void colorAdjust(int& r, int& g, int& b) { if (!bcolorAdjust) return; double kr = 0.2126, kb = 0.0722, kg = (1.0 - kr - kb); //luminance weights if (color_contrast != 0) { r = contrast_adjust(r); g = contrast_adjust(g); b = contrast_adjust(b); } if (color_brightness != 0) { r = brightness_adjust(r); g = brightness_adjust(g); b = brightness_adjust(b); } if (color_gamma != 0) { r = gamma_adjust(r); g = gamma_adjust(g); b = gamma_adjust(b); } if (color_grayscale) { signed l = (signed)((double)r * kr + (double)g * kg + (double)b * kb); l = max(0, min(255, l)); r = g = b = l; } if (color_invert) { r ^= 0xff; g ^= 0xff; b ^= 0xff; } }
/** * Setup RGB rendering for a window with a True/DirectColor visual. */ static void setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap) { unsigned long rmask, gmask, bmask; (void) buffer; (void) cmap; /* Compute red multiplier (mask) and bit shift */ v->rshift = 0; rmask = GET_REDMASK(v); while ((rmask & 1)==0) { v->rshift++; rmask = rmask >> 1; } /* Compute green multiplier (mask) and bit shift */ v->gshift = 0; gmask = GET_GREENMASK(v); while ((gmask & 1)==0) { v->gshift++; gmask = gmask >> 1; } /* Compute blue multiplier (mask) and bit shift */ v->bshift = 0; bmask = GET_BLUEMASK(v); while ((bmask & 1)==0) { v->bshift++; bmask = bmask >> 1; } /* * Compute component-to-pixel lookup tables and dithering kernel */ { static GLubyte kernel[16] = { 0*16, 8*16, 2*16, 10*16, 12*16, 4*16, 14*16, 6*16, 3*16, 11*16, 1*16, 9*16, 15*16, 7*16, 13*16, 5*16, }; GLint rBits = _mesa_bitcount(rmask); GLint gBits = _mesa_bitcount(gmask); GLint bBits = _mesa_bitcount(bmask); GLint maxBits; GLuint i; /* convert pixel components in [0,_mask] to RGB values in [0,255] */ for (i=0; i<=rmask; i++) v->PixelToR[i] = (unsigned char) ((i * 255) / rmask); for (i=0; i<=gmask; i++) v->PixelToG[i] = (unsigned char) ((i * 255) / gmask); for (i=0; i<=bmask; i++) v->PixelToB[i] = (unsigned char) ((i * 255) / bmask); /* convert RGB values from [0,255] to pixel components */ for (i=0;i<256;i++) { GLint r = gamma_adjust(v->RedGamma, i, 255); GLint g = gamma_adjust(v->GreenGamma, i, 255); GLint b = gamma_adjust(v->BlueGamma, i, 255); v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift; v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift; v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift; } /* overflow protection */ for (i=256;i<512;i++) { v->RtoPixel[i] = v->RtoPixel[255]; v->GtoPixel[i] = v->GtoPixel[255]; v->BtoPixel[i] = v->BtoPixel[255]; } /* setup dithering kernel */ maxBits = rBits; if (gBits > maxBits) maxBits = gBits; if (bBits > maxBits) maxBits = bBits; for (i=0;i<16;i++) { v->Kernel[i] = kernel[i] >> maxBits; } v->undithered_pf = PF_Truecolor; v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor; } /* * Now check for TrueColor visuals which we can optimize. */ if ( GET_REDMASK(v) ==0x0000ff && GET_GREENMASK(v)==0x00ff00 && GET_BLUEMASK(v) ==0xff0000 && CHECK_BYTE_ORDER(v) && v->BitsPerPixel==32 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) { /* common 32 bpp config used on SGI, Sun */ v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */ } else if (GET_REDMASK(v) == 0xff0000 && GET_GREENMASK(v)== 0x00ff00 && GET_BLUEMASK(v) == 0x0000ff && CHECK_BYTE_ORDER(v) && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){ if (v->BitsPerPixel==32) { /* if 32 bpp, and visual indicates 8 bpp alpha channel */ if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8) v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */ else v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */ } else if (v->BitsPerPixel == 24) { v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */ } } else if (GET_REDMASK(v) ==0xf800 && GET_GREENMASK(v)==0x07e0 && GET_BLUEMASK(v) ==0x001f && CHECK_BYTE_ORDER(v) && v->BitsPerPixel==16 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) { /* 5-6-5 RGB */ v->undithered_pf = PF_5R6G5B; v->dithered_pf = PF_Dither_5R6G5B; } }