void Canvas2DLayerBridge::flush()
{
    if (!m_surface)
        return;
    flushRecordingOnly();
    m_surface->getCanvas()->flush();
}
Exemple #2
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void Canvas2DLayerBridge::flush()
{
    if (!getOrCreateSurface())
        return;
    TRACE_EVENT0("cc", "Canvas2DLayerBridge::flush");
    flushRecordingOnly();
    getOrCreateSurface()->getCanvas()->flush();
}
Exemple #3
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void Canvas2DLayerBridge::disableDeferral()
{
    // Disabling deferral is permanent: once triggered by disableDeferral()
    // we stay in immediate mode indefinitely. This is a performance heuristic
    // that significantly helps a number of use cases. The rationale is that if
    // immediate rendering was needed once, it is likely to be needed at least
    // once per frame, which eliminates the possibility for inter-frame
    // overdraw optimization. Furthermore, in cases where immediate mode is
    // required multiple times per frame, the repeated flushing of deferred
    // commands would cause significant overhead, so it is better to just stop
    // trying to defer altogether.
    if (!m_isDeferralEnabled)
        return;

    m_isDeferralEnabled = false;
    flushRecordingOnly();
    m_recorder.clear();
    // install the current matrix/clip stack onto the immediate canvas
    m_imageBuffer->resetCanvas(getOrCreateSurface()->getCanvas());
}