static void _resize_gl(Evas_Object *obj) { int w, h; GLData *gld = evas_object_data_get(obj, "gld"); elm_glview_size_get(obj, &w, &h); // GL Viewport stuff. you can avoid doing this if viewport is all the // same as last frame if you want gears_reshape(gld, w,h); }
int main (int argc, char **argv) { Data data; CoglOnscreen *onscreen; GError *error = NULL; GSource *cogl_source; GMainLoop *loop; CoglRenderer *renderer; CoglDisplay *display; renderer = cogl_renderer_new (); cogl_renderer_add_constraint (renderer, COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2); display = cogl_display_new (renderer, NULL); data.ctx = cogl_context_new (display, NULL); onscreen = cogl_onscreen_new (data.ctx, 300, 300); cogl_onscreen_show (onscreen); data.fb = COGL_FRAMEBUFFER (onscreen); data.gles2_ctx = cogl_gles2_context_new (data.ctx, &error); if (!data.gles2_ctx) g_error ("Failed to create GLES2 context: %s\n", error->message); /* Draw scene with GLES2 */ if (!cogl_push_gles2_context (data.ctx, data.gles2_ctx, data.fb, data.fb, &error)) { g_error ("Failed to push gles2 context: %s\n", error->message); } gears_reshape (cogl_framebuffer_get_width (data.fb), cogl_framebuffer_get_height (data.fb)); /* Initialize the gears */ gears_init(); cogl_pop_gles2_context (data.ctx); cogl_source = cogl_glib_source_new (data.ctx, G_PRIORITY_DEFAULT); g_source_attach (cogl_source, NULL); if (cogl_has_feature (data.ctx, COGL_FEATURE_ID_SWAP_BUFFERS_EVENT)) cogl_onscreen_add_swap_buffers_callback (COGL_ONSCREEN (data.fb), swap_complete_cb, &data); g_idle_add (paint_cb, &data); data.timer = g_timer_new (); data.frames = 0; data.last_elapsed = 0; loop = g_main_loop_new (NULL, TRUE); g_main_loop_run (loop); return 0; }
void rsxgltest_init(int argc,const char ** argv) { gears_init(); gears_reshape(rsxgltest_width,rsxgltest_height); }