Exemple #1
0
DepthmapRenderer::DepthmapRenderer(int resx, int resy)
{
    //First of all: create opengl context:
    //res=glm::ivec2(resx,resy);
    res=Eigen::Vector2i(resx,resy);

    if(counter==0){
        //BEGIN OF COPYCAT CODE
        static int visual_attribs[] = {
                None
        };
        int context_attribs[] = {
                GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
                GLX_CONTEXT_MINOR_VERSION_ARB, 0,
                None
        };

        dpy = XOpenDisplay(0);
        int fbcount = 0;
        GLXFBConfig* fbc = NULL;

        GLXPbuffer pbuf;

        /* open display */
        if ( ! (dpy = XOpenDisplay(0)) ){
                fprintf(stderr, "Failed to open display\n");
                exit(1);
        }

        /* get framebuffer configs, any is usable (might want to add proper attribs) */
        if ( !(fbc = glXChooseFBConfig(dpy, DefaultScreen(dpy), visual_attribs, &fbcount) ) ){
                fprintf(stderr, "Failed to get FBConfig\n");
                exit(1);
        }

        /* get the required extensions */
        glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB");
        glXMakeContextCurrentARB = (glXMakeContextCurrentARBProc)glXGetProcAddressARB( (const GLubyte *) "glXMakeContextCurrent");
        if ( !(glXCreateContextAttribsARB && glXMakeContextCurrentARB) ){
                fprintf(stderr, "missing support for GLX_ARB_create_context\n");
                XFree(fbc);
                exit(1);
        }

        /* create a context using glXCreateContextAttribsARB */
        if ( !( ctx = glXCreateContextAttribsARB(dpy, fbc[0], 0, True, context_attribs)) ){
                fprintf(stderr, "Failed to create opengl context\n");
                XFree(fbc);
                exit(1);
        }

        /* create temporary pbuffer */
        int pbuffer_attribs[] = {
                GLX_PBUFFER_WIDTH, 800,
                GLX_PBUFFER_HEIGHT, 600,
                None
        };
        pbuf = glXCreatePbuffer(dpy, fbc[0], pbuffer_attribs);

        XFree(fbc);
        XSync(dpy, False);

        /* try to make it the current context */
        if ( !glXMakeContextCurrent(dpy, pbuf, pbuf, ctx) ){
            /* some drivers does not support context without default framebuffer, so fallback on
             * using the default window.
             */
            if ( !glXMakeContextCurrent(dpy, DefaultRootWindow(dpy), DefaultRootWindow(dpy), ctx) ){
                fprintf(stderr, "failed to make current\n");
                exit(1);
            }
        }


        /* try it out */
        // printf("vendor: %s\n", (const char*)glGetString(GL_VENDOR));
        //END OF COPYCATCODE
    }
    counter++;


    GLenum err=glewInit();

    if(err!=GLEW_OK){
        std::stringstream s; s << "glewInit failed, aborting. " << err;
        throw std::runtime_error(s.str());
    }

    glGetError();
    //create framebuffer:

    //Hardcoded shader:
    const char *vertex=
            "#version 450 \n\
            in vec4 pos;\n\
            out vec4 colorIn;\n\
            void main(){\n\
               gl_Position=vec4(pos.xyz,1);\n\
               colorIn=unpackUnorm4x8(floatBitsToUint(pos.w));\n\
            }";
Exemple #2
0
void PacketData::write32f(float value)
{
  write32(floatBitsToUint(value));
}