void BvhTetrahedronSystem::update() { masssystem::useAnchoredVelocity((float3 *)deviceV(), (float3 *)deviceVa(), (uint *)deviceAnchor(), numPoints()); formTetrahedronAabbs(); CudaLinearBvh::update(); }
void BvhTriangleSystem::update() { formTetrahedronAabbs(); CudaLinearBvh::update(); }