Exemple #1
0
void centerPixmaps(QPixmap &from, QPixmap &to)
{
    if (from.size() == to.size() && from.hasAlphaChannel() && to.hasAlphaChannel()) {
        return;
    }

    QRect fromRect(from.rect());
    QRect toRect(to.rect());
 
    QRect actualRect = QRect(QPoint(0,0), fromRect.size().expandedTo(toRect.size()));
    fromRect.moveCenter(actualRect.center());
    toRect.moveCenter(actualRect.center());

    if (from.size() != actualRect.size() || !from.hasAlphaChannel()) {
        QPixmap result(actualRect.size());
        result.fill(Qt::transparent);
        QPainter p(&result);
        p.setCompositionMode(QPainter::CompositionMode_Source);
        p.drawPixmap(fromRect.topLeft(), from);
        p.end();
        from = result;
    }

    if (to.size() != actualRect.size() || !to.hasAlphaChannel()) {
        QPixmap result(actualRect.size());
        result.fill(Qt::transparent);
        QPainter p(&result);
        p.setCompositionMode(QPainter::CompositionMode_Source);
        p.drawPixmap(toRect.topLeft(), to);
        p.end();
        to = result;
    }
}
    /**
     * @brief Relation::recalculateLine
     */
    void Relation::recalculateLine()
    {
        QPolygonF fromRect(m_From->mapToScene(m_From->frameRect()));
        QPolygonF toRect(m_To->mapToScene(m_To->frameRect()));
        setVisible(fromRect.intersected(toRect).isEmpty());

        if (isVisible()) {
            setP1(intersection(fromRect, QLineF(m_From->pos(), line().p2())));
            setP2(intersection(toRect, QLineF(line().p1(), m_To->pos())));
        }
    }
Exemple #3
0
TEST(AffineTransform, MakeMapBetweenRects)
{
    WebCore::AffineTransform transform;

    WebCore::FloatRect fromRect(10.0f, 10.0f, 100.0f, 100.0f);
    WebCore::FloatRect toRect(70.0f, 70.0f, 200.0f, 50.0f);

    auto mapBetween = WebCore::makeMapBetweenRects(fromRect, toRect);

    EXPECT_DOUBLE_EQ(2.0, mapBetween.a());
    EXPECT_DOUBLE_EQ(0.0, mapBetween.b());
    EXPECT_DOUBLE_EQ(0.0, mapBetween.c());
    EXPECT_DOUBLE_EQ(0.5, mapBetween.d());
    EXPECT_DOUBLE_EQ(60.0, mapBetween.e());
    EXPECT_DOUBLE_EQ(60.0, mapBetween.f());
}
Exemple #4
0
void Image::drawTiled(GraphicsContext& ctxt, const FloatRect& destRect, const FloatPoint& srcPoint, const FloatSize& scaledTileSize, const FloatSize& spacing, CompositeOperator op, BlendMode blendMode)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, destRect, solidColor(), op);
        return;
    }

    ASSERT(!isBitmapImage() || notSolidColor());

#if PLATFORM(IOS)
    FloatSize intrinsicTileSize = originalSize();
#else
    FloatSize intrinsicTileSize = size();
#endif
    if (hasRelativeWidth())
        intrinsicTileSize.setWidth(scaledTileSize.width());
    if (hasRelativeHeight())
        intrinsicTileSize.setHeight(scaledTileSize.height());

    FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
                    scaledTileSize.height() / intrinsicTileSize.height());

    FloatRect oneTileRect;
    FloatSize actualTileSize(scaledTileSize.width() + spacing.width(), scaledTileSize.height() + spacing.height());
    oneTileRect.setX(destRect.x() + fmodf(fmodf(-srcPoint.x(), actualTileSize.width()) - actualTileSize.width(), actualTileSize.width()));
    oneTileRect.setY(destRect.y() + fmodf(fmodf(-srcPoint.y(), actualTileSize.height()) - actualTileSize.height(), actualTileSize.height()));
    oneTileRect.setSize(scaledTileSize);
    
    // Check and see if a single draw of the image can cover the entire area we are supposed to tile.
    if (oneTileRect.contains(destRect) && !ctxt.drawLuminanceMask()) {
        FloatRect visibleSrcRect;
        visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
        visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
        visibleSrcRect.setWidth(destRect.width() / scale.width());
        visibleSrcRect.setHeight(destRect.height() / scale.height());
        draw(ctxt, destRect, visibleSrcRect, op, blendMode, ImageOrientationDescription());
        return;
    }

#if PLATFORM(IOS)
    // When using accelerated drawing on iOS, it's faster to stretch an image than to tile it.
    if (ctxt.isAcceleratedContext()) {
        if (size().width() == 1 && intersection(oneTileRect, destRect).height() == destRect.height()) {
            FloatRect visibleSrcRect;
            visibleSrcRect.setX(0);
            visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
            visibleSrcRect.setWidth(1);
            visibleSrcRect.setHeight(destRect.height() / scale.height());
            draw(ctxt, destRect, visibleSrcRect, op, BlendModeNormal, ImageOrientationDescription());
            return;
        }
        if (size().height() == 1 && intersection(oneTileRect, destRect).width() == destRect.width()) {
            FloatRect visibleSrcRect;
            visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
            visibleSrcRect.setY(0);
            visibleSrcRect.setWidth(destRect.width() / scale.width());
            visibleSrcRect.setHeight(1);
            draw(ctxt, destRect, visibleSrcRect, op, BlendModeNormal, ImageOrientationDescription());
            return;
        }
    }
#endif

    // Patterned images and gradients can use lots of memory for caching when the
    // tile size is large (<rdar://problem/4691859>, <rdar://problem/6239505>).
    // Memory consumption depends on the transformed tile size which can get
    // larger than the original tile if user zooms in enough.
#if PLATFORM(IOS)
    const float maxPatternTilePixels = 512 * 512;
#else
    const float maxPatternTilePixels = 2048 * 2048;
#endif
    FloatRect transformedTileSize = ctxt.getCTM().mapRect(FloatRect(FloatPoint(), scaledTileSize));
    float transformedTileSizePixels = transformedTileSize.width() * transformedTileSize.height();
    FloatRect currentTileRect = oneTileRect;
    if (transformedTileSizePixels > maxPatternTilePixels) {
        GraphicsContextStateSaver stateSaver(ctxt);
        ctxt.clip(destRect);

        currentTileRect.shiftYEdgeTo(destRect.y());
        float toY = currentTileRect.y();
        while (toY < destRect.maxY()) {
            currentTileRect.shiftXEdgeTo(destRect.x());
            float toX = currentTileRect.x();
            while (toX < destRect.maxX()) {
                FloatRect toRect(toX, toY, currentTileRect.width(), currentTileRect.height());
                FloatRect fromRect(toFloatPoint(currentTileRect.location() - oneTileRect.location()), currentTileRect.size());
                fromRect.scale(1 / scale.width(), 1 / scale.height());

                draw(ctxt, toRect, fromRect, op, BlendModeNormal, ImageOrientationDescription());
                toX += currentTileRect.width();
                currentTileRect.shiftXEdgeTo(oneTileRect.x());
            }
            toY += currentTileRect.height();
            currentTileRect.shiftYEdgeTo(oneTileRect.y());
        }
        return;
    }

    AffineTransform patternTransform = AffineTransform().scaleNonUniform(scale.width(), scale.height());
    FloatRect tileRect(FloatPoint(), intrinsicTileSize);
    drawPattern(ctxt, tileRect, patternTransform, oneTileRect.location(), spacing, op, destRect, blendMode);

#if PLATFORM(IOS)
    startAnimation(DoNotCatchUp);
#else
    startAnimation();
#endif
}