());
  m_block.positionNewFloats(m_block.logicalHeight(), this);

  LayoutUnit floatLogicalBottom;
  LayoutUnit lastFloatLogicalBottom = m_block.logicalHeight();
  LayoutUnit newLineWidth = m_availableWidth;
  LayoutUnit newLineLeft = m_left;
  LayoutUnit newLineRight = m_right;

  FloatingObject* lastFloatFromPreviousLine =
      m_block.lastFloatFromPreviousLine();
  if (lastFloatFromPreviousLine &&
      lastFloatFromPreviousLine->layoutObject()->shapeOutsideInfo())
    return wrapNextToShapeOutside(isFirstLine);

  while (true) {
    floatLogicalBottom =
        m_block.nextFloatLogicalBottomBelow(lastFloatLogicalBottom);
    if (floatLogicalBottom <= lastFloatLogicalBottom)
      break;

    newLineWidth = availableWidthAtOffset(
        m_block, floatLogicalBottom, indentText(), newLineLeft, newLineRight);
    lastFloatLogicalBottom = floatLogicalBottom;

    if (newLineWidth >= m_uncommittedWidth)
      break;
  }
  updateLineDimension(lastFloatLogicalBottom, LayoutUnit(newLineWidth),
                      newLineLeft, newLineRight);
}
Exemple #3
0
void LineWidth::fitBelowFloats(bool isFirstLine)
{
    ASSERT(!m_committedWidth);
    ASSERT(!fitsOnLine());

    LayoutUnit floatLogicalBottom;
    LayoutUnit lastFloatLogicalBottom = m_block.logicalHeight();
    float newLineWidth = m_availableWidth;
    float newLineLeft = m_left;
    float newLineRight = m_right;

    while (true) {
        floatLogicalBottom = lastFloatLogicalBottom;
        if (floatLogicalBottom <= lastFloatLogicalBottom)
            break;

        newLineLeft = m_block.logicalLeftOffsetForLine(shouldIndentText()).toFloat();
        newLineRight = m_block.logicalRightOffsetForLine(shouldIndentText()).toFloat();
        newLineWidth = std::max(0.0f, newLineRight - newLineLeft);

        lastFloatLogicalBottom = floatLogicalBottom;

        if (newLineWidth >= m_uncommittedWidth)
            break;
    }
    updateLineDimension(lastFloatLogicalBottom, newLineWidth, newLineLeft, newLineRight);
}
Exemple #4
0
void LineWidth::fitBelowFloats()
{
    ASSERT(!m_committedWidth);
    ASSERT(!fitsOnLine());

    LayoutUnit floatLogicalBottom;
    LayoutUnit lastFloatLogicalBottom = m_block.logicalHeight();
    float newLineWidth = m_availableWidth;
    float newLineLeft = m_left;
    float newLineRight = m_right;
    while (true) {
        floatLogicalBottom = m_block.nextFloatLogicalBottomBelow(lastFloatLogicalBottom, ShapeOutsideFloatShapeOffset);
        if (floatLogicalBottom <= lastFloatLogicalBottom)
            break;

        newLineLeft = m_block.logicalLeftOffsetForLine(floatLogicalBottom, shouldIndentText());
        newLineRight = m_block.logicalRightOffsetForLine(floatLogicalBottom, shouldIndentText());
        newLineWidth = max(0.0f, newLineRight - newLineLeft);
        lastFloatLogicalBottom = floatLogicalBottom;

#if ENABLE(CSS_SHAPES)
        // FIXME: This code should be refactored to incorporate with the code above.
        ShapeInsideInfo* shapeInsideInfo = m_block.layoutShapeInsideInfo();
        if (shapeInsideInfo) {
            LayoutUnit logicalOffsetFromShapeContainer = m_block.logicalOffsetFromShapeAncestorContainer(shapeInsideInfo->owner()).height();
            LayoutUnit lineHeight = m_block.lineHeight(false, m_block.isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes);
            shapeInsideInfo->updateSegmentsForLine(lastFloatLogicalBottom + logicalOffsetFromShapeContainer, lineHeight);
            updateCurrentShapeSegment();
            updateAvailableWidth();
        }
#endif
        if (newLineWidth >= m_uncommittedWidth)
            break;
    }

    if (newLineWidth > m_availableWidth) {
        m_block.setLogicalHeight(lastFloatLogicalBottom);
        m_availableWidth = newLineWidth + m_overhangWidth;
        m_left = newLineLeft;
        m_right = newLineRight;
    }
}