//------------------------------------------------------------------------------ // Font loader -- loads the font //------------------------------------------------------------------------------ void BitmapFont::loadFont() { if (isLoaded()) return; setBase( glGenLists(256) ); // Loop through the font map glPixelStorei(GL_UNPACK_ALIGNMENT, 1); for (unsigned int i=0; i < numFonts; i++) { GLubyte* bitmap = loadTypeFace(i, reverse); if (bitmap == 0) continue; GLfloat xmove = GLfloat(getBitmapWidth()); GLfloat ymove = 0.0; glNewList(getBase()+i, GL_COMPILE); glBitmap(getBitmapWidth(), getBitmapHeight(), 0.0, 0.0, xmove, ymove, bitmap); glEndList(); delete[] bitmap; } setFontLoaded(); }
void Game::redrawObjects() { sortObjects(); int previousObject = -1; for (int i = 0; i < _sceneObjectsCount; ++i) { SceneObject *so = _sortedSceneObjectsTable[i]; if (so->state == 1 || so->state == 2) { if (previousObject >= 0) { redrawObjectBoxes(previousObject, i); } previousObject = i; _sceneObjectFramesTable[so->frameNum].decode(_sceneObjectFramesTable[so->frameNum].data, _tempDecodeBuffer); if (_isDemo && _sceneNumber == 1 && i == 14) { // FIXME fixes wrong overlapping icon in the first scene of the demo // object 13 pos 582,423 frame 1885 - should be displayed // object 14 pos 582,423 frame 1884 - shouldn't be displayed continue; } if (so->flip == 2) { int16_t y = _bitmapBuffer1.h + 1 - so->y - _sceneObjectFramesTable[so->frameNum].hdr.h; drawObjectVerticalFlip(so->x, y, _tempDecodeBuffer, &_bitmapBuffer1); } else { int16_t y = _bitmapBuffer1.h + 1 - so->y - _sceneObjectFramesTable[so->frameNum].hdr.h; drawObject(so->x, y, _tempDecodeBuffer, &_bitmapBuffer1); } } } if (previousObject >= 0) { redrawObjectBoxes(previousObject, previousObject); } // no overlay graphics on static screens // // retail data files // PIC0.SCN: SceneNumber -1000 // PIC1.SCN: SceneNumber -1000 // PIC2.SCN: SceneNumber -1000 // PIC3.SCN: SceneNumber -1000 // // demo data files // A01.SCN: SceneNumber -1000 // A02.SCN: SceneNumber -1001 // A03.SCN: SceneNumber -1003 // if (_sceneNumber > -1000 && _sceneObjectsCount != 0) { if (!_isDemo && _gameOver) { decodeLzss(_bermudaOvrData + 2, _tempDecodeBuffer); drawObject(93, _bitmapBuffer1.h - 230, _tempDecodeBuffer, &_bitmapBuffer1); } if (_currentBagObject >= 0 && _currentBagObject < _bagObjectsCount && _currentBagAction == 3) { drawObject(_bagPosX, _bitmapBuffer1.h + 1 - _bagPosY - getBitmapHeight(_iconBackgroundImage), _iconBackgroundImage, &_bitmapBuffer1); int invW = getBitmapWidth(_iconBackgroundImage); int invH = getBitmapHeight(_iconBackgroundImage); int bagObjW = getBitmapWidth(_bagObjectsTable[_currentBagObject].data); int bagObjH = getBitmapHeight(_bagObjectsTable[_currentBagObject].data); int y = _bitmapBuffer1.h + 1 - _bagPosY - (invH - bagObjH) / 2 - bagObjH; int x = _bagPosX + (invW - bagObjW) / 2; drawObject(x, y, _bagObjectsTable[_currentBagObject].data, &_bitmapBuffer1); } if (_lifeBarDisplayed) { drawObject(386, _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), _lifeBarImage, &_bitmapBuffer1); if (_varsTable[1] == 1) { drawObject(150, _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), _lifeBarImage, &_bitmapBuffer1); if (_swordIconImage) { drawObject(173, _bitmapBuffer1.h - 18 - getBitmapHeight(_swordIconImage), _swordIconImage, &_bitmapBuffer1); } } else if (_varsTable[2] == 1) { drawObject(150, _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), _lifeBarImage, &_bitmapBuffer1); int index = MIN(13, 13 - _varsTable[4]); drawObject(173, _bitmapBuffer1.h - 31 - getBitmapHeight(_weaponIconImageTable[index]), _weaponIconImageTable[index], &_bitmapBuffer1); if (_varsTable[3] < 5) { index = (_varsTable[4] <= 0) ? 0 : 1; uint8_t *p = _ammoIconImageTable[index][_varsTable[3]]; drawObject(184, _bitmapBuffer1.h - 41 - getBitmapHeight(p), p, &_bitmapBuffer1); } } int index = (_varsTable[0] >= 10) ? 10 : _varsTable[0]; uint8_t *lifeBarFrame = _lifeBarImageTable[index][_lifeBarCurrentFrame]; drawObject(409, _bitmapBuffer1.h - 36 - getBitmapHeight(lifeBarFrame), lifeBarFrame, &_bitmapBuffer1); ++_lifeBarCurrentFrame; if (_lifeBarCurrentFrame >= 12) { _lifeBarCurrentFrame = 0; } } #if 0 if (_lifeBarDisplayed || _lifeBarDisplayed2) { if (_varsTable[2] == 1 || _varsTable[1] == 1) { win16_stretchBits(&_bitmapBuffer1, getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), 150, getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), 19, 150 ); } win16_stretchBits(&_bitmapBuffer1, getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), 386, getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), 19, 386 ); _lifeBarDisplayed2 = _lifeBarDisplayed; } if (_previousBagAction == kActionUseObject || _currentBagAction == kActionUseObject) { if (_currentBagObject != _previousBagObject || _previousBagAction != _currentBagAction) { win16_stretchBits(&_bitmapBuffer1, getBitmapHeight(_iconBackgroundImage), getBitmapWidth(_iconBackgroundImage), _bitmapBuffer1.h + 1 - _bagPosY - getBitmapHeight(_iconBackgroundImage), _bagPosX, getBitmapHeight(_iconBackgroundImage), getBitmapWidth(_iconBackgroundImage), _bagPosY, _bagPosX ); } } #endif } win16_stretchBits(&_bitmapBuffer1, _bitmapBuffer1.h + 1, _bitmapBuffer1.w + 1, 0, 0, _bitmapBuffer1.h + 1, _bitmapBuffer1.w + 1, 0, 0); memcpy(_bitmapBuffer1.bits, _bitmapBuffer3.bits, kGameScreenWidth * kGameScreenHeight); if (_lifeBarDisplayed) { copyBufferToBuffer(386, _bitmapBuffer1.h + 1 - 19 - getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), getBitmapHeight(_lifeBarImage), &_bitmapBuffer3, &_bitmapBuffer1 ); copyBufferToBuffer(150, _bitmapBuffer1.h + 1 - 19 - getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), getBitmapHeight(_lifeBarImage), &_bitmapBuffer3, &_bitmapBuffer1 ); } _previousBagAction = _currentBagAction; }
// Load the font for one character GLubyte* BitmapFont::loadTypeFace(const GLint index, const GLenum reverse) { // If no font to load, return if (fontMap[index] == 0) return 0; // Create the font file name const size_t FONTPATHNAME_LENGTH = 256; char fontPathname[FONTPATHNAME_LENGTH]; if (fontDirectory() != 0) lcStrcpy(fontPathname, FONTPATHNAME_LENGTH, fontDirectory()); else lcStrcpy(fontPathname, FONTPATHNAME_LENGTH, "./"); lcStrcat(fontPathname, FONTPATHNAME_LENGTH, fontMap[index]); // Open the font file FILE* fp = 0; if( (fp = fopen(fontPathname, "r")) ==0 ) { if (isMessageEnabled(MSG_ERROR)) { std::cerr << "BitmapFont::loadTypeFace: unable to open font file: " << fontPathname << std::endl; } return 0; } // used to store the num of input items successfully matched and assigned // by fscanf function int nItemsMatched; // Calculate the size of the font unsigned int width1; nItemsMatched = fscanf(fp, "%u\n", &width1); unsigned int height1; nItemsMatched = fscanf(fp, "%u\n", &height1); unsigned int numBytesWide = int(ceil(double(width1) / 8.0)); unsigned int numFileBytes = numBytesWide * height1; unsigned int numFontBytes = numBytesWide * getBitmapHeight(); GLubyte* bitmap = new GLubyte[numFontBytes]; unsigned int i; // index // Pad rest of the height unsigned int diff = numFontBytes - numFileBytes; for (i = 0; i < diff; i++) { bitmap[i] = reverse ? 255 : 0; } // Read in the bitmap bytes for (; i < numFontBytes; i++) { int value; nItemsMatched = fscanf(fp, "0x%x\n", &value); bitmap[i] = reverse ? GLubyte(~value) : GLubyte(value); } fclose(fp); // Reverse the bitmap reverseBitmapOrder(bitmap, numFontBytes, numBytesWide); return bitmap; }