Exemple #1
0
/*
 *  math coprocessor emulation fault
 */
static void
mathemu(Ureg *ureg, void*)
{
	if(up->fpstate & FPillegal){
		/* someone did floating point in a note handler */
		postnote(up, 1, "sys: floating point in note handler", NDebug);
		return;
	}
	switch(up->fpstate){
	case FPinit:
		fpinit();
		up->fpstate = FPactive;
		break;
	case FPinactive:
		/*
		 * Before restoring the state, check for any pending
		 * exceptions, there's no way to restore the state without
		 * generating an unmasked exception.
		 * More attention should probably be paid here to the
		 * exception masks and error summary.
		 */
		if((up->fpsave.status & ~up->fpsave.control) & 0x07F){
			mathnote();
			break;
		}
		fprestore(&up->fpsave);
		up->fpstate = FPactive;
		break;
	case FPactive:
		panic("math emu pid %ld %s pc 0x%lux", 
			up->pid, up->text, ureg->pc);
		break;
	}
}
Exemple #2
0
static void
mathtrap(Ureg *, ulong)
{
	int s;

	if((up->fpstate & FPillegal) != 0){
		postnote(up, 1, "sys: floating point in note handler", NDebug);
		return;
	}
	switch(up->fpstate){
	case FPinit:
		s = splhi();
		fpinit();
		up->fpstate = FPactive;
		splx(s);
		break;
	case FPinactive:
		s = splhi();
		fprestore(&up->fpsave);
		up->fpstate = FPactive;
		splx(s);
		break;
	case FPactive:
		postnote(up, 1, "sys: floating point error", NDebug);
		break;
	}
}