Exemple #1
0
int server()
{
	printf("Give me the printer Number : 0 or 1");
	int no;
	scanf("%d",&no);

	char buffer[256] = { '\0' };

	    // Create a local endpoint.
	if(no==0)
	    sprintf(buffer, "tcp://58.198.176.121:5555");
	else
		sprintf(buffer, "tcp://58.198.176.121:5557");


	    Theron::EndPoint endPoint("server", buffer);

	    // Connect to the remote endpoint.

	    	sprintf(buffer, "tcp://58.198.176.121:5556");
	    	if (!endPoint.Connect(buffer))
	    	{
	    		printf("ERROR: Connection failed - check networking is enabled.\n");
	    		return 1;
	    	}



	    // The framework and receiver are tied to the endpoint.
	    if(no==0)
	    {
	    	//Theron::Receiver receiver(endPoint, "receiver");

	    	Theron::Framework framework(endPoint);

	    	Printer printer(no,framework, "printer");
	    	Printer1 printer1(no,framework, "printer1");
	    	//receiver.Wait();
	    	while(1);

	    }
	    else
	    {
	    	Theron::Receiver receiver(endPoint, "receiver1");
	    	Theron::Framework framework(endPoint);

	    	Printer printer1(no,framework,"printer");
	    	receiver.Wait();

	    }


}
Exemple #2
0
void QueryWizard::addPages(QueryResult* data)
{
	ASSERT(data != NULL);
	StoreChooseWizardPage* storeChoosePage = new StoreChooseWizardPage(this);
	storeChoosePage->initWithFramework(framework());
	addPage(storeChoosePage);

	Settings* settings = framework()->settings();
	QVariant mode = settings->get(APP_SETTINGS, APP_QUERY_MODE, APP_QUERY_MODE_BUILDER);
	if(mode.toString() != APP_QUERY_MODE_PLAIN_QUERY)
		addPage(new AdvancedQueryPage(this));
	else
		addPage(new AdvancedQueryPage(this));
	QueryFinishWizardPage* finishPage = new QueryFinishWizardPage(this);
	finishPage->initWithFramework(framework());
	finishPage->setResultData(data);
	addPage(finishPage);
}
Exemple #3
0
int client()
{
	  char buffer[256] = { '\0' };

	    // Create a local endpoint.
	    sprintf(buffer, "tcp://58.198.176.121:5556");
	    Theron::EndPoint endPoint("client", buffer);

	    // Connect to the remote endpoint.
	    sprintf(buffer, "tcp://58.198.176.121:5555");
	    if (!endPoint.Connect(buffer))
	    {
	        printf("ERROR: Connection failed - check networking is enabled.\n");
	        return 1;
	    }
	    else
	    {
	    	printf("Connected to %s\n",buffer);
	    }
	    sprintf(buffer, "tcp://58.198.176.121:5557");
	    if (!endPoint.Connect(buffer))
	    {
	        printf("ERROR: Connection failed - check networking is enabled.\n");
	        return 1;
	    }
	    else
	    {
	    	printf("Connected to %s\n",buffer);
	    }

	    // The framework is tied to the endpoint.
	    Theron::Framework framework(endPoint);

	    // Send messages to the server in a loop until the user enters 'exit'.
	    // Note that if the server hasn't started listening yet it may miss the first messages!
	    printf("Enter lines of text (max 256 chars per line). Type 'exit' to end.\n");

	    while (strcmp(buffer, "exit") != 0)
	    {
	        // Send the text in a messages to the remote 'printer' actor using its unique name.
	        gets(buffer);
	        framework.Send(
	            TextMessage(buffer),
	            Theron::Address(),
	            Theron::Address("printer"));

	        framework.Send(
	  	            double(28.234),
	  	            Theron::Address(),
	  	            Theron::Address("printer1"));
	    }
}
void QueryFinishWizardPage::initializePage()
{
	m_result->clear();
	ui.progressBar->setValue(0);
	Framework* fw = framework();
	setCurrentAction(tr("Collecting information..."));
	quint32 storeId = field("store").value<quint32>();
	const QString queryStr = field("query").toString();
	setCurrentAction(tr("Looking for store..."));
	const DataStore* dataStore = fw->dataStoreById(storeId);
	if(dataStore == NULL) return;
	setCurrentAction(tr("Store found..."));
	setCurrentAction(tr("Parsing query..."));
	CGSQL_NS::RootNode *root = CGSQL_NS::QueryParser::parse(queryStr.toStdString());
	if (root == NULL)
	{
		setCurrentAction("Error while parting query.");
		return;
	}
	pgn::GameCollection loadedGames;
	setCurrentAction(tr("Retrieving games from %1...").arg(dataStore->name().toLower()));
	bool loadResult = dataStore->load(root, loadedGames);
	if(!loadResult)
	{
		setCurrentAction(tr("Can not load games from %1...").arg(dataStore->name().toLower()));
		return;
	}
	setCurrentAction(tr("Loaded %1 games. Looking for concepts in its...").arg(loadedGames.size()));
	QProgressDialog* progressDialog = new QProgressDialog("Searching for concepts", "Cancel", 0, loadedGames.size());
	progressDialog->setWindowModality(Qt::WindowModal);
	progressDialog->setValue(0);
	int progress = 0;
	for(pgn::GameCollection::iterator it = loadedGames.begin();
		it != loadedGames.end();
		++it)
	{
		progressDialog->show();
		m_result->data().addGame(&(*it));
		if(root->body()->accept(&(m_result->data())))
			m_result->games().insert(*it);
		progressDialog->setValue(progress);
		++progress;
	}
	progressDialog->setValue(100);
	progressDialog->setAutoClose(true);
	progressDialog->reset();
	progressDialog->show();
	progressDialog->deleteLater();
	ui.progressBar->setValue(100);
}
Exemple #5
0
int main(int argc, char **argv) {
	if (argc < 2) {
		cout << "Usage: ./OpenChat configFileName" << endl;
		return 0;
	}
	string fileName = argv[1];
	openchat::ChatFramework framework(fileName, cin);

	// add cout view
	boost::shared_ptr<openchat::StreamPrinter> coutView(new openchat::StreamPrinter(std::cout));
	framework.addViewObserver(coutView);

	// launch the service
	framework.run();

	return 0;
}
int main(int, char**)
{
  framework();
  shared();

#if defined(WIN32)
  HANDLE lib = LoadLibraryA("module1.dll");
  if (!lib) {
    printf("Failed to open module1\n");
  }
#else
  void* lib = dlopen("module1.so", RTLD_LAZY);
  if (!lib) {
    printf("Failed to open module1\n%s\n", dlerror());
  }
#endif

  return lib == 0 ? 1 : 0;
}
Exemple #7
0
void options(void) {

  int option;

  stop:
  printf("\nWhat would you like to do? (*INPUT INTEGER ONLY*)\n  1 = SIGN IN  2 = CREATE AN ACCOUNT  3 = EXIT\n\n -> ");
  scanf("%d", &option);
  system("clear");

  if (option == 3) {

    exit(EXIT_SUCCESS);  //sys.exit() equivalent

  } else if (option == 1 || option == 2) {

    framework(option);  //calling framework for atm

  } 

  goto stop;

}
int main(int argc, char** argv) {
  Framework framework(argc, argv);
  MainWindow mainWindow("JanETH ROS Viewer");
  mainWindow.addView<GLView>("OpenGL");
  mainWindow.addView<GraphicsView>("GraphicsView");
  mainWindow.addView<PlotView>("GnuPlot");
  ros::init(argc, argv, "janeth_ros_viewer");
  ros::NodeHandle nh("~");
  mainWindow.addControl<SceneControl>("Scene");
  std::vector<std::string> cameraSerials = {"GX002408", "GX002538", "GX002537",
    "GX002541", "GX002409", "GX002540", "GX002536", "GX002539"};
  mainWindow.addControl<RosControl>("ROS", nh, cameraSerials);
  mainWindow.addControl<PoslvControl>("Applanix POS LV");
  mainWindow.addControl<VelodyneControl>("Velodyne HDL",
    Eigen::Translation3d(1.059, 0, 0.967) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitX()));
  // front global camera
  mainWindow.addControl<CameraControl>("MV GX002408 - Front global", "GX002408",
    Eigen::Translation3d(1.635, 0, 0.967) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // front rolling camera
  mainWindow.addControl<CameraControl>("MV GX002538 - Front rolling",
    "GX002538",
    Eigen::Translation3d(1.635, 0, 0.967) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // right global camera
  mainWindow.addControl<CameraControl>("MV GX002537 - Right global", "GX002537",
    Eigen::Translation3d(0.462, -0.59, 0.967) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(M_PI, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // right rolling camera
  mainWindow.addControl<CameraControl>("MV GX002541 - Right rolling",
    "GX002541",
    Eigen::Translation3d(0.462, -0.59, 0.967) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(M_PI, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // back global camera
  mainWindow.addControl<CameraControl>("MV GX002409 - Back global", "GX002409",
    Eigen::Translation3d(0.332, 0, 0.967) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(M_PI, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // back rolling camera
  mainWindow.addControl<CameraControl>("MV GX002540 - Back rolling", "GX002540",
    Eigen::Translation3d(0.332, 0, 0.967) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(M_PI, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // left global camera
  mainWindow.addControl<CameraControl>("MV GX002536 - Left global", "GX002536",
    Eigen::Translation3d(0.462, 0.59, 0.967) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // left rolling camera
  mainWindow.addControl<CameraControl>("MV GX002539 - Left rolling", "GX002539",
    Eigen::Translation3d(0.462, 0.59, 0.967) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitX()));
  mainWindow.show();
  return framework.exec();
}
// Entry point for the Application
//
int WINAPI WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cp, int show) {

    Framework framework(hinst, show);

    return framework.run();
}
int main(int argc, char** argv) {
  Framework framework(argc, argv);
  MainWindow mainWindow("JanETH BAG Viewer");
  mainWindow.addView<GLView>("OpenGL");
  mainWindow.addView<GraphicsView>("GraphicsView");
  mainWindow.addView<PlotView>("GnuPlot");
  mainWindow.addControl<SceneControl>("Scene");
  mainWindow.addControl<BagControl>("Log");
  mainWindow.addControl<PoslvControl>("Applanix POS LV");
  mainWindow.addControl<VelodyneControl>("Velodyne HDL",
    Eigen::Translation3d(1.059, 0, 0.967) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitX()));
  // front global camera
  mainWindow.addControl<CameraControl>("MV GX002408 - Front global", "GX002408",
    Eigen::Translation3d(1.635, 0, 0.967) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // front rolling camera
  mainWindow.addControl<CameraControl>("MV GX002538 - Front rolling",
    "GX002538",
    Eigen::Translation3d(1.635, 0, 0.967) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // right global camera
  mainWindow.addControl<CameraControl>("MV GX002537 - Right global", "GX002537",
    Eigen::Translation3d(0.462, -0.59, 0.967) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(M_PI, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // right rolling camera
  mainWindow.addControl<CameraControl>("MV GX002541 - Right rolling",
    "GX002541",
    Eigen::Translation3d(0.462, -0.59, 0.967) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(M_PI, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // back global camera
  mainWindow.addControl<CameraControl>("MV GX002409 - Back global", "GX002409",
    Eigen::Translation3d(0.332, 0, 0.967) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(M_PI, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // back rolling camera
  mainWindow.addControl<CameraControl>("MV GX002540 - Back rolling", "GX002540",
    Eigen::Translation3d(0.332, 0, 0.967) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(M_PI, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // left global camera
  mainWindow.addControl<CameraControl>("MV GX002536 - Left global", "GX002536",
    Eigen::Translation3d(0.462, 0.59, 0.967) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitX()));
  // left rolling camera
  mainWindow.addControl<CameraControl>("MV GX002539 - Left rolling", "GX002539",
    Eigen::Translation3d(0.462, 0.59, 0.967) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitZ()) *
    Eigen::AngleAxisd(0, Eigen::Vector3d::UnitY()) *
    Eigen::AngleAxisd(-M_PI / 2.0, Eigen::Vector3d::UnitX()));
  mainWindow.show();
  return framework.exec();
}
Exemple #11
0
int main(int, char**)
{
  framework();
  return 0;
}
Exemple #12
0
//==================================================================
bool RibRendToy::RenderFile( bool renderLastUsed, int forcedWd/*=-1*/, int forcedHe/*=-1 */ )
{
	const char *pFileName;

	if ( renderLastUsed )
	{
		if ( mLastFileName.length() )
		{
			pFileName = mLastFileName.c_str();
			if ( forcedWd == mLastUsedWd &&
				forcedHe == mLastUsedHe )
			{
				return false;
			}

			if ( forcedWd == -1 )
			{
				forcedWd = mLastUsedWd;
				forcedHe = mLastUsedHe;
			}
		}
		else
			return false;
	}
	else
	{
		// remember the last used file name
		mLastFileName = mFileToRender;
		pFileName = mFileToRender;
	}

	if NOT( pFileName[0] )
		return false;

	DStr	baseDir = DUT::GetDirNameFromFPathName( pFileName );

	char	defaultShadersDir[4096];
	sprintf( defaultShadersDir, "%s/Shaders", mExeResPath );
	printf( "Base Dir: %s\n", baseDir.c_str() );
	printf( "Default Shaders Dir: %s\n", defaultShadersDir );

	RI::Framework::Params	fwParams;
	fwParams.mFallBackFBuffDisplay		= true;
	fwParams.mpHiderParams				= &mHiderParams;
	RI::Framework	framework( fwParams );

	DIO::FileManagerDisk	fileManager;

	RRL::Render::Params	params;
	
	params.mTrans.mState.mpFramework			= &framework;
	params.mTrans.mState.mpFileManager			= &fileManager;
	params.mTrans.mState.mBaseDir				= baseDir;
	params.mTrans.mState.mDefaultShadersDir		= defaultShadersDir;

	if ( mHiderParams.mDbgColorCodedGrids )
		params.mTrans.mState.mForcedSurfaceShader = "constant";

	params.mTrans.mForcedWd		= forcedWd;
	params.mTrans.mForcedHe		= forcedHe;

	params.mpFileName			= pFileName;

	params.mpOnFrameEndCB		= renderFile_HandleDisplays_s;
	params.mpOnFrameEndCBData	= this;

	try
	{
		RRL::Render	render( params );
	}
	catch ( std::bad_alloc )
	{
		printf( "Out of Memory !!!\n" );
		return false;
	}
	catch ( RI::Exception &e )
	{
		printf( "%s\nAborting.\n", e.GetMessage_().c_str() );
		return false;
	}
	catch ( ... )
	{
		printf( "Unknown exception. Aborting.\n" );
		return false;
	}

	return true;
}