bool ConeCutter::facetPush(const Fiber& fib, Interval& i, const Triangle& t) const { // push two objects: tip, and base-circle bool result = false; if ( generalFacetPush( 0, 0, 0, fib, i, t) ) // TIP result = true; if ( generalFacetPush( 0, this->center_height, this->xy_normal_length , fib, i ,t) ) // BASE result = true; return result; }
bool MillingCutter::facetPush(const Fiber& fib, Interval& i, const Triangle& t) const { return generalFacetPush(this->normal_length, this->center_height, this->xy_normal_length, fib,i,t); }