void LuaMagicScript::CastMagicOnItem(Character *caster, ScriptItem TargetItem, unsigned short counter, unsigned short int param, unsigned char ltastate) { // ToDo Script Calling try { World::get()->setCurrentScript(this); // World::get()->monitoringClientList->sendCommand( new SendMessageTS("CastMagicOnItem called for: " + Logger::toString(_MagicFlag ),3)); Logger::writeMessage("scripts","CastMagicOnItem called for: " + Logger::toString(_MagicFlag)); fuse_ptr<Character> fuse_caster(caster); call("CastMagicOnItem")(fuse_caster, TargetItem, counter, param, ltastate); } catch (luabind::error &e) { //CWorld::get()->monitoringClientList->sendCommand( new SendMessageTS("Error: CastMagicOnItem called for: " + Logger::toString(_MagicFlag ) + " " + e.what(),3)); writeErrorMsg(); } }
void LuaMonsterScript::onCasted(Character *Monster, Character *caster) { character_ptr fuse_Monster(Monster); character_ptr fuse_caster(caster); callEntrypoint("onCasted", fuse_Monster, fuse_caster); }
void LuaMagicScript::CastMagicOnItem(Character *caster, const ScriptItem &TargetItem, unsigned char ltastate) { character_ptr fuse_caster(caster); callEntrypoint("CastMagicOnItem", fuse_caster, TargetItem, ltastate); }
void LuaMagicScript::CastMagicOnField(Character *caster, const position &pos, unsigned char ltastate) { character_ptr fuse_caster(caster); callEntrypoint("CastMagicOnField", fuse_caster, pos, ltastate); }
void LuaMagicScript::CastMagicOnCharacter(Character *caster, Character *target, unsigned char ltastate) { character_ptr fuse_caster(caster); character_ptr fuse_target(target); callEntrypoint("CastMagicOnCharacter", fuse_caster, fuse_target, ltastate); }
void LuaMagicScript::CastMagic(Character *caster, unsigned char ltastate) { character_ptr fuse_caster(caster); callEntrypoint("CastMagic", fuse_caster, ltastate); }