Exemple #1
0
void create_form_ClipPanel(void)
{
  FL_OBJECT *obj;

  if (ClipPanel)
     return;

  ClipPanel = fl_bgn_form(FL_NO_BOX,200,320);
  obj = fl_add_box(FL_UP_BOX,0,0,200,320,"");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  SliceButton = obj = fl_add_button(FL_NORMAL_BUTTON,70,220,50,30,"Slice!");
    fl_set_object_lcolor(obj,FL_RED);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
  obj = fl_add_text(FL_NORMAL_TEXT,20,195,140,20,"ax + by + cz = d");
    fl_set_object_boxtype(obj,FL_NO_BOX);
    fl_set_object_color(obj,FL_COL1,FL_COL1);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_CENTER|FL_ALIGN_INSIDE);
  ExitButton = obj = fl_add_button(FL_NORMAL_BUTTON,145,5,50,30,"Exit");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  InfoButton = obj = fl_add_button(FL_NORMAL_BUTTON,10,220,50,30,"Info");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  obj = fl_add_text(FL_NORMAL_TEXT,50,10,90,30,"Ginsu!");
    fl_set_object_boxtype(obj,FL_NO_BOX);
    fl_set_object_color(obj,FL_COL1,FL_COL1);
    fl_set_object_lcolor(obj,FL_BLUE);
    fl_set_object_lsize(obj,FL_LARGE_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_CENTER|FL_ALIGN_INSIDE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE+FL_ENGRAVED_STYLE);
  TargInput = obj = fl_add_input(FL_NORMAL_INPUT,10,260,175,30,"TARGET CLIP OBJECT");
    fl_set_object_color(obj,FL_INDIANRED,FL_PALEGREEN);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_BOTTOM);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
  Ainput = obj = fl_add_input(FL_NORMAL_INPUT,10,40,165,30,"a");
    fl_set_object_color(obj,FL_BOTTOM_BCOL,FL_MAGENTA);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_RIGHT);
  Binput = obj = fl_add_input(FL_NORMAL_INPUT,10,80,165,30,"b");
    fl_set_object_color(obj,FL_BOTTOM_BCOL,FL_MAGENTA);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_RIGHT);
  Cinput = obj = fl_add_input(FL_NORMAL_INPUT,10,120,165,30,"c");
    fl_set_object_color(obj,FL_BOTTOM_BCOL,FL_MAGENTA);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_RIGHT);
  Dinput = obj = fl_add_input(FL_NORMAL_INPUT,10,160,165,30,"d");
    fl_set_object_color(obj,FL_BOTTOM_BCOL,FL_MAGENTA);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_RIGHT);
  EditButton = obj = fl_add_button(FL_PUSH_BUTTON,130,220,50,30,"Edit");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  fl_end_form();

}
Exemple #2
0
static FD_input *
create_input( const char * str1,
              const char * defstr )
{
    FD_input *fdui = fl_calloc( 1, sizeof *fdui );
    int oldy = fli_inverted_y;
    int oldu = fl_get_coordunit( );

    fli_inverted_y = 0;
    fl_set_coordunit( FL_COORD_PIXEL );

    fdui->form = fl_bgn_form( FL_FLAT_BOX, 460, 130 );

    fdui->input = fl_add_input( FL_NORMAL_INPUT, 30, 50, 400, 30, str1 );
    fl_set_input( fdui->input, defstr );

    fdui->but = fl_add_button( FL_RETURN_BUTTON, 185, 94, 90, 27, "OK" );
    fli_parse_goodies_label( fdui->but, FLOKLabel );

    fl_set_form_hotobject( fdui->form, fdui->but );

    fl_end_form( );

    fli_handle_goodie_font( fdui->but, fdui->input );

    fl_register_raw_callback( fdui->form, FL_ALL_EVENT,
                              fli_goodies_preemptive );
    fl_set_form_atclose( fdui->form, fl_goodies_atclose, fdui->but );

    fli_inverted_y = oldy;
    fl_set_coordunit( oldu );

    return fdui;
}
Exemple #3
0
FD_config_dialog *
create_form_config_dialog( void )
{
    FL_OBJECT *obj;
    FD_config_dialog *fdui = fl_malloc( sizeof *fdui );

    fdui->vdata = fdui->cdata = NULL;
    fdui->ldata = 0;

    fdui->config_dialog = fl_bgn_form( FL_NO_BOX, 410, 120 );

    obj = fl_add_box( FL_UP_BOX, 0, 0, 410, 120, "" );

    fdui->cancel_btn = obj = fl_add_button( FL_NORMAL_BUTTON, 80, 75, 100, 30, "Cancel" );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, get_dir_callback, -1 );

    fdui->ok_btn = obj = fl_add_button( FL_RETURN_BUTTON, 225, 75, 100, 30, "OK" );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, get_dir_callback, 0 );

    fdui->dir_input = obj = fl_add_input( FL_NORMAL_INPUT, 80, 30, 300, 30, "Directory" );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    fl_end_form( );

    fdui->config_dialog->fdui = fdui;

    return fdui;
}
Exemple #4
0
FD_dialattrib *
create_form_dialattrib( void )
{
    FL_OBJECT *obj;
    FD_dialattrib *fdui = ( FD_dialattrib * ) fl_malloc( sizeof *fdui );

    int old_bw = fl_get_border_width( );
    fl_set_border_width( -1 );

    fdui->vdata = fdui->cdata = NULL;
    fdui->ldata = 0;

    fdui->dialattrib = fl_bgn_form( FL_NO_BOX, 540, 280 );

    fdui->background = obj = fl_add_box( FL_FLAT_BOX, 0, 0, 540, 280, "" );

    fdui->returnsetting = obj = fl_add_menu( FL_PULLDOWN_MENU, 305, 90, 138, 24, "Return Setting" );
    fl_set_object_boxtype( obj, FL_UP_BOX );
    fl_set_object_callback( obj, dial_returnsetting_change, 0 );

    fdui->minval = obj = fl_add_input( FL_FLOAT_INPUT, 195, 45, 92, 24, "Dial Min" );
    fl_set_object_lsize( obj, FL_NORMAL_SIZE );
    fl_set_object_callback( obj, dial_minmax_change, 0 );

    fdui->maxval = obj = fl_add_input( FL_FLOAT_INPUT, 195, 77, 92, 24, "DialMax" );
    fl_set_object_lsize( obj, FL_NORMAL_SIZE );
    fl_set_object_callback( obj, dial_minmax_change, 0 );

    fdui->initialval = obj = fl_add_input( FL_FLOAT_INPUT, 195, 109, 92, 24, "Initial Value" );
    fl_set_object_lsize( obj, FL_NORMAL_SIZE );
    fl_set_object_callback( obj, dial_initialvalue_change, 0 );

    fdui->step = obj = fl_add_input( FL_FLOAT_INPUT, 195, 141, 92, 24, "Dial Step" );
    fl_set_object_lsize( obj, FL_NORMAL_SIZE );
    fl_set_object_callback( obj, dial_stepchange_cb, 0 );

    fdui->thetai = obj = fl_add_input( FL_FLOAT_INPUT, 195, 173, 92, 24, "Min. Angle" );
    fl_set_object_lsize( obj, FL_NORMAL_SIZE );
    fl_set_object_callback( obj, dial_thetachange_cb, 0 );

    fdui->thetaf = obj = fl_add_input( FL_FLOAT_INPUT, 195, 205, 92, 24, "Max. Angle" );
    fl_set_object_lsize( obj, FL_NORMAL_SIZE );
    fl_set_object_callback( obj, dial_thetachange_cb, 1 );

    fdui->dir = obj = fl_add_choice( FL_NORMAL_CHOICE2, 306, 155, 134, 25, "Direction" );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );
    fl_set_object_callback( obj, dir_cb, 0 );

    obj = fl_add_labelframe( FL_ENGRAVED_FRAME, 30, 15, 480, 240, "Dial Attributes" );
    fl_set_object_lcolor( obj, FL_DARKVIOLET );
    fl_set_object_lsize( obj, FL_MEDIUM_SIZE );
    fl_set_object_lstyle( obj, FL_TIMESBOLD_STYLE + FL_EMBOSSED_STYLE );

    fl_end_form( );

    fdui->dialattrib->fdui = fdui;
    fl_set_border_width( old_bw );

    return fdui;
}
FD_config_dialog *create_form_config_dialog(void)
{
  FL_OBJECT *obj;
  FD_config_dialog *fdui = (FD_config_dialog *) fl_calloc(1, sizeof(*fdui));

  fdui->config_dialog = fl_bgn_form(FL_NO_BOX, 410, 120);
  obj = fl_add_box(FL_UP_BOX,0,0,410,120,"");
  fdui->cancel_btn = obj = fl_add_button(FL_NORMAL_BUTTON,80,75,100,30,"Cancel");
    fl_set_object_callback(obj,get_dir_callback,-1);
  fdui->ok_btn = obj = fl_add_button(FL_RETURN_BUTTON,225,75,100,30,"OK");
    fl_set_object_callback(obj,get_dir_callback,0);
  fdui->dir_input = obj = fl_add_input(FL_NORMAL_INPUT,80,30,300,30,"Directory");
  fl_end_form();

  fdui->config_dialog->fdui = fdui;

  return fdui;
}
Exemple #6
0
FD_xyplotattrib *
create_form_xyplotattrib( void )
{
    FL_OBJECT *obj;
    FD_xyplotattrib *fdui = ( FD_xyplotattrib * ) fl_malloc( sizeof *fdui );

    int old_bw = fl_get_border_width( );
    fl_set_border_width( -1 );

    fdui->vdata = fdui->cdata = NULL;
    fdui->ldata = 0;

    fdui->xyplotattrib = fl_bgn_form( FL_NO_BOX, 520, 270 );

    obj = fl_add_box( FL_FLAT_BOX, 0, 0, 520, 270, "" );

    obj = fl_add_labelframe( FL_ENGRAVED_FRAME, 10, 20, 500, 240, "XYPlot Attributes" );
    fl_set_object_lsize( obj, FL_NORMAL_SIZE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->xgrid = obj = fl_add_choice( FL_NORMAL_CHOICE2, 70, 60, 85, 23, "XGrid" );
    fl_set_object_callback( obj, grid_change_cb, 0 );

    fdui->ygrid = obj = fl_add_choice( FL_NORMAL_CHOICE2, 70, 90, 85, 23, "YGrid" );
    fl_set_object_callback( obj, grid_change_cb, 0 );

    fdui->xscale = obj = fl_add_choice( FL_NORMAL_CHOICE2, 70, 170, 85, 23, "XScale" );
    fl_set_object_callback( obj, xscale_change_cb, 0 );

    fdui->yscale = obj = fl_add_choice( FL_NORMAL_CHOICE2, 70, 210, 85, 23, "YScale" );
    fl_set_object_callback( obj, yscale_change_cb, 0 );

    fdui->ymajor = obj = fl_add_counter( FL_NORMAL_COUNTER, 370, 160, 115, 20, "YMajor" );
    fl_set_object_callback( obj, ymajorminor_change_cb, 0 );
    fl_set_counter_precision( obj, 0 );
    fl_set_counter_bounds( obj, -1, 20 );
    fl_set_counter_value( obj, 1 );
    fl_set_counter_step( obj, 1, 2 );

    fdui->yminor = obj = fl_add_counter( FL_NORMAL_COUNTER, 370, 200, 115, 20, "YMinor" );
    fl_set_object_callback( obj, ymajorminor_change_cb, 0 );
    fl_set_counter_precision( obj, 0 );
    fl_set_counter_bounds( obj, 0, 10 );
    fl_set_counter_value( obj, 1 );
    fl_set_counter_step( obj, 1, 2 );

    fdui->xmajor = obj = fl_add_counter( FL_NORMAL_COUNTER, 370, 70, 115, 20, "XMajor" );
    fl_set_object_callback( obj, xmajorminor_change_cb, 0 );
    fl_set_counter_precision( obj, 0 );
    fl_set_counter_bounds( obj, -1, 20 );
    fl_set_counter_value( obj, 1 );
    fl_set_counter_step( obj, 1, 2 );

    fdui->xminor = obj = fl_add_counter( FL_NORMAL_COUNTER, 370, 110, 115, 20, "XMinor" );
    fl_set_object_callback( obj, xmajorminor_change_cb, 0 );
    fl_set_counter_precision( obj, 0 );
    fl_set_counter_bounds( obj, 0, 10 );
    fl_set_counter_value( obj, 1 );
    fl_set_counter_step( obj, 1, 2 );

    fdui->xbase = obj = fl_add_input( FL_FLOAT_INPUT, 160, 170, 39, 23, "xbase" );
    fl_set_object_lalign( obj, FL_ALIGN_RIGHT );
    fl_set_object_callback( obj, xscale_change_cb, 0 );

    fdui->ybase = obj = fl_add_input( FL_FLOAT_INPUT, 158, 210, 39, 23, "ybase" );
    fl_set_object_lalign( obj, FL_ALIGN_RIGHT );
    fl_set_object_callback( obj, yscale_change_cb, 0 );

    fdui->how_return = obj = fl_add_menu( FL_PULLDOWN_MENU, 193, 29, 150, 22, "Return Setting" );
    fl_set_object_boxtype( obj, FL_UP_BOX );
    fl_set_object_callback( obj, xyplot_returnsetting_change, 0 );

    fdui->gridstyle = obj = fl_add_choice( FL_NORMAL_CHOICE2, 70, 120, 85, 23, "Style" );
    fl_set_object_callback( obj, gridstyle_change_cb, 0 );

    fdui->mark_active = obj = fl_add_checkbutton( FL_PUSH_BUTTON, 230, 80, 100, 25, "MarkActive" );
    fl_set_object_callback( obj, markactive_change_cb, 0 );

    fl_end_form( );

    fdui->xyplotattrib->fdui = fdui;
    fl_set_border_width( old_bw );

    return fdui;
}
Exemple #7
0
void create_form_MainForm(void)
{
  FL_OBJECT *obj;

  if (MainForm)
     return;

  MainForm = fl_bgn_form(FL_NO_BOX,360,370);
  obj = fl_add_box(FL_UP_BOX,0,0,360,370,"");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  obj = fl_add_button(FL_RETURN_BUTTON,20,310,160,40,"Make Sweep");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
    fl_set_object_callback(obj,GoButtonProc,0);
  obj = fl_add_button(FL_NORMAL_BUTTON,180,310,160,40,"Quit");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
    fl_set_object_callback(obj,QuitButtonProc,0);

  TransGroup = fl_bgn_group();
  obj = fl_add_box(FL_ROUNDED_BOX,20,70,320,230,"");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  obj = fl_add_text(FL_NORMAL_TEXT,20,100,130,30,"Length of sweep:");
    fl_set_object_boxtype(obj,FL_NO_BOX);
    fl_set_object_color(obj,FL_COL1,FL_COL1);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
  obj = fl_add_text(FL_NORMAL_TEXT,20,200,160,30,"Direction of sweep:");
    fl_set_object_boxtype(obj,FL_NO_BOX);
    fl_set_object_color(obj,FL_COL1,FL_COL1);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
  Translength = obj = fl_add_input(FL_NORMAL_INPUT,120,130,50,30,"Units");
    fl_set_object_color(obj,FL_LEFT_BCOL,FL_LEFT_BCOL);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_RIGHT);
  Transxdir = obj = fl_add_input(FL_NORMAL_INPUT,120,230,50,30,"x:");
    fl_set_object_color(obj,FL_LEFT_BCOL,FL_LEFT_BCOL);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  Transydir = obj = fl_add_input(FL_NORMAL_INPUT,200,230,50,30,"y:");
    fl_set_object_color(obj,FL_LEFT_BCOL,FL_LEFT_BCOL);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  Transzdir = obj = fl_add_input(FL_NORMAL_INPUT,280,230,50,30,"z:");
    fl_set_object_color(obj,FL_LEFT_BCOL,FL_LEFT_BCOL);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  fl_end_group();


  TypeGroup = fl_bgn_group();
  RotSweep = obj = fl_add_button(FL_RADIO_BUTTON,180,20,160,40,"Rotational Sweep");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
    fl_set_object_callback(obj,RotSweepProc,0);
  TransSweep = obj = fl_add_button(FL_RADIO_BUTTON,20,20,160,40,"Translational Sweep");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
    fl_set_object_callback(obj,TransSweepProc,0);
  fl_end_group();


  RotGroup = fl_bgn_group();
  obj = fl_add_box(FL_ROUNDED_BOX,20,70,320,230,"");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  obj = fl_add_text(FL_NORMAL_TEXT,20,80,90,30,"Arc length:");
    fl_set_object_boxtype(obj,FL_NO_BOX);
    fl_set_object_color(obj,FL_COL1,FL_COL1);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
  Rotlength = obj = fl_add_input(FL_NORMAL_INPUT,120,80,50,30,"");
    fl_set_object_color(obj,FL_LEFT_BCOL,FL_LEFT_BCOL);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_RIGHT);
  DegButton = obj = fl_add_button(FL_RADIO_BUTTON,190,80,70,30,"Degrees");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  RadButton = obj = fl_add_button(FL_RADIO_BUTTON,260,80,70,30,"Radians");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  obj = fl_add_text(FL_NORMAL_TEXT,20,120,90,30,"End of axis:");
    fl_set_object_boxtype(obj,FL_NO_BOX);
    fl_set_object_color(obj,FL_COL1,FL_COL1);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
  Rotendz = obj = fl_add_input(FL_NORMAL_INPUT,280,140,50,30,"z:");
    fl_set_object_color(obj,FL_LEFT_BCOL,FL_LEFT_BCOL);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  Rotendy = obj = fl_add_input(FL_NORMAL_INPUT,200,140,50,30,"y:");
    fl_set_object_color(obj,FL_LEFT_BCOL,FL_LEFT_BCOL);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  Rotendx = obj = fl_add_input(FL_NORMAL_INPUT,120,140,50,30,"x:");
    fl_set_object_color(obj,FL_LEFT_BCOL,FL_LEFT_BCOL);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  obj = fl_add_text(FL_NORMAL_TEXT,20,180,130,30,"Direction of axis:");
    fl_set_object_boxtype(obj,FL_NO_BOX);
    fl_set_object_color(obj,FL_COL1,FL_COL1);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
  Rotdirz = obj = fl_add_input(FL_NORMAL_INPUT,280,210,50,30,"z:");
    fl_set_object_color(obj,FL_LEFT_BCOL,FL_LEFT_BCOL);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  Rotdiry = obj = fl_add_input(FL_NORMAL_INPUT,200,210,50,30,"y:");
    fl_set_object_color(obj,FL_LEFT_BCOL,FL_LEFT_BCOL);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  Rotdirx = obj = fl_add_input(FL_NORMAL_INPUT,120,210,50,30,"x:");
    fl_set_object_color(obj,FL_LEFT_BCOL,FL_LEFT_BCOL);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
  obj = fl_add_text(FL_NORMAL_TEXT,20,260,90,30,"Divisions:");
    fl_set_object_boxtype(obj,FL_NO_BOX);
    fl_set_object_color(obj,FL_COL1,FL_COL1);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
  Rotdivisions = obj = fl_add_input(FL_NORMAL_INPUT,120,260,50,30,"");
    fl_set_object_color(obj,FL_LEFT_BCOL,FL_LEFT_BCOL);
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_RIGHT);
  fl_end_group();

  fl_end_form();

}
Exemple #8
0
FD_options *create_form_options(void)
{
  FL_OBJECT *obj;
  FD_options *fdui = (FD_options *) fl_calloc(1, sizeof(*fdui));

  fdui->options = fl_bgn_form(FL_NO_BOX, 470, 530);
  obj = fl_add_box(FL_UP_BOX,0,0,470,530,"Options");
    fl_set_object_lsize(obj,FL_NORMAL_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP|FL_ALIGN_INSIDE);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
  obj = fl_add_frame(FL_EMBOSSED_FRAME,20,370,210,130,"");
  obj = fl_add_frame(FL_EMBOSSED_FRAME,240,370,220,110,"");
  obj = fl_add_frame(FL_EMBOSSED_FRAME,20,190,440,170,"");
  fdui->prob_mutation = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,35,250,200,20,"Probabiliy of Mutation:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 3);
    fl_set_slider_value(obj, 0.008);
    fl_set_slider_size(obj, 0.10);
    fl_set_slider_step(obj, 0.001);
    fl_set_slider_increment(obj, 0.001, 0.001);
  fdui->prob_crossover = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,250,250,200,20,"Probabiliy of Crossover:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 3);
    fl_set_slider_value(obj, 0.002);
    fl_set_slider_size(obj, 0.10);
    fl_set_slider_step(obj, 0.001);
    fl_set_slider_increment(obj, 0.001, 0.001);
  fdui->max_pop = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,250,210,200,20,"Maximum Population:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 0);
    fl_set_slider_bounds(obj, 0, 10000);
    fl_set_slider_value(obj, 2000);
    fl_set_slider_size(obj, 0.10);
    fl_set_slider_step(obj, 1);
    fl_set_slider_increment(obj, 10, 10);
  fdui->maintain_min_pop = obj = fl_add_checkbutton(FL_PUSH_BUTTON,260,380,20,20,"Maintain a Minimum Population?");
  fdui->age_factor = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,35,290,200,20,"Age Factor:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 0);
    fl_set_slider_bounds(obj, 0, 15);
    fl_set_slider_value(obj, 9);
    fl_set_slider_size(obj, 0.10);
    fl_set_slider_step(obj, 1);
    fl_set_slider_increment(obj, 1, 1);
  fdui->carcass_decay_rate = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,250,290,200,20,"Carcass Decay Rate:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 0);
    fl_set_slider_bounds(obj, 0, 100000);
    fl_set_slider_value(obj, 10000);
    fl_set_slider_size(obj, 0.10);
    fl_set_slider_step(obj, 100);
    fl_set_slider_increment(obj, 100, 100);
  fdui->save_sim = obj = fl_add_checkbutton(FL_PUSH_BUTTON,45,380,20,20,"Save Simulation Every N Steps?");
  fdui->save_every = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,40,420,170,20,"Save Every N Steps:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 0);
    fl_set_slider_bounds(obj, 0, 100000);
    fl_set_slider_value(obj, 50000);
    fl_set_slider_size(obj, 0.12);
    fl_set_slider_step(obj, 100);
    fl_set_slider_increment(obj, 100, 100);
  fdui->file_name = obj = fl_add_input(FL_NORMAL_INPUT,40,465,170,20,"Default File Name:");
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
  fdui->ok = obj = fl_add_button(FL_RETURN_BUTTON,360,490,80,30,"OK");
  fdui->initial_params_frame = obj = fl_add_frame(FL_ENGRAVED_FRAME,20,20,440,160,"Initial Parameters");
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_object_lstyle(obj,FL_BOLD_STYLE);
  fdui->scale = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,35,210,200,20,"Display Scale Factor:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 0);
    fl_set_slider_bounds(obj, 1, 32);
    fl_set_slider_value(obj, 5);
    fl_set_slider_size(obj, 0.10);
    fl_set_slider_step(obj, 1);
    fl_set_slider_increment(obj, 1, 1);
  fdui->min_pop = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,265,420,170,20,"Minimum Population:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 0);
    fl_set_slider_bounds(obj, 0, 100);
    fl_set_slider_value(obj, 5);
    fl_set_slider_size(obj, 0.12);
    fl_set_slider_step(obj, 1);
    fl_set_slider_increment(obj, 1, 1);
  fdui->use_survivor = obj = fl_add_checkbutton(FL_PUSH_BUTTON,280,450,20,20,"Use Survivor for Minimum?");

  fdui->initial_parameters_group = fl_bgn_group();
  fdui->terrain_size = obj = fl_add_choice(FL_NORMAL_CHOICE2,340,135,100,30,"Terrain Size (cells):");
   fl_set_choice_entries(obj, fdchoice_terrain_size_0);
   fl_set_choice(obj,4);
  fdui->initial_pop = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,35,60,200,20,"Initial Population:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 0);
    fl_set_slider_bounds(obj, 0, 2000);
    fl_set_slider_value(obj, 200);
    fl_set_slider_size(obj, 0.10);
    fl_set_slider_step(obj, 1);
    fl_set_slider_increment(obj, 10, 10);
  fdui->initial_plant = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,35,100,200,20,"Number of Initial Plant Locations:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 0);
    fl_set_slider_bounds(obj, 0, 10000);
    fl_set_slider_value(obj, 1000);
    fl_set_slider_size(obj, 0.10);
    fl_set_slider_step(obj, 100);
    fl_set_slider_increment(obj, 100, 100);
  fdui->initial_flesh = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,250,100,200,20,"Number of Initial Flesh Locations:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 0);
    fl_set_slider_bounds(obj, 0, 10000);
    fl_set_slider_value(obj, 1000);
    fl_set_slider_size(obj, 0.10);
    fl_set_slider_step(obj, 100);
    fl_set_slider_increment(obj, 100, 100);
  fdui->give_head_start = obj = fl_add_checkbutton(FL_PUSH_BUTTON,290,55,20,20,"Give A Head Start?");
    fl_set_button(obj, 1);
  fdui->allow_asex = obj = fl_add_checkbutton(FL_PUSH_BUTTON,70,150,20,20,"Allow Asexual Reproduction?");
    fl_set_button(obj, 1);
  fdui->allow_sex = obj = fl_add_checkbutton(FL_PUSH_BUTTON,70,130,20,20,"Allow Sexual Reproduction?");
    fl_set_button(obj, 1);
  fl_end_group();

  fdui->waste_decay_rate = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,35,330,200,20,"Waste Decay Rate:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 0);
    fl_set_slider_bounds(obj, 0, 10000);
    fl_set_slider_value(obj, 20);
    fl_set_slider_size(obj, 0.10);
    fl_set_slider_step(obj, 5);
    fl_set_slider_increment(obj, 10, 10);
  fdui->poison_decay_rate = obj = fl_add_valslider(FL_HOR_BROWSER_SLIDER,250,330,200,20,"Poison Decay Rate:");
    fl_set_object_lsize(obj,FL_DEFAULT_SIZE);
    fl_set_object_lalign(obj,FL_ALIGN_TOP);
    fl_set_slider_precision(obj, 0);
    fl_set_slider_bounds(obj, 0, 10000);
    fl_set_slider_value(obj, 20);
    fl_set_slider_size(obj, 0.10);
    fl_set_slider_step(obj, 5);
    fl_set_slider_increment(obj, 10, 10);
  fl_end_form();

  fdui->options->fdui = fdui;

  return fdui;
}
Exemple #9
0
FD_main_frm *
create_form_main_frm( void )
{
    FL_OBJECT *obj;
    FD_main_frm *fdui = fl_malloc( sizeof *fdui );

    fdui->vdata = fdui->cdata = NULL;
    fdui->ldata = 0;

    fdui->main_frm = fl_bgn_form( FL_NO_BOX, 1010, 710 );

    obj = fl_add_box( FL_FLAT_BOX, 0, 0, 1010, 710, "Main form" );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_MCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    obj = fl_add_box( FL_ROUNDED_BOX, 10, 610, 230, 90, "" );
    fl_set_object_color( obj, FL_DARKER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    obj = fl_add_box( FL_ROUNDED3D_DOWNBOX, 5, 5, 850, 600, "" );
    fl_set_object_color( obj, FL_BLACK, FL_BLACK );

    fdui->sync_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 635, 15, 40, 20, "sync" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->rec_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 720, 15, 40, 20, "rec" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->pwr1_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 20, 45, 300, 110, "Power" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->pwr2_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 330, 45, 300, 110, "Power" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->rx2_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 345, 10, 80, 40, "RX 2" );
    fl_set_object_color( obj, FL_BLACK, FL_MCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_HUGE_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->noise1_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 20, 170, 300, 110, "N0/SNR" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->noise2_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 330, 170, 300, 110, "N0/SNR" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch11_sec0_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 10, 325, 140, 110, "CH 11" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch12_sec0_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 145, 325, 140, 110, "CH 12" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch21_sec0_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 10, 455, 140, 110, "CH 21" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch22_sec0_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 145, 455, 140, 110, "CH 22" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch11_sec1_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 290, 325, 140, 110, "CH 11" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch12_sec1_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 430, 325, 140, 110, "CH 12" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch21_sec1_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 290, 455, 140, 110, "CH 21" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch22_sec1_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 430, 455, 140, 110, "CH 22" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->error_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 680, 15, 40, 20, "error" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->gps_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 640, 65, 60, 30, "gps" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->date_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 655, 120, 170, 30, "date: " );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->gps_lat_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 700, 65, 150, 30, "lat: 0" );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->gps_lon_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 700, 95, 150, 30, "lon: 0" );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->idx_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 685, 150, 110, 20, "Idx: " );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    obj = fl_add_box( FL_ROUNDED_BOX, 485, 610, 140, 90, "" );
    fl_set_object_color( obj, FL_DARKCYAN, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    fdui->power_btn = obj = fl_add_button( FL_NORMAL_BUTTON, 130, 620, 100, 70, "PWR" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_MEDIUM_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, power_callback, 0 );

    fdui->buffer_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 760, 15, 90, 20, "Buffer: 100%" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->refresh_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 655, 175, 170, 20, "Refresh interval: 1s" );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    obj = fl_add_box( FL_ROUNDED_BOX, 860, 90, 140, 220, "" );
    fl_set_object_color( obj, FL_DARKER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    fdui->refresh_dial = obj = fl_add_dial( FL_NORMAL_DIAL, 890, 110, 80, 70, "screen refresh rate" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );
    fl_set_object_callback( obj, refresh_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_CHANGED );
    fl_set_dial_bounds( obj, 0, 5 );
    fl_set_dial_angles( obj, 45, 315 );
    fl_set_dial_value( obj, 1 );
    fl_set_dial_step( obj, 1 );

    obj = fl_add_box( FL_ROUNDED_BOX, 860, 528, 137, 72, "" );
    fl_set_object_color( obj, FL_INDIANRED, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    fdui->bler_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 650, 200, 180, 20, "BLER:" );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->n_recd_frames_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 650, 225, 180, 20, "Rec'd frms:" );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->msg_text = obj = fl_add_text( FL_NORMAL_TEXT, 25, 570, 810, 30, "" );
    fl_set_object_color( obj, FL_BLACK, FL_MCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );

    obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 860, 5, 140, 70, "" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_WHITE, FL_YELLOW );
    fl_set_pixmapbutton_file( obj, "Eurecom_Logo.xpm" );

    fdui->rx1_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 35, 10, 80, 40, "RX 1" );
    fl_set_object_color( obj, FL_BLACK, FL_MCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_HUGE_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->alamouti_btn = obj = fl_add_button( FL_PUSH_BUTTON, 505, 655, 100, 20, "2: ALAMOUTI" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, rx_mode_button_callback, 2 );

    fdui->precoding_btn = obj = fl_add_button( FL_PUSH_BUTTON, 505, 675, 100, 20, "6: PRECODING" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, rx_mode_button_callback, 6 );

    fdui->cbmimo_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 665, 40, 70, 20, "cbmimo" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->fix_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 640, 95, 60, 30, "NO" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    obj = fl_add_box( FL_ROUNDED_BOX, 800, 610, 200, 90, "" );
    fl_set_object_color( obj, FL_INDIANRED, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    fdui->rec_btn = obj = fl_add_button( FL_NORMAL_BUTTON, 820, 620, 160, 70, "Record" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, record_callback, 0 );

    fdui->exit_btn = obj = fl_add_button( FL_NORMAL_BUTTON, 20, 660, 90, 30, "exit" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_TOMATO, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, exit_callback, 0 );

    fdui->config_btn = obj = fl_add_button( FL_NORMAL_BUTTON, 20, 620, 90, 30, "config" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, config_btn_callback, 0 );

    obj = fl_add_button( FL_NORMAL_BUTTON, 870, 180, 40, 30, "+" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );
    fl_set_object_callback( obj, refresh_callback, 1 );

    obj = fl_add_button( FL_NORMAL_BUTTON, 950, 180, 40, 30, "-" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );
    fl_set_object_callback( obj, refresh_callback, -1 );

    fdui->time_domain_btn = obj = fl_add_button( FL_PUSH_BUTTON, 870, 235, 60, 20, "time" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, time_freq_callback, 0 );

    fdui->freq_domain_btn = obj = fl_add_button( FL_PUSH_BUTTON, 930, 235, 60, 20, "freq" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, time_freq_callback, 1 );

    obj = fl_add_text( FL_NORMAL_TEXT, 875, 215, 110, 20, "channel display" );
    fl_set_object_color( obj, FL_DARKER_COL1, FL_MCOL );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    fdui->refresh_timer = obj = fl_add_timer( FL_HIDDEN_TIMER, 810, 720, 10, 10, "timer" );
    fl_set_object_callback( obj, refresh_timer_callback, 0 );

    obj = fl_add_text( FL_NORMAL_TEXT, 875, 260, 110, 20, "N0/SNR" );
    fl_set_object_color( obj, FL_DARKER_COL1, FL_MCOL );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    fdui->n0_btn = obj = fl_add_button( FL_PUSH_BUTTON, 870, 280, 60, 20, "N0" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, noise_snr_callback, 0 );

    fdui->snr_btn = obj = fl_add_button( FL_PUSH_BUTTON, 930, 280, 60, 20, "SNR" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, noise_snr_callback, 1 );

    fdui->rx_mode_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 650, 250, 180, 20, "RX mode:" );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->siso_btn = obj = fl_add_button( FL_PUSH_BUTTON, 505, 635, 100, 20, "1: SISO" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, rx_mode_button_callback, 1 );

    obj = fl_add_text( FL_NORMAL_TEXT, 505, 615, 100, 20, "TX mode" );
    fl_set_object_boxtype( obj, FL_NO_BOX );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    fdui->ch11_sec2_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 570, 325, 140, 110, "CH 11" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch12_sec2_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 710, 325, 140, 110, "CH 12" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch21_sec2_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 570, 455, 140, 110, "CH 21" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch22_sec2_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 710, 455, 140, 110, "CH 22" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->sec0_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 85, 285, 140, 20, "Sector 0" );
    fl_set_object_color( obj, FL_BLACK, FL_BLACK );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_MEDIUM_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    fdui->sec1_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 380, 285, 140, 20, "Sector 1" );
    fl_set_object_color( obj, FL_BLACK, FL_BLACK );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_MEDIUM_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    fdui->sec2_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 650, 285, 140, 20, "Sector 2" );
    fl_set_object_color( obj, FL_BLACK, FL_BLACK );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_MEDIUM_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    obj = fl_add_box( FL_ROUNDED_BOX, 250, 610, 130, 90, "" );
    fl_set_object_color( obj, FL_PALEGREEN, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    fdui->terminal_btn1 = obj = fl_add_button( FL_PUSH_BUTTON, 265, 650, 40, 40, "eNb" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );
    fl_set_object_callback( obj, terminal_button_callback, 1 );

    fdui->terminal_btn3 = obj = fl_add_button( FL_PUSH_BUTTON, 320, 650, 40, 40, "UE" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );
    fl_set_object_callback( obj, terminal_button_callback, 3 );

    obj = fl_add_text( FL_NORMAL_TEXT, 260, 620, 110, 20, "terminal type" );
    fl_set_object_color( obj, FL_PALEGREEN, FL_MCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    obj = fl_add_box( FL_ROUNDED_BOX, 630, 610, 160, 90, "" );
    fl_set_object_color( obj, FL_WHEAT, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    obj = fl_add_button( FL_NORMAL_BUTTON, 645, 660, 90, 30, "Checkpoint" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, checkpoint_callback, 0 );

    obj = fl_add_button( FL_NORMAL_BUTTON, 740, 620, 40, 30, "+" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );
    fl_set_object_callback( obj, checkpoint_callback, 1 );

    obj = fl_add_button( FL_NORMAL_BUTTON, 740, 660, 40, 30, "-" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );
    fl_set_object_callback( obj, checkpoint_callback, -1 );

    fdui->next_cp = obj = fl_add_text( FL_NORMAL_TEXT, 650, 625, 90, 20, "Next CP: 1" );
    fl_set_object_color( obj, FL_WHEAT, FL_MCOL );

    obj = fl_add_box( FL_ROUNDED_BOX, 860, 320, 142, 199, "" );
    fl_set_object_color( obj, FL_PALEGREEN, FL_COL1 );

    fdui->rf_gain_txt = obj = fl_add_input( FL_NORMAL_INPUT, 925, 340, 60, 20, "RF gain" );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_callback( obj, input_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    fdui->digital_gain_txt = obj = fl_add_input( FL_NORMAL_INPUT, 925, 374, 60, 20, "digital gain" );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_callback( obj, input_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    fdui->rf_mode_txt = obj = fl_add_input( FL_NORMAL_INPUT, 925, 409, 60, 20, "RF mode" );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_callback( obj, input_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    obj = fl_add_box( FL_ROUNDED_BOX, 390, 610, 90, 90, "" );
    fl_set_object_color( obj, FL_DARKCYAN, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    fdui->la_btn = obj = fl_add_lightbutton( FL_PUSH_BUTTON, 405, 645, 60, 40, "LA" );
    fl_set_object_callback( obj, link_adpt_callback, 0 );
    fl_set_button( obj, 1 );

    obj = fl_add_text( FL_NORMAL_TEXT, 400, 620, 70, 20, "link adpt." );
    fl_set_object_color( obj, FL_DARKCYAN, FL_MCOL );

    fdui->label_input = obj = fl_add_input( FL_NORMAL_INPUT, 880, 569, 100, 20, "" );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );
    fl_set_object_callback( obj, label_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    fdui->label_button = obj = fl_add_checkbutton( FL_PUSH_BUTTON, 877, 539, 60, 30, "manual label" );
    fl_set_object_callback( obj, label_btn_callback, 0 );

    fdui->freq_txt = obj = fl_add_input( FL_NORMAL_INPUT, 925, 444, 60, 20, "frequency" );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_callback( obj, input_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    fdui->tcxo_txt = obj = fl_add_input( FL_NORMAL_INPUT, 925, 479, 60, 20, "TCXO" );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_callback( obj, input_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    fl_end_form( );

    fdui->main_frm->fdui = fdui;

    return fdui;
}