Exemple #1
0
/** Add a lock to an object (primitive).
 * Set the lock type on thing to boolexp.
 * This is a primitive routine, to be called by other routines.
 * It will go somewhat wonky if given a NULL boolexp.
 * It will allocate memory if called with a string that is not already
 * in the lock table.
 * \param player the enactor, for permission checking.
 * \param thing object on which to set the lock.
 * \param type type of lock to set.
 * \param key lock boolexp pointer (should not be NULL!).
 * \param flags lock flags.
 * \retval 0 failure.
 * \retval 1 success.
 */
int
add_lock(dbref player, dbref thing, lock_type type, boolexp key, int flags)
{
  lock_list *ll, **t;
  lock_type real_type = type;

  if (!GoodObject(thing)) {
    return 0;
  }

  ll = getlockstruct_noparent(thing, type);

  if (ll) {
    if (!can_write_lock(player, thing, ll)) {
      free_boolexp(key);
      return 0;
    }
    /* We're replacing an existing lock. */
    free_boolexp(ll->key);
    ll->key = key;
    ll->creator = player;
    if (flags != -1)
      ll->flags = flags;
  } else {
    ll = next_free_lock();
    if (!ll) {
      /* Oh, this sucks */
      do_log(LT_ERR, 0, 0, "Unable to malloc memory for lock_list!");
    } else {
      real_type = st_insert(type, &lock_names);
      ll->type = real_type;
      ll->key = key;
      ll->creator = player;
      if (flags == -1) {
        const lock_list *l2 = get_lockproto(real_type);
        if (l2)
          ll->flags = l2->flags;
        else
          ll->flags = 0;
      } else {
        ll->flags = flags;
      }
      if (!can_write_lock(player, thing, ll)) {
        st_delete(real_type, &lock_names);
        free_boolexp(key);
        return 0;
      }
      t = &Locks(thing);
      while (*t && strcasecmp(L_TYPE(*t), L_TYPE(ll)) < 0)
        t = &L_NEXT(*t);
      L_NEXT(ll) = *t;
      *t = ll;
    }
  }
  return 1;
}
Exemple #2
0
/** Set/lock a lock (user interface).
 * \verbatim
 * This implements @lock.
 * \endverbatim
 * \param player the enactor.
 * \param name name of object to lock.
 * \param keyname key to lock the lock to, as a string.
 * \param type type of lock to lock.
 */
void
do_lock(dbref player, const char *name, const char *keyname, lock_type type)
{
  lock_type real_type;
  dbref thing;
  boolexp key;

  /* check for '@lock <object>/<atr>'  */
  if (strchr(name, '/')) {
    do_atrlock(player, name, "on");
    return;
  }
  if (!keyname || !*keyname) {
    do_unlock(player, name, type);
    return;
  }
  switch (thing = match_result(player, name, NOTYPE, MAT_EVERYTHING)) {
  case NOTHING:
    notify(player, T("I don't see what you want to lock!"));
    return;
  case AMBIGUOUS:
    notify(player, T("I don't know which one you want to lock!"));
    return;
  default:
    if (!controls(player, thing)) {
      notify(player, T("You can't lock that!"));
      return;
    }
    if (IsGarbage(thing)) {
      notify(player, T("Why would you want to lock garbage?"));
      return;
    }
    break;
  }

  key = parse_boolexp(player, keyname, type);

  /* do the lock */
  if (key == TRUE_BOOLEXP) {
    notify(player, T("I don't understand that key."));
  } else {
    if ((real_type = check_lock_type(player, thing, type)) != NULL) {
      /* everything ok, do it */
      if (add_lock(player, thing, real_type, key, LF_DEFAULT)) {
        if (!AreQuiet(player, thing))
          notify_format(player, T("%s(%s) - %s locked."),
                        AName(thing, AN_SYS, NULL), unparse_dbref(thing),
                        real_type);
        if (!IsPlayer(thing))
          ModTime(thing) = mudtime;
      } else {
        notify(player, T("Permission denied."));
        /*  Done by a failed add_lock()  // free_boolexp(key); */
      }
    } else
      free_boolexp(key);
  }
}
Exemple #3
0
/* Very primitive. */
static void
free_one_lock_list(lock_list *ll)
{
  if (ll == NULL)
    return;
  free_boolexp(ll->key);
  st_delete(ll->type, &lock_names);
  free_lock(ll);
}
HS_DBREF CHSInterface::GetLock(int objnum, HS_LOCKTYPE lock)
{
#ifdef PENNMUSH                 // No change in code between versions
    boolexp boolExp = getlock(objnum, Use_Lock);

    if (boolExp == TRUE_BOOLEXP)
    {
        return NOTHING;
    }
    else
    {
        return strtodbref(unparse_boolexp(objnum, boolExp, UB_DBREF));
    }
#endif

#if defined(TM3) || defined(MUX)
    char *value;
    BOOLEXP *key;
    int aowner, aflags;
    dbref lockobj;

#ifdef TM3
    int alen;
    value = atr_get((dbref) objnum, A_LUSE, &aowner, &aflags, &alen);
#else
    value = atr_get((dbref) objnum, A_LUSE, &aowner, &aflags);
#endif
    key = parse_boolexp((dbref) objnum, value, 1);
    free_lbuf(value);
    if (key == TRUE_BOOLEXP)
    {
        free_boolexp(key);
        return NOTHING;
    }
    else
    {
        lockobj = key->thing;
        free_boolexp(key);
        return lockobj;
    }
#endif
}
Exemple #5
0
void
free_propnode(PropPtr p)
{
	if (!(PropFlags(p) & PROP_ISUNLOADED)) {
		if (PropType(p) == PROP_STRTYP)
			free((void *) PropDataStr(p));
		if (PropType(p) == PROP_LOKTYP)
			free_boolexp(PropDataLok(p));
	}
	free(p);
}
Exemple #6
0
void
RCLEAR(struct inst *oper, char *file, int line)
{
	int varcnt, j;

	assert(oper != NULL);
	assert(file != NULL);
	assert(line > 0);

	switch (oper->type) {
	case PROG_CLEARED: {
		log_status("WARNING: attempt to re-CLEAR() instruction from %s:%d  previously CLEAR()ed at %s:%d",
				   file, line, (char*)oper->data.addr, oper->line);
		assert(0); /* If debugging, we want to figure out just what
					  is going on, and dump core at this point.  This
					  will at least give us some idea of what's going on. */	
		return;
		}
	case PROG_ADD:
		PROGRAM_DEC_INSTANCES(oper->data.addr->progref);
		oper->data.addr->links--;
		break;
	case PROG_STRING:
		if (oper->data.string && --oper->data.string->links == 0)
			free((void *) oper->data.string);
		break;
	case PROG_FUNCTION:
		if (oper->data.mufproc) {
			free((void*) oper->data.mufproc->procname);
			varcnt = oper->data.mufproc->vars;
			if (oper->data.mufproc->varnames) {
				for (j = 0; j < varcnt; j++) {
					free((void*)oper->data.mufproc->varnames[j]);
				}
				free((void*) oper->data.mufproc->varnames);
			}
			free((void*) oper->data.mufproc);
		}
		break;
	case PROG_ARRAY:
		array_free(oper->data.array);
		break;
	case PROG_LOCK:
		if (oper->data.lock != TRUE_BOOLEXP)
			free_boolexp(oper->data.lock);
		break;
	}
	oper->line = line;
	oper->data.addr = (struct prog_addr *) file;
	oper->type = PROG_CLEARED;
}
Exemple #7
0
void
clear_propnode(PropPtr p)
{
	if (!(PropFlags(p) & PROP_ISUNLOADED)) {
 	        if (PropType(p) == PROP_STRTYP) {
			free((void *) PropDataStr(p));
			PropDataStr(p) = NULL;
	        }
		if (PropType(p) == PROP_LOKTYP)
			free_boolexp(PropDataLok(p));
	}
	SetPDataVal(p, 0);
	SetPFlags(p, (PropFlags(p) & ~PROP_ISUNLOADED));
	SetPType(p, PROP_DIRTYP);
}
Exemple #8
0
void
prim_parselock(PRIM_PROTOTYPE)
{
    struct boolexp *lok;

    CHECKOP(1);
    oper1 = POP();		/* string: lock string */
    CHECKOFLOW(1);
    if (oper1->type != PROG_STRING)
	abort_interp("Invalid argument.");
    if (oper1->data.string != (struct shared_string *) NULL) {
	lok = parse_boolexp(fr->descr, ProgUID, oper1->data.string->data, 0);
    } else {
	lok = TRUE_BOOLEXP;
    }
    CLEAR(oper1);
    PushLock(lok);
    free_boolexp(lok);
}
// Can be used to set a type of lock on an object
void CHSInterface::SetLock(int objnum, int lockto, HS_LOCKTYPE lock)
{
#ifdef PENNMUSH                 // No change in code between versions
    char tmp[32];
    sprintf_s(tmp, "#%d", lockto);

    switch (lock)
    {
    case LOCK_USE:
        add_lock(GOD, objnum, Use_Lock, parse_boolexp(lockto, tmp, Use_Lock),
                 -1);
        break;
    case LOCK_ZONE:
        add_lock(GOD, objnum, Zone_Lock,
                 parse_boolexp(lockto, tmp, Zone_Lock), -1);
        break;
    case LOCK_NORMAL:
    default:
        break;
    }
#endif

#if defined(TM3) || defined(MUX)
    char tmp[SBUF_SIZE];
    BOOLEXP *key;

    snprintf(tmp, SBUF_SIZE - 1, "#%d", lockto);
    key = parse_boolexp(objnum, tmp, 1);

    switch (lock)
    {
    case LOCK_USE:
        atr_add_raw(objnum, A_LUSE, unparse_boolexp_quiet(objnum, key));
        break;
    case LOCK_ZONE:
        atr_add_raw(objnum, A_LCONTROL, unparse_boolexp_quiet(objnum, key));
    case LOCK_NORMAL:
        break;
    }
    free_boolexp(key);
#endif
}
Exemple #10
0
/**
 * This is the opposite of alloc_propnode, and is used to free the
 * PropPtr datastructure.  It will free whatever data is associated
 * with the prop as well as the PropPtr as well.
 *
 * @param node the prop to free
 */
void
free_propnode(PropPtr p)
{
    if (!(PropFlags(p) & PROP_ISUNLOADED)) {
        if (PropType(p) == PROP_STRTYP)
            free(PropDataStr(p));

        if (PropType(p) == PROP_LOKTYP)
            free_boolexp(PropDataLok(p));
    }

    /* @TODO: The PropPtr object has a 'key' field which is
     *        set up like char key[1];  In alloc_propnode, we use
     *        strncpy to copy the name of the prop to the key field.
     *
     *        I should think we would need to free the key or we would
     *        have a leak.  However, I should have also thought the key
     *        should be a char* ... I don't actually understand how this
     *        works.  It seems like it should be segfaulting and/or
     *        leaking memory.  I want to review this in greater depth
     *        later.
     */
    free(p);
}
Exemple #11
0
dbref db_read(FILE * f, int *db_format, int *db_version, int *db_flags)
{
	dbref i, anum;
	char ch;
	const char *tstr;
	int header_gotten, size_gotten, nextattr_gotten;
	int read_attribs, read_name, read_zone, read_link, read_key, read_parent;
	int read_extflags, read_3flags, read_money, read_timestamps,
		read_new_strings;
	int read_powers, read_powers_player, read_powers_any;
	int deduce_version, deduce_name, deduce_zone, deduce_timestamps;
	int aflags, f1, f2, f3;
	BOOLEXP *tempbool;

	header_gotten = 0;
	size_gotten = 0;
	nextattr_gotten = 0;
	g_format = F_UNKNOWN;
	g_version = 0;
	g_flags = 0;
	read_attribs = 1;
	read_name = 1;
	read_zone = 0;
	read_link = 0;
	read_key = 1;
	read_parent = 0;
	read_money = 1;
	read_extflags = 0;
	read_3flags = 0;
	read_timestamps = 0;
	read_new_strings = 0;
	read_powers = 0;
	read_powers_player = 0;
	read_powers_any = 0;
	deduce_version = 1;
	deduce_zone = 1;
	deduce_name = 1;
	deduce_timestamps = 1;
	db_free();
	for(i = 0;; i++) {

		switch (ch = getc(f)) {
		case '-':				/* Misc tag */
			switch (ch = getc(f)) {
			case 'R':			/* Record number of players */
				mudstate.record_players = getref(f);
				break;
			default:
				(void) getstring_noalloc(f, 0);
			}
			break;
		case '+':				/*
								 * MUX and MUSH header 
								 */
			switch (ch = getc(f)) {	/*
									 * 2nd char selects 
									 * type 
									 */
			case 'X':			/*
								 * MUX VERSION 
								 */
				if(header_gotten) {
					fprintf(stderr,
							"\nDuplicate MUX version header entry at object %d, ignored.\n",
							i);
					tstr = getstring_noalloc(f, 0);
					break;
				}
				header_gotten = 1;
				deduce_version = 0;
				g_format = F_MUX;
				g_version = getref(f);

				/*
				 * Otherwise extract feature flags 
				 */

				if(g_version & V_GDBM) {
					read_attribs = 0;
					read_name = !(g_version & V_ATRNAME);
				}
				read_zone = (g_version & V_ZONE);
				read_link = (g_version & V_LINK);
				read_key = !(g_version & V_ATRKEY);
				read_parent = (g_version & V_PARENT);
				read_money = !(g_version & V_ATRMONEY);
				read_extflags = (g_version & V_XFLAGS);
				read_3flags = (g_version & V_3FLAGS);
				read_powers = (g_version & V_POWERS);
				read_new_strings = (g_version & V_QUOTED);
				g_flags = g_version & ~V_MASK;

				g_version &= V_MASK;
				deduce_name = 0;
				deduce_version = 0;
				deduce_zone = 0;
				break;
			case 'S':			/*
								 * SIZE 
								 */
				if(size_gotten) {
					fprintf(stderr,
							"\nDuplicate size entry at object %d, ignored.\n",
							i);
					tstr = getstring_noalloc(f, 0);
				} else {
					mudstate.min_size = getref(f);
				}
				size_gotten = 1;
				break;
			case 'A':			/*
								 * USER-NAMED ATTRIBUTE 
								 */
				anum = getref(f);
				tstr = getstring_noalloc(f, read_new_strings);
				if(isdigit(*tstr)) {
					aflags = 0;
					while (isdigit(*tstr))
						aflags = (aflags * 10) + (*tstr++ - '0');
					tstr++;		/*
								 * skip ':' 
								 */
				} else {
					aflags = mudconf.vattr_flags;
				}
				vattr_define((char *) tstr, anum, aflags);
				break;
			case 'F':			/*
								 * OPEN USER ATTRIBUTE SLOT 
								 */
				anum = getref(f);
				break;
			case 'N':			/*
								 * NEXT ATTR TO ALLOC WHEN NO
								 * FREELIST 
								 */
				if(nextattr_gotten) {
					fprintf(stderr,
							"\nDuplicate next free vattr entry at object %d, ignored.\n",
							i);
					tstr = getstring_noalloc(f, 0);
				} else {
					mudstate.attr_next = getref(f);
					nextattr_gotten = 1;
				}
				break;
			default:
				fprintf(stderr,
						"\nUnexpected character '%c' in MUX header near object #%d, ignored.\n",
						ch, i);
				tstr = getstring_noalloc(f, 0);
			}
			break;
		case '!':				/*
								 * MUX entry/MUSH entry/MUSE non-zoned entry 
								 */
			if(deduce_version) {
				g_format = F_MUX;
				g_version = 1;
				deduce_name = 0;
				deduce_zone = 0;
				deduce_version = 0;
			} else if(deduce_zone) {
				deduce_zone = 0;
				read_zone = 0;
			}
			i = getref(f);
			db_grow(i + 1);

			if(read_name) {
				tstr = getstring_noalloc(f, read_new_strings);
				if(deduce_name) {
					if(isdigit(*tstr)) {
						read_name = 0;
						s_Location(i, atoi(tstr));
					} else {
						s_Name(i, (char *) tstr);
						s_Location(i, getref(f));
					}
					deduce_name = 0;
				} else {
					s_Name(i, (char *) tstr);
					s_Location(i, getref(f));
				}
			} else {
				s_Location(i, getref(f));
			}

			/*
			 * ZONE on MUSE databases and some others 
			 */

			if(read_zone)
				s_Zone(i, getref(f));

			/*
			 * else
			 * * s_Zone(i, NOTHING); 
			 */

			/*
			 * CONTENTS and EXITS 
			 */

			s_Contents(i, getref(f));
			s_Exits(i, getref(f));

			/*
			 * LINK 
			 */

			if(read_link)
				s_Link(i, getref(f));
			else
				s_Link(i, NOTHING);

			/*
			 * NEXT 
			 */

			s_Next(i, getref(f));

			/*
			 * LOCK
			 */

			if(read_key) {
				tempbool = getboolexp(f);
				atr_add_raw(i, A_LOCK, unparse_boolexp_quiet(1, tempbool));
				free_boolexp(tempbool);
			}
			/*
			 * OWNER 
			 */

			s_Owner(i, getref(f));

			/*
			 * PARENT: PennMUSH uses this field for ZONE
			 * (which we  use as PARENT if we
			 * didn't already read in a  
			 * non-NOTHING parent. 
			 */

			if(read_parent) {
				s_Parent(i, getref(f));
			} else {
				s_Parent(i, NOTHING);
			}

			/*
			 * PENNIES 
			 */

			if(read_money)		/*
								 *  if not fix in
								 * unscraw_foreign  
								 */
				s_Pennies(i, getref(f));

			/*
			 * FLAGS 
			 */

			f1 = getref(f);
			if(read_extflags)
				f2 = getref(f);
			else
				f2 = 0;

			if(read_3flags)
				f3 = getref(f);
			else
				f3 = 0;

			s_Flags(i, f1);
			s_Flags2(i, f2);
			s_Flags3(i, f3);

			if(read_powers) {
				f1 = getref(f);
				f2 = getref(f);
				s_Powers(i, f1);
				s_Powers2(i, f2);
			}

			/*
			 * ATTRIBUTES 
			 */

			if(read_attribs) {
				if(!get_list(f, i, read_new_strings)) {
					fprintf(stderr,
							"\nError reading attrs for object #%d\n", i);
					return -1;
				}
			}
			/*
			 * check to see if it's a player 
			 */

			if(Typeof(i) == TYPE_PLAYER) {
				c_Connected(i);
			}
			break;
		case '*':				/*
								 * EOF marker 
								 */
			tstr = getstring_noalloc(f, 0);
			if(strcmp(tstr, "**END OF DUMP***")) {
				fprintf(stderr, "\nBad EOF marker at object #%d\n", i);
				return -1;
			} else {
				/*
				 * Fix up bizarro foreign DBs 
				 */

				*db_version = g_version;
				*db_format = g_format;
				*db_flags = g_flags;
				load_player_names();
				return mudstate.db_top;
			}
		default:
			fprintf(stderr, "\nIllegal character '%c' near object #%d\n",
					ch, i);
			return -1;
		}

	}

}
Exemple #12
0
/** Set/lock a lock (user interface).
 * \verbatim
 * This implements @lock.
 * \endverbatim
 * \param player the enactor.
 * \param name name of object to lock.
 * \param keyname key to lock the lock to, as a string.
 * \param type type of lock to lock.
 */
void
do_lock(dbref player, const char *name, const char *keyname, lock_type type)
{
  lock_type real_type;
  dbref thing;
  boolexp key;
  char *sp;

  /* check for '@lock <object>/<atr>'  */
  sp = strchr(name, '/');
  if (sp) {
    do_atrlock(player, name, keyname, 0);
    return;
  }
  if (!keyname || !*keyname) {
    do_unlock(player, name, type);
    return;
  }
  switch (thing = match_result(player, name, NOTYPE, MAT_EVERYTHING)) {
  case NOTHING:
    notify(player, T("I don't see what you want to lock!"));
    return;
  case AMBIGUOUS:
    notify(player, T("I don't know which one you want to lock!"));
    return;
  default:
    if (!controls(player, thing)) {
      notify(player, T("You can't lock that!"));
      return;
    }
    if (IsGarbage(thing)) {
      notify(player, T("Why would you want to lock garbage?"));
      return;
    }
    break;
  }

  key = parse_boolexp(player, keyname, type);

  /* do the lock */
  if (key == TRUE_BOOLEXP) {
    notify(player, T("I don't understand that key."));
  } else {
    if ((real_type = check_lock_type(player, thing, type)) != NULL) {
      /* everything ok, do it */
      if (add_lock(player, thing, real_type, key, -1)) {
        if (!AreQuiet(player, thing))
          notify_format(player, T("%s(%s) - %s locked."), Name(thing),
                        unparse_dbref(thing), real_type);
        if (!IsPlayer(thing)) {
          char lmbuf[1024];
          ModTime(thing) = mudtime;
          snprintf(lmbuf, 1023, "%s lock[#%d]", real_type, player);
          lmbuf[strlen(lmbuf)+1] = '\0';
          set_lmod(thing, lmbuf);
        }
      } else {
        notify(player, T("Permission denied."));
        free_boolexp(key);
      }
    } else
      free_boolexp(key);
  }
}