Exemple #1
0
void free_all_quest( void )
{
    while ( last_quest )
        free_quest( last_quest );
}
Exemple #2
0
/* This procedure frees up the strings and/or the structures attatched to a
 * descriptor, sets all flags back to how they should be. */
void cleanup_olc(struct descriptor_data *d, byte cleanup_type)
{
  /* Clean up WHAT? */
  if (d->olc == NULL)
    return;

  /* Check for a room. free_room doesn't perform sanity checks, we must be
   * careful here. */
  if (OLC_ROOM(d)) {
    switch (cleanup_type) {
    case CLEANUP_ALL:
      /* free(OLC_SCRIPT(d)) equivalent */
      free_proto_script(OLC_ROOM(d), WLD_TRIGGER);
      free_room(OLC_ROOM(d));
      break;
    case CLEANUP_STRUCTS:
      free(OLC_ROOM(d));
      break;
    case CLEANUP_CONFIG:
      free_config(OLC_CONFIG(d));
      break;
    default: /* The caller has screwed up. */
      log("SYSERR: cleanup_olc: Unknown type!");
      break;
    }
  }

  /* Check for an existing object in the OLC.  The strings aren't part of the
   * prototype any longer.  They get added with strdup(). */
  if (OLC_OBJ(d)) {
    free_object_strings(OLC_OBJ(d));
    free(OLC_OBJ(d));
  }

  /* Check for a mob.  free_mobile() makes sure strings are not in the
   * prototype. */
  if (OLC_MOB(d))
    free_mobile(OLC_MOB(d));

  /* Check for a zone.  cleanup_type is irrelevant here, free() everything. */
  if (OLC_ZONE(d)) {
    if (OLC_ZONE(d)->builders)
      free(OLC_ZONE(d)->builders);
    if (OLC_ZONE(d)->name)
      free(OLC_ZONE(d)->name);
    if (OLC_ZONE(d)->cmd)
      free(OLC_ZONE(d)->cmd);
    free(OLC_ZONE(d));
  }

  /* Check for a shop.  free_shop doesn't perform sanity checks, we must be
   * careful here. OLC_SHOP(d) is a _copy_ - no pointers to the original. Just
   * go ahead and free it all. */
  if (OLC_SHOP(d))
      free_shop(OLC_SHOP(d));

  /* Check for a quest. */
  if (OLC_QUEST(d)) {
    switch (cleanup_type) {
      case CLEANUP_ALL:
        free_quest(OLC_QUEST(d));
        break;
      case CLEANUP_STRUCTS:
        free(OLC_QUEST(d));
        break;
      default:
        break;
    }
  }

  /*. Check for aedit stuff -- M. Scott */
  if (OLC_ACTION(d))  {
    switch(cleanup_type)  {
      case CLEANUP_ALL:
 	free_action(OLC_ACTION(d));
 	break;
      case CLEANUP_STRUCTS:
        free(OLC_ACTION(d));
        break;
      default:
        /* Caller has screwed up */
 	break;
    }
  }

  /* Used for cleanup of Hedit */
  if (OLC_HELP(d))  {
    switch(cleanup_type)  {
      case CLEANUP_ALL:
 	free_help(OLC_HELP(d));
 	break;
      case CLEANUP_STRUCTS:
        free(OLC_HELP(d));
        break;
      default:
 	break;
    }
  }

   if (OLC_IBT(d)) {
	   free_olc_ibt(OLC_IBT(d));
	   OLC_IBT(d) = NULL;
   }
   
   if (OLC_MSG_LIST(d)) {
     free_message_list(OLC_MSG_LIST(d));
     OLC_MSG_LIST(d) = NULL;  
     OLC_MSG(d) = NULL;
   }

  /* Free storage if allocated (tedit, aedit, and trigedit). This is the command
   * list - it's been copied to disk already, so just free it -Welcor. */
   if (OLC_STORAGE(d)) {
     free(OLC_STORAGE(d));
     OLC_STORAGE(d) = NULL;
   }
   /* Free this one regardless. If we've left olc, we've either made a fresh
    * copy of it in the trig index, or we lost connection. Either way, we need
    * to get rid of this. */
   if (OLC_TRIG(d)) {
     free_trigger(OLC_TRIG(d));
     OLC_TRIG(d) = NULL;
   }

   /* Free this one regardless. If we've left olc, we've either copied the    *
    * preferences to the player, or we lost connection. Either way, we need   *
    * to get rid of this. */
   if(OLC_PREFS(d)) {
     /*. There is nothing else really to free, except this... .*/
     free(OLC_PREFS(d));
     OLC_PREFS(d) = NULL;
   }

   /* OLC_SCRIPT is always set as trig_proto of OLC_OBJ/MOB/ROOM. Therefore it
    * should not be free'd here. */

  /* Restore descriptor playing status. */
  if (d->character) {
    REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING);
    act("$n stops using OLC.", TRUE, d->character, NULL, NULL, TO_ROOM);

    if (cleanup_type == CLEANUP_CONFIG)
      mudlog(BRF, ADMLVL_IMMORT, TRUE, "OLC: %s stops editing the game configuration", GET_NAME(d->character));
    else if (STATE(d) == CON_TEDIT)
      mudlog(BRF, ADMLVL_IMMORT, TRUE, "OLC: %s stops editing text files.", GET_NAME(d->character));
    else if (STATE(d) == CON_HEDIT)
      mudlog(CMP, ADMLVL_IMMORT, TRUE, "OLC: %s stops editing help files.", GET_NAME(d->character));
    else
      mudlog(CMP, ADMLVL_IMMORT, TRUE, "OLC: %s stops editing zone %d allowed zone %d", GET_NAME(d->character), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(d->character));

    STATE(d) = CON_PLAYING;
  }

  free(d->olc);
  d->olc = NULL;
}
Exemple #3
0
void do_setquest( CHAR_DATA *ch, char *argument )
{
    char                    arg1[MIL],
                            arg2[MIL],
                            arg3[MIL],
                            arg4[MIL];
    QUEST_DATA             *quest;
    int                     x;

    set_char_color( AT_PLAIN, ch );

    if ( IS_NPC( ch ) ) {
        error( ch );
        return;
    }

    if ( !IS_IMMORTAL( ch ) ) {
        error( ch );
        return;
    }

    if ( !ch->desc ) {
        bug( "%s", "do_setquest (desc): no descriptor" );
        return;
    }

    switch ( ch->substate ) {
        default:
            break;

        case SUB_QUEST_DESC:
            if ( !ch->dest_buf || !( quest = ( QUEST_DATA * ) ch->dest_buf ) ) {
                bug( "%s: sub_quest_desc: NULL ch->dest_buf", __FUNCTION__ );
                ch->substate = SUB_NONE;
                return;
            }
            ch->dest_buf = NULL;
            if ( VLD_STR( quest->desc ) )
                STRFREE( quest->desc );
            quest->desc = copy_buffer( ch );
            stop_editing( ch );
            write_quest_list(  );
            ch->substate = SUB_NONE;
            return;
    }

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' ) {
        send_to_char( "&cUsage: setquest save all\r\n", ch );
        send_to_char( "       setquest <&Cqname&c> create\r\n", ch );
        send_to_char( "       setquest <&Cqname&c> delete\r\n", ch );
        send_to_char( "       setquest <&Cqname&c> chapter <#> delete\r\n", ch );
        send_to_char( "       setquest <&Cqname&c> desc\r\n", ch );
        send_to_char( "       setquest <&Cqname&c> <&Cfield&c>\r\n", ch );
        send_to_char( "       setquest <&Cquest&c> remove <&Cplayer&c>\r\n", ch );
        send_to_char( "       showquest <&Cqname&c>\r\n", ch );
        send_to_char( "  Field being one of:\r\n", ch );
        send_to_char( "level svnum stype chapters chapter timelimit skipchapters glory\r\n", ch );
        send_to_char( "\r\nchapter <n> <field2>\r\n", ch );
        send_to_char( "  Field2 being one of:\r\n", ch );
        send_to_char( "create delete svnum stype\r\n", ch );
        send_to_char( "name timelimit level kamount\r\n", ch );
        send_to_char( "Note: 3600 = 1 hour timelimit\r\n", ch );
        return;
    }

    if ( ( !str_cmp( arg1, "tutorial" ) && ch->level < 108 )
         || ( !str_cmp( arg1, "etutorial" ) && ch->level < 108 ) || ( !str_cmp( arg1, "dtutorial" )
                                                                      && ch->level < 108 ) ) {
        send_to_char( "You need Vladaar's permission to change anything with tutorials.\r\n", ch );
        return;
    }

    if ( !str_cmp( arg1, "save" ) ) {
        if ( !str_cmp( arg2, "all" ) ) {
            write_quest_list(  );
            send_to_char( "All quests saved.\r\n", ch );
            return;
        }
    }

    quest = get_quest_from_name( arg1 );

    if ( !str_cmp( arg2, "create" ) ) {
        if ( quest && VLD_STR( quest->name ) && !str_cmp( quest->name, arg1 ) ) {
            ch_printf( ch, "(%s): quest already exists!\r\n", quest->name );
            return;
        }

        CREATE( quest, QUEST_DATA, 1 );
        quest->name = STRALLOC( arg1 );
        quest->number = -1;
        add_new_quest( ch, quest );
        write_quest_list(  );
        return;
    }

    if ( !quest ) {
        send_to_char( "No quest by that name.\r\n", ch );
        return;
    }

    if ( !str_cmp( arg2, "desc" ) ) {
        if ( !ch->desc ) {
            bug( "%s", "do_setquest (desc): no descriptor" );
            return;
        }

        ch->substate = SUB_QUEST_DESC;
        ch->dest_buf = quest;
        start_editing( ch, quest->desc );
        return;
    }

    if ( !str_cmp( arg2, "delete" ) ) {
        free_quest( quest );
        send_to_char( "Deleted.\r\n", ch );
        return;
    }

    if ( !str_cmp( arg2, "skipchapters" ) ) {
        quest->skipchapters = !quest->skipchapters;
        ch_printf( ch, "That quest will %s allow chapters to be skipped.\r\n",
                   quest->skipchapters ? "now" : "no longer" );
        return;
    }

    if ( !str_cmp( arg2, "chapters" ) ) {
        x = atoi( argument );
        if ( x < 0 || x > 30 ) {
            send_to_char( "Chapters must be between 0 and 30.\r\n", ch );
            return;
        }
        quest->chapters = x;
        send_to_char( "Done.\r\n", ch );
        return;
    }

    if ( !str_cmp( arg2, "svnum" ) ) {
        quest->svnum = atoi( argument );
        ch_printf( ch, "That quest's svnum (starting vnum) is set to %d.\r\n", quest->svnum );
        return;
    }

    if ( !str_cmp( arg2, "stype" ) ) {
        x = atoi( argument );
        if ( x < 0 || x > 2 ) {
            send_to_char
                ( "Can only set stype (starting type) to 0 for Mobiles, 1 for Objects, 2 for Rooms.\r\n",
                  ch );
            return;
        }
        quest->stype = x;
        ch_printf( ch, "That quest's stype (starting type) is set to %d[%s].\r\n", quest->stype,
                   ( quest->stype == 0 ) ? "Mobile" : ( quest->stype ==
                                                        1 ) ? "Object" : ( quest->stype ==
                                                                           2 ) ? "Room" :
                   "Unknown" );
        return;
    }

    if ( !str_cmp( arg2, "glory" ) ) {
        x = atoi( argument );
        if ( x < 0 || x > 1 ) {
            send_to_char( "Can only set 0 for no glory, or 1 for glory.\r\n", ch );
            return;
        }
        quest->glory = x;
        return;
    }

    if ( !str_cmp( arg2, "chapter" ) ) {
        CHAP_DATA              *chap = NULL;

        argument = one_argument( argument, arg3 );
        argument = one_argument( argument, arg4 );

        int                     chapno = atoi( arg3 );

        if ( chapno < 1 || chapno > MAX_CHAPTERS ) {
            ch_printf( ch, "Chapter range is 1 to %d.\r\n", MAX_CHAPTERS );
            return;
        }

        if ( !str_cmp( arg4, "create" ) ) {
            if ( get_chap_from_quest( chapno, quest ) ) {
                send_to_char( "That chapter already exists!\r\n", ch );
                return;
            }

            if ( !get_chap_from_quest( ( chapno - 1 ), quest ) && chapno > 1 ) {
                ch_printf( ch, "How can you create chapter %d before chapter %d even exists?\r\n",
                           chapno, chapno - 1 );
                return;
            }
            if ( chapno > quest->chapters ) {
                ch_printf( ch, "How can you create chapter %d when there are only %d chapters?\r\n",
                           chapno, quest->chapters );
                send_to_char( "Set more - 'setquest (questname) chapters (number)'.\r\n", ch );
                return;
            }
            CREATE( chap, CHAP_DATA, 1 );
            chap->number = chapno;
            add_chapter( quest, chap );
            send_to_char( "New chapter added.\r\n", ch );
            write_quest_list(  );
            return;
        }

        chap = get_chap_from_quest( chapno, quest );

        if ( !chap ) {
            send_to_char( "No such chapter.\r\n", ch );
            return;
        }

        if ( !str_cmp( arg4, "delete" ) ) {
            free_chapter( quest, chap );
            send_to_char( "Chapter Deleted.\r\n", ch );
            return;
        }

        if ( !str_cmp( arg4, "name" ) ) {
            if ( VLD_STR( chap->desc ) )
                STRFREE( chap->desc );
            if ( VLD_STR( argument ) ) {
                if ( strlen( argument ) > 50 )
                    argument[50] = '\0';
                chap->desc = STRALLOC( argument );
            }
            write_quest_list(  );
            send_to_char( "Done.\r\n", ch );
            return;
        }

        if ( !str_cmp( arg4, "timelimit" ) ) {
            x = atoi( argument );

            if ( x < 0 || x > 3600 ) {
                send_to_char( "Time limit is between 0 and 3600 (one hour).\r\n", ch );
                return;
            }

            chap->timelimit = x;
            send_to_char( "Done.\r\n", ch );
            return;
        }

        if ( !str_cmp( arg4, "kamount" ) ) {
            int                     kamount = atoi( argument );

            if ( kamount < 0 ) {
                send_to_char( "You have to set kamount to 0 or higher.\r\n", ch );
                return;
            }
            chap->kamount = kamount;
            send_to_char( "Done.\r\n", ch );
            return;
        }

        if ( !str_cmp( arg4, "level" ) ) {
            int                     level = atoi( argument );

            if ( level < 0 || level > MAX_LEVEL ) {
                ch_printf( ch, "Level range is between 0 and %d.\r\n", MAX_LEVEL );
                return;
            }

            chap->level = level;
            send_to_char( "Done.\r\n", ch );
            return;
        }
        do_setquest( ch, ( char * ) "" );
        return;
    }

    if ( !str_cmp( arg2, "level" ) ) {
        x = atoi( argument );
        if ( x < 1 || x > MAX_LEVEL ) {
            send_to_char( "Quest level must be between 1 and max.\r\n", ch );
            return;
        }
        quest->level = x;
        send_to_char( "Done.\r\n", ch );
        return;
    }

    if ( !str_cmp( arg2, "timelimit" ) ) {
        x = atoi( argument );
        if ( x < 0 || x > 3600 ) {
            send_to_char
                ( "Quest time limit must be between 0 (no timer) and 3600 seconds (1 hour).\r\n",
                  ch );
            return;
        }
        quest->timelimit = x;
        send_to_char( "Done.\r\n", ch );
        return;
    }

    if ( !str_cmp( arg2, "remove" ) ) {
        CHAR_DATA              *victim;
        CHQUEST_DATA           *chquest;

        if ( ( victim = get_char_world( ch, argument ) ) != NULL && !IS_NPC( victim ) ) {
            x = get_number_from_quest( quest );
            for ( chquest = victim->pcdata->first_quest; chquest; chquest = chquest->next ) {
                if ( chquest->questnum != quest->number )
                    continue;
                UNLINK( chquest, victim->pcdata->first_quest, victim->pcdata->last_quest, next,
                        prev );
                DISPOSE( chquest );
                ch_printf( ch, "You remove quest %s from %s.\r\n", quest->name, victim->name );
                ch_printf( victim, "Quest %s has been removed from your journal.\r\n",
                           quest->name );
                return;
            }
            send_to_char( "That player isn't currently on that quest.\r\n", ch );
            return;
        }
        else
            send_to_char( "That player isn't currently online.\r\n", ch );
        return;
    }

    do_setquest( ch, ( char * ) "" );
    return;
}