Exemple #1
0
unsigned Test (unsigned Label, int Invert)
/* Evaluate a boolean test expression and jump depending on the result of
** the test and on Invert. The function returns one of the TESTEXPR_xx codes
** defined above. If the jump is always true, a warning is output.
*/
{
    ExprDesc Expr;
    unsigned Result;

    /* Read a boolean expression */
    BoolExpr (hie0, &Expr);

    /* Check for a constant expression */
    if (ED_IsConstAbs (&Expr)) {

        /* Result is constant, so we know the outcome */
        Result = (Expr.IVal != 0);

        /* Constant rvalue */
        if (!Invert && Expr.IVal == 0) {
            g_jump (Label);
            Warning ("Unreachable code");
        } else if (Invert && Expr.IVal != 0) {
            g_jump (Label);
        }

    } else {

        /* Result is unknown */
        Result = TESTEXPR_UNKNOWN;

        /* If the expr hasn't set condition codes, set the force-test flag */
        if (!ED_IsTested (&Expr)) {
            ED_MarkForTest (&Expr);
        }

        /* Load the value into the primary register */
        LoadExpr (CF_FORCECHAR, &Expr);

        /* Generate the jump */
        if (Invert) {
            g_truejump (CF_NONE, Label);
        } else {
            g_falsejump (CF_NONE, Label);
        }
    }

    /* Return the result */
    return Result;
}
Exemple #2
0
static void ContinueStatement (void)
/* Handle the 'continue' statement */
{
    LoopDesc* L;

    /* Skip the continue */
    NextToken ();

    /* Get the current loop descriptor */
    L = CurrentLoop ();
    if (L) {
        /* Search for a loop that has a continue label. */
        do {
            if (L->ContinueLabel) {
                break;
            }
            L = L->Next;
        } while (L);
    }

    /* Did we find it? */
    if (L == 0) {
        Error ("`continue' statement not within a loop");
        return;
    }

    /* Correct the stackpointer if needed */
    g_space (StackPtr - L->StackPtr);

    /* Jump to next loop iteration */
    g_jump (L->ContinueLabel);
}
Exemple #3
0
static void WhileStatement (void)
/* Handle the 'while' statement */
{
    int         PendingToken;
    CodeMark    CondCodeStart;  /* Start of condition evaluation code */
    CodeMark    CondCodeEnd;    /* End of condition evaluation code */
    CodeMark    Here;           /* "Here" location of code */

    /* Get the loop control labels */
    unsigned LoopLabel  = GetLocalLabel ();
    unsigned BreakLabel = GetLocalLabel ();
    unsigned CondLabel  = GetLocalLabel ();

    /* Skip the while token */
    NextToken ();

    /* Add the loop to the loop stack. In case of a while loop, the condition
    ** label is used for continue statements.
    */
    AddLoop (BreakLabel, CondLabel);

    /* We will move the code that evaluates the while condition to the end of
    ** the loop, so generate a jump here.
    */
    g_jump (CondLabel);

    /* Remember the current position */
    GetCodePos (&CondCodeStart);

    /* Emit the code position label */
    g_defcodelabel (CondLabel);

    /* Test the loop condition */
    TestInParens (LoopLabel, 1);

    /* Remember the end of the condition evaluation code */
    GetCodePos (&CondCodeEnd);

    /* Define the head label */
    g_defcodelabel (LoopLabel);

    /* Loop body */
    Statement (&PendingToken);

    /* Move the test code here */
    GetCodePos (&Here);
    MoveCode (&CondCodeStart, &CondCodeEnd, &Here);

    /* Exit label */
    g_defcodelabel (BreakLabel);

    /* Eat remaining tokens that were delayed because of line info
    ** correctness
    */
    SkipPending (PendingToken);

    /* Remove the loop from the loop stack */
    DelLoop ();
}
Exemple #4
0
static int IfStatement (void)
/* Handle an 'if' statement */
{
    unsigned Label1;
    unsigned TestResult;
    int GotBreak;

    /* Skip the if */
    NextToken ();

    /* Generate a jump label and parse the condition */
    Label1 = GetLocalLabel ();
    TestResult = TestInParens (Label1, 0);

    /* Parse the if body */
    GotBreak = Statement (0);

    /* Else clause present? */
    if (CurTok.Tok != TOK_ELSE) {

        g_defcodelabel (Label1);

        /* Since there's no else clause, we're not sure, if the a break
        ** statement is really executed.
        */
        return 0;

    } else {

        /* Generate a jump around the else branch */
        unsigned Label2 = GetLocalLabel ();
        g_jump (Label2);

        /* Skip the else */
        NextToken ();

        /* If the if expression was always true, the code in the else branch
        ** is never executed. Output a warning if this is the case.
        */
        if (TestResult == TESTEXPR_TRUE) {
            Warning ("Unreachable code");
        }

        /* Define the target for the first test */
        g_defcodelabel (Label1);

        /* Total break only if both branches had a break. */
        GotBreak &= Statement (0);

        /* Generate the label for the else clause */
        g_defcodelabel (Label2);

        /* Done */
        return GotBreak;
    }
}
Exemple #5
0
static void WhileStatement (void)
/* Handle the 'while' statement */
{
    int PendingToken;

    /* Get the loop control labels */
    unsigned LoopLabel  = GetLocalLabel ();
    unsigned BreakLabel = GetLocalLabel ();

    /* Skip the while token */
    NextToken ();

    /* Add the loop to the loop stack. In case of a while loop, the loop head
     * label is used for continue statements.
     */
    AddLoop (BreakLabel, LoopLabel);

    /* Define the head label */
    g_defcodelabel (LoopLabel);

    /* Test the loop condition */
    TestInParens (BreakLabel, 0);

    /* Loop body */
    Statement (&PendingToken);

    /* Jump back to loop top */
    g_jump (LoopLabel);

    /* Exit label */
    g_defcodelabel (BreakLabel);

    /* Eat remaining tokens that were delayed because of line info
     * correctness
     */
    SkipPending (PendingToken);

    /* Remove the loop from the loop stack */
    DelLoop ();
}
Exemple #6
0
static void ReturnStatement (void)
/* Handle the 'return' statement */
{
    ExprDesc Expr;

    NextToken ();
    if (CurTok.Tok != TOK_SEMI) {

        /* Evaluate the return expression */
        hie0 (&Expr);

        /* If we return something in a void function, print an error and
        ** ignore the value. Otherwise convert the value to the type of the
        ** return.
        */
        if (F_HasVoidReturn (CurrentFunc)) {
            Error ("Returning a value in function with return type void");
        } else {
            /* Convert the return value to the type of the function result */
            TypeConversion (&Expr, F_GetReturnType (CurrentFunc));

            /* Load the value into the primary */
            LoadExpr (CF_NONE, &Expr);
        }

    } else if (!F_HasVoidReturn (CurrentFunc) && !F_HasOldStyleIntRet (CurrentFunc)) {
        Error ("Function `%s' must return a value", F_GetFuncName (CurrentFunc));
    }

    /* Mark the function as having a return statement */
    F_ReturnFound (CurrentFunc);

    /* Cleanup the stack in case we're inside a block with locals */
    g_space (StackPtr - F_GetTopLevelSP (CurrentFunc));

    /* Output a jump to the function exit code */
    g_jump (F_GetRetLab (CurrentFunc));
}
Exemple #7
0
static void BreakStatement (void)
/* Handle the 'break' statement */
{
    LoopDesc* L;

    /* Skip the break */
    NextToken ();

    /* Get the current loop descriptor */
    L = CurrentLoop ();

    /* Check if we are inside a loop */
    if (L == 0) {
        /* Error: No current loop */
        Error ("`break' statement not within loop or switch");
        return;
    }

    /* Correct the stack pointer if needed */
    g_space (StackPtr - L->StackPtr);

    /* Jump to the exit label of the loop */
    g_jump (L->BreakLabel);
}
Exemple #8
0
void SwitchStatement (void)
/* Handle a switch statement for chars with a cmp cascade for the selector */
{
    ExprDesc    SwitchExpr;     /* Switch statement expression */
    CodeMark    CaseCodeStart;  /* Start of code marker */
    CodeMark    SwitchCodeStart;/* Start of switch code */
    CodeMark    SwitchCodeEnd;  /* End of switch code */
    unsigned    ExitLabel;      /* Exit label */
    unsigned    SwitchCodeLabel;/* Label for the switch code */
    int         HaveBreak = 0;  /* True if the last statement had a break */
    int         RCurlyBrace;    /* True if last token is right curly brace */
    SwitchCtrl* OldSwitch;      /* Pointer to old switch control data */
    SwitchCtrl  SwitchData;     /* New switch data */


    /* Eat the "switch" token */
    NextToken ();

    /* Read the switch expression and load it into the primary. It must have
     * integer type.
     */
    ConsumeLParen ();
    Expression0 (&SwitchExpr);
    if (!IsClassInt (SwitchExpr.Type))  {
        Error ("Switch quantity is not an integer");
        /* To avoid any compiler errors, make the expression a valid int */
        ED_MakeConstAbsInt (&SwitchExpr, 1);
    }
    ConsumeRParen ();

    /* Add a jump to the switch code. This jump is usually unnecessary,
     * because the switch code will moved up just behind the switch
     * expression. However, in rare cases, there's a label at the end of
     * the switch expression. This label will not get moved, so the code
     * jumps around the switch code, and after moving the switch code,
     * things look really weird. If we add a jump here, we will never have
     * a label attached to the current code position, and the jump itself
     * will get removed by the optimizer if it is unnecessary.
     */
    SwitchCodeLabel = GetLocalLabel ();
    g_jump (SwitchCodeLabel);

    /* Remember the current code position. We will move the switch code
     * to this position later.
     */
    GetCodePos (&CaseCodeStart);

    /* Setup the control structure, save the old and activate the new one */
    SwitchData.Nodes        = NewCollection ();
    SwitchData.ExprType     = UnqualifiedType (SwitchExpr.Type[0].C);
    SwitchData.Depth        = SizeOf (SwitchExpr.Type);
    SwitchData.DefaultLabel = 0;
    OldSwitch = Switch;
    Switch = &SwitchData;

    /* Get the exit label for the switch statement */
    ExitLabel = GetLocalLabel ();

    /* Create a loop so we may use break. */
    AddLoop (ExitLabel, 0);

    /* Make sure a curly brace follows */
    if (CurTok.Tok != TOK_LCURLY) {
        Error ("`{' expected");
    }

    /* Parse the following statement, which will actually be a compound
     * statement because of the curly brace at the current input position
     */
    HaveBreak = Statement (&RCurlyBrace);

    /* Check if we had any labels */
    if (CollCount (SwitchData.Nodes) == 0 && SwitchData.DefaultLabel == 0) {
        Warning ("No case labels");
    }

    /* If the last statement did not have a break, we may have an open
     * label (maybe from an if or similar). Emitting code and then moving
     * this code to the top will also move the label to the top which is
     * wrong. So if the last statement did not have a break (which would
     * carry the label), add a jump to the exit. If it is useless, the
     * optimizer will remove it later.
     */
    if (!HaveBreak) {
        g_jump (ExitLabel);
    }

    /* Remember the current position */
    GetCodePos (&SwitchCodeStart);

    /* Output the switch code label */
    g_defcodelabel (SwitchCodeLabel);

    /* Generate code */
    if (SwitchData.DefaultLabel == 0) {
        /* No default label, use switch exit */
        SwitchData.DefaultLabel = ExitLabel;
    }
    g_switch (SwitchData.Nodes, SwitchData.DefaultLabel, SwitchData.Depth);

    /* Move the code to the front */
    GetCodePos (&SwitchCodeEnd);
    MoveCode (&SwitchCodeStart, &SwitchCodeEnd, &CaseCodeStart);

    /* Define the exit label */
    g_defcodelabel (ExitLabel);

    /* Exit the loop */
    DelLoop ();

    /* Switch back to the enclosing switch statement if any */
    Switch = OldSwitch;

    /* Free the case value tree */
    FreeCaseNodeColl (SwitchData.Nodes);

    /* If the case statement was (correctly) terminated by a closing curly
     * brace, skip it now.
     */
    if (RCurlyBrace) {
        NextToken ();
    }
}
Exemple #9
0
static void ForStatement (void)
/* Handle a 'for' statement */
{
    ExprDesc lval1;
    ExprDesc lval3;
    int HaveIncExpr;
    CodeMark IncExprStart;
    CodeMark IncExprEnd;
    int PendingToken;

    /* Get several local labels needed later */
    unsigned TestLabel    = GetLocalLabel ();
    unsigned BreakLabel   = GetLocalLabel ();
    unsigned IncLabel     = GetLocalLabel ();
    unsigned BodyLabel    = GetLocalLabel ();

    /* Skip the FOR token */
    NextToken ();

    /* Add the loop to the loop stack. A continue jumps to the start of the
    ** the increment condition.
    */
    AddLoop (BreakLabel, IncLabel);

    /* Skip the opening paren */
    ConsumeLParen ();

    /* Parse the initializer expression */
    if (CurTok.Tok != TOK_SEMI) {
        Expression0 (&lval1);
    }
    ConsumeSemi ();

    /* Label for the test expressions */
    g_defcodelabel (TestLabel);

    /* Parse the test expression */
    if (CurTok.Tok != TOK_SEMI) {
        Test (BodyLabel, 1);
        g_jump (BreakLabel);
    } else {
        g_jump (BodyLabel);
    }
    ConsumeSemi ();

    /* Remember the start of the increment expression */
    GetCodePos (&IncExprStart);

    /* Label for the increment expression */
    g_defcodelabel (IncLabel);

    /* Parse the increment expression */
    HaveIncExpr = (CurTok.Tok != TOK_RPAREN);
    if (HaveIncExpr) {
        Expression0 (&lval3);
    }

    /* Jump to the test */
    g_jump (TestLabel);

    /* Remember the end of the increment expression */
    GetCodePos (&IncExprEnd);

    /* Skip the closing paren */
    ConsumeRParen ();

    /* Loop body */
    g_defcodelabel (BodyLabel);
    Statement (&PendingToken);

    /* If we had an increment expression, move the code to the bottom of
    ** the loop. In this case we don't need to jump there at the end of
    ** the loop body.
    */
    if (HaveIncExpr) {
        CodeMark Here;
        GetCodePos (&Here);
        MoveCode (&IncExprStart, &IncExprEnd, &Here);
    } else {
        /* Jump back to the increment expression */
        g_jump (IncLabel);
    }

    /* Skip a pending token if we have one */
    SkipPending (PendingToken);

    /* Declare the break label */
    g_defcodelabel (BreakLabel);

    /* Remove the loop from the loop stack */
    DelLoop ();
}