float Lapidem_Math::RandomFloat( float flLow, float flHigh ) { if( idum == 0 ) SeedRandomNumberGenerator( 0 ); float fl = fran1( ); return ( fl * ( flHigh - flLow ) ) + flLow; }
float Com_RandomFloat( float flLow, float flHigh ) { float fl; if( idum == 0 ) Com_SetRandomSeed(0); fl = fran1(); // float in [0, 1) return (fl * (flHigh - flLow)) + flLow; // float in [low, high) }
float Com_RandomFloat( float flLow, float flHigh ) { float fl; if( idum == 0 ) SeedRandomNumberGenerator(0); fl = fran1(); // float in [0, 1) return (fl * (flHigh - flLow)) + flLow; // float in [low, high) }
HLDS_DLLEXPORT float RandomFloat(float arg_0_low, float arg_4_high) { return((fran1() * (arg_4_high - arg_0_low)) + arg_0_low); }