Exemple #1
0
static void
swap(struct gbm_winsys *winsys)
{
        struct gbm_dev *dev = winsys->dev;
        struct gbm_context *context = winsys->context;
        struct gbm_bo *bo;
        uint32_t handle, stride;
        uint32_t width, height;
        uint32_t fb_id;

        eglSwapBuffers(context->edpy, context->egl_surface);

        bo = gbm_surface_lock_front_buffer(context->gbm_surface);
        width = gbm_bo_get_width(bo);
        height = gbm_bo_get_height(bo);
        stride = gbm_bo_get_stride(bo);
        handle = gbm_bo_get_handle(bo).u32;

        if (drmModeAddFB(dev->fd,
                         width, height,
                         24, /* depth */
                         32, /* bpp */
                         stride,
                         handle,
                         &fb_id)) {
                fprintf(stderr,
                        "Failed to create new back buffer handle: %m\n");
        } else {
                if (dev->saved_crtc == NULL &&
                    set_initial_crtc(dev, fb_id))
                        return;

                if (drmModePageFlip(dev->fd,
                                    dev->crtc,
                                    fb_id,
                                    DRM_MODE_PAGE_FLIP_EVENT,
                                    dev)) {
                        fprintf(stderr, "Failed to page flip: %m\n");
                        return;
                }

                dev->pending_swap = 1;

                wait_swap(dev);

                free_current_bo(context);
                context->current_bo = bo;
                context->current_fb_id = fb_id;
        }
}
Exemple #2
0
static void
stereo_cleanup_context(struct gbm_context *context)
{
        restore_saved_crtc(context->dev);
        free_current_bo(context);
        eglMakeCurrent(context->edpy,
                       EGL_NO_SURFACE,
                       EGL_NO_SURFACE,
                       EGL_NO_CONTEXT);
        eglDestroyContext(context->edpy, context->egl_context);
        eglDestroySurface(context->edpy, context->egl_surface);
        gbm_surface_destroy(context->gbm_surface);
        eglTerminate(context->edpy);
        gbm_device_destroy(context->gbm);
        free(context);
}
static void
page_flip_handler (int fd,
                   unsigned int frame,
                   unsigned int sec,
                   unsigned int usec,
                   void *data)
{
  CoglFlipKMS *flip = data;
  CoglOnscreen *onscreen = flip->onscreen;
  CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
  CoglOnscreenKMS *kms_onscreen = egl_onscreen->platform;
  CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
  CoglDisplay *display = context->display;
  CoglDisplayEGL *egl_display = display->winsys;
  CoglDisplayKMS *kms_display = egl_display->platform;

  /* We're only ready to dispatch a swap notification once all outputs
   * have flipped... */
  flip->pending--;
  if (flip->pending == 0)
    {
      /* We only want to notify that the swap is complete when the application
       * calls cogl_context_dispatch so instead of immediately notifying we'll
       * set a flag to remember to notify later */
      kms_display->pending_swap_notify = TRUE;
      kms_onscreen->pending_swap_notify = TRUE;

      free_current_bo (onscreen);

      kms_onscreen->current_fb_id = kms_onscreen->next_fb_id;
      kms_onscreen->next_fb_id = 0;

      kms_onscreen->current_bo = kms_onscreen->next_bo;
      kms_onscreen->next_bo = NULL;

      cogl_object_unref (flip->onscreen);

      g_slice_free (CoglFlipKMS, flip);
    }
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  CoglContext *context = framebuffer->context;
  CoglRenderer *renderer = context->display->renderer;
  CoglRendererEGL *egl_renderer = renderer->winsys;
  CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
  CoglOnscreenKMS *kms_onscreen;

  /* If we never successfully allocated then there's nothing to do */
  if (egl_onscreen == NULL)
    return;

  kms_onscreen = egl_onscreen->platform;

  /* flip state takes a reference on the onscreen so there should
   * never be outstanding flips when we reach here. */
  g_return_if_fail (kms_onscreen->next_fb_id == 0);

  free_current_bo (onscreen);

  if (egl_onscreen->egl_surface != EGL_NO_SURFACE)
    {
      eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface);
      egl_onscreen->egl_surface = EGL_NO_SURFACE;
    }

  if (kms_onscreen->surface)
    {
      gbm_surface_destroy (kms_onscreen->surface);
      kms_onscreen->surface = NULL;
    }

  g_slice_free (CoglOnscreenKMS, kms_onscreen);
  g_slice_free (CoglOnscreenEGL, onscreen->winsys);
  onscreen->winsys = NULL;
}
static void
page_flip_handler (int fd,
                   unsigned int frame,
                   unsigned int sec,
                   unsigned int usec,
                   void *data)
{
  CoglFlipKMS *flip = data;

  /* We're only ready to dispatch a swap notification once all outputs
   * have flipped... */
  flip->pending--;
  if (flip->pending == 0)
    {
      CoglOnscreen *onscreen = flip->onscreen;
      CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
      CoglOnscreenKMS *kms_onscreen = egl_onscreen->platform;
      CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
      CoglRenderer *renderer = context->display->renderer;
      CoglRendererEGL *egl_renderer = renderer->winsys;
      CoglRendererKMS *kms_renderer = egl_renderer->platform;

      queue_swap_notify_for_onscreen (onscreen);

      free_current_bo (onscreen);

      kms_onscreen->current_fb_id = kms_onscreen->next_fb_id;
      kms_onscreen->next_fb_id = 0;

      kms_onscreen->current_bo = kms_onscreen->next_bo;
      kms_onscreen->next_bo = NULL;

      cogl_object_unref (flip->onscreen);

      g_slice_free (CoglFlipKMS, flip);
    }
}