Exemple #1
0
lfExtModifier::~lfExtModifier ()
{
    free_callback_list (SubpixelCallbacks);
    free_callback_list (ColorCallbacks);
    free_callback_list (CoordCallbacks);
}
Exemple #2
0
int run_game(int game)
{
	running_machine *machine;
	int error = MAMERR_NONE;
	mame_private *mame;
	callback_item *cb;

	/* create the machine structure and driver */
	machine = create_machine(game);
	mame = machine->mame_data;

	/* looooong term: remove this */
	Machine = machine;

	/* start in the "pre-init phase" */
	mame->current_phase = MAME_PHASE_PREINIT;

	/* perform validity checks before anything else */
	if (mame_validitychecks(game) != 0)
		return MAMERR_FAILED_VALIDITY;

	/* loop across multiple hard resets */
	mame->exit_pending = FALSE;
	while (error == 0 && !mame->exit_pending)
	{
		init_resource_tracking();
		add_free_resources_callback(timer_free);
		add_free_resources_callback(state_save_free);

		/* use setjmp/longjmp for deep error recovery */
		mame->fatal_error_jmpbuf_valid = TRUE;
		error = setjmp(mame->fatal_error_jmpbuf);
		if (error == 0)
		{
			int settingsloaded;

			/* move to the init phase */
			mame->current_phase = MAME_PHASE_INIT;

			/* start tracking resources for real */
			begin_resource_tracking();

			/* if we have a logfile, set up the callback */
			mame->logerror_callback_list = NULL;
			if (options.logfile)
				add_logerror_callback(machine, logfile_callback);

			/* then finish setting up our local machine */
			init_machine(machine);

			/* load the configuration settings and NVRAM */
			settingsloaded = config_load_settings();
			nvram_load();

			/* display the startup screens */
			ui_display_startup_screens(!settingsloaded && !options.skip_disclaimer, !options.skip_warnings, !options.skip_gameinfo);

			/* ensure we don't show the opening screens on a reset */
			options.skip_disclaimer = options.skip_warnings = options.skip_gameinfo = TRUE;

			/* start resource tracking; note that soft_reset assumes it can */
			/* call end_resource_tracking followed by begin_resource_tracking */
			/* to clear out resources allocated between resets */
			begin_resource_tracking();

			/* perform a soft reset -- this takes us to the running phase */
			soft_reset(0);

			/* run the CPUs until a reset or exit */
			mame->hard_reset_pending = FALSE;
			while ((!mame->hard_reset_pending && !mame->exit_pending) || mame->saveload_pending_file != NULL)
			{
				profiler_mark(PROFILER_EXTRA);

				/* execute CPUs if not paused */
				if (!mame->paused)
					cpuexec_timeslice();

				/* otherwise, just pump video updates through */
				else
					video_frame_update();

				/* handle save/load */
				if (mame->saveload_schedule_callback)
					(*mame->saveload_schedule_callback)(machine);

				profiler_mark(PROFILER_END);
			}

			/* and out via the exit phase */
			mame->current_phase = MAME_PHASE_EXIT;

			/* stop tracking resources at this level */
			end_resource_tracking();

			/* save the NVRAM and configuration */
			nvram_save();
			config_save_settings();
		}
		mame->fatal_error_jmpbuf_valid = FALSE;

		/* call all exit callbacks registered */
		for (cb = mame->exit_callback_list; cb; cb = cb->next)
			(*cb->func.exit)(machine);

		/* close all inner resource tracking */
		exit_resource_tracking();

		/* free our callback lists */
		free_callback_list(&mame->exit_callback_list);
		free_callback_list(&mame->reset_callback_list);
		free_callback_list(&mame->pause_callback_list);
	}

	/* destroy the machine */
	destroy_machine(machine);

	/* return an error */
	return error;
}
Exemple #3
0
void exit_resource_tracking(void)
{
	while (resource_tracking_tag != 0)
		end_resource_tracking();
	free_callback_list(&free_resources_callback_list);
}
Exemple #4
0
int run_game(int game)
{
	callback_item *cb;
	int error = 0;

	/* start in the "pre-init phase" */
	current_phase = MAME_PHASE_PREINIT;

/* AdvanceMAME: Disable validity checks */
#if 0
	/* perform validity checks before anything else */
	if (mame_validitychecks(game) != 0)
		return 1;
#endif

	/* loop across multiple hard resets */
	exit_pending = FALSE;
	while (error == 0 && !exit_pending)
	{
		/* use setjmp/longjmp for deep error recovery */
		fatal_error_jmpbuf_valid = TRUE;
		error = setjmp(fatal_error_jmpbuf);
		if (error == 0)
		{
			int settingsloaded;

			/* move to the init phase */
			current_phase = MAME_PHASE_INIT;

			/* start tracking resources for real */
			begin_resource_tracking();

			/* if we have a logfile, set up the callback */
			logerror_callback_list = NULL;
			if (options.logfile)
				add_logerror_callback(logfile_callback);

			/* create the Machine structure and driver */
			create_machine(game);

			/* then finish setting up our local machine */
			init_machine();

			/* load the configuration settings and NVRAM */
			settingsloaded = config_load_settings();
			nvram_load();

			/* initialize the UI and display the startup screens */
			if (ui_init(!settingsloaded && !options.skip_disclaimer, !options.skip_warnings, !options.skip_gameinfo) != 0)
				fatalerror("User cancelled");

			/* ensure we don't show the opening screens on a reset */
			options.skip_disclaimer = options.skip_warnings = options.skip_gameinfo = TRUE;

			/* start resource tracking; note that soft_reset assumes it can */
			/* call end_resource_tracking followed by begin_resource_tracking */
			/* to clear out resources allocated between resets */
			begin_resource_tracking();

			/* perform a soft reset -- this takes us to the running phase */
			soft_reset(0);

			/* run the CPUs until a reset or exit */
			hard_reset_pending = FALSE;
			while ((!hard_reset_pending && !exit_pending) || saveload_pending_file != NULL)
			{
				profiler_mark(PROFILER_EXTRA);

				/* execute CPUs if not paused */
				if (!mame_paused)
					cpuexec_timeslice();

				/* otherwise, just pump video updates through */
				else
				{
					updatescreen();
					reset_partial_updates();
				}

				/* handle save/load */
				if (saveload_schedule_callback)
					(*saveload_schedule_callback)();

				profiler_mark(PROFILER_END);
			}

			/* and out via the exit phase */
			current_phase = MAME_PHASE_EXIT;

			/* stop tracking resources at this level */
			end_resource_tracking();

			/* save the NVRAM and configuration */
			nvram_save();
			config_save_settings();
		}
		fatal_error_jmpbuf_valid = FALSE;

		/* call all exit callbacks registered */
		for (cb = exit_callback_list; cb; cb = cb->next)
			(*cb->func.exit)();

		/* close all inner resource tracking */
		while (resource_tracking_tag != 0)
			end_resource_tracking();

		/* free our callback lists */
		free_callback_list(&exit_callback_list);
		free_callback_list(&reset_callback_list);
		free_callback_list(&pause_callback_list);
	}

	/* return an error */
	return error;
}