surface_fractal_terrain::surface_fractal_terrain(double sidelen, int size, double hscale, double h, int seed) {
		rand_generator.seed(seed);
		
		if ((size & (size - 1)) != 0) {
			throw_exception("size should be the power of 2.");
		}

		std::vector<std::vector<double> > height;

		generate_heightmap(height, size, hscale, h);
		generate_mesh(height, size, sidelen);
	}
Exemple #2
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RSTag* create_chunk(int x, int z, uint8_t* zero_height)
{
    uint8_t* blocks = rs_malloc0(0x8000);
    uint8_t* blocklight = rs_malloc0(0x4000);
    uint8_t* skylight = rs_malloc0(0x4000);
    uint8_t* data = rs_malloc0(0x4000);
    uint8_t* heightmap = rs_malloc0(0x100);
    
    generate_terrain(x, z, blocks);
    generate_heightmap(blocks, heightmap);
    generate_skylight(blocks, heightmap, skylight);
    
    if (zero_height)
        *zero_height = heightmap[0];
    
    RSTag* level = rs_tag_new(RS_TAG_COMPOUND,
                              "xPos", rs_tag_new(RS_TAG_INT, x),
                              "zPos", rs_tag_new(RS_TAG_INT, z),
                              "Blocks", rs_tag_new(RS_TAG_BYTE_ARRAY, 0x8000, blocks),
                              "BlockLight", rs_tag_new(RS_TAG_BYTE_ARRAY, 0x4000, blocklight),
                              "SkyLight", rs_tag_new(RS_TAG_BYTE_ARRAY, 0x4000, skylight),
                              "Data", rs_tag_new(RS_TAG_BYTE_ARRAY, 0x4000, data),
                              "HeightMap", rs_tag_new(RS_TAG_BYTE_ARRAY, 0x100, heightmap),
                              "Entities", rs_tag_new(RS_TAG_LIST, NULL),
                              "TileEntities", rs_tag_new(RS_TAG_LIST, NULL),
                              "TerrainPopulated", rs_tag_new(RS_TAG_BYTE, 1),
                              "LastUpdate", rs_tag_new(RS_TAG_LONG, 0),
                              NULL);
    
    rs_free(blocks);
    rs_free(blocklight);
    rs_free(skylight);
    rs_free(data);
    rs_free(heightmap);
    
    return rs_tag_new(RS_TAG_COMPOUND, "Level", level, NULL);
}