void LuaMagicScript::CastMagicOnCharacter(Character *caster, Character *target, unsigned short counter, unsigned short int param, unsigned char ltastate) { // ToDo Script Calling try { World::get()->setCurrentScript(this); //CWorld::get()->monitoringClientList->sendCommand( new SendMessageTS("CastMagicOnCharacter called for: " + Logger::toString(_MagicFlag ),3)); Logger::writeMessage("scripts","CastMagicOnCharacter called for: " + Logger::toString(_MagicFlag)); fuse_ptr<Character> fuse_caster(caster); fuse_ptr<Character> fuse_target(target); call("CastMagicOnCharacter")(fuse_caster, fuse_target, counter, param, ltastate); } catch (luabind::error &e) { //CWorld::get()->monitoringClientList->sendCommand( new SendMessageTS("Error: CastMagicOnCharacter called for: " + Logger::toString(_MagicFlag ) + " " + e.what(),3)); writeErrorMsg(); } }
void LuaMonsterScript::onAttack(Character *Monster, Character *target) { character_ptr fuse_Monster(Monster); character_ptr fuse_target(target); callEntrypoint("onAttack", fuse_Monster, fuse_target); }
void LuaMonsterScript::lookAtMonster(Character *source, Character *target, unsigned char mode) { character_ptr fuse_source(source); character_ptr fuse_target(target); callEntrypoint("lookAtMonster", fuse_source, fuse_target, mode); }
void LuaMagicScript::CastMagicOnCharacter(Character *caster, Character *target, unsigned char ltastate) { character_ptr fuse_caster(caster); character_ptr fuse_target(target); callEntrypoint("CastMagicOnCharacter", fuse_caster, fuse_target, ltastate); }
void LuaLongTimeEffectScript::removeEffect(LongTimeEffect *effect, Character *target) { fuse_ptr<Character> fuse_target(target); callEntrypoint("removeEffect", effect, fuse_target); }
bool LuaLongTimeEffectScript::callEffect(LongTimeEffect *effect, Character *target) { fuse_ptr<Character> fuse_target(target); return callEntrypoint<bool>("callEffect", effect, fuse_target); }