String ConsoleObject::_getLogMessage(const char* fmt, va_list args) const { String objClass = "UnknownClass"; if(getClassRep()) objClass = getClassRep()->getClassName(); String formattedMessage = String::VToString(fmt, args); return String::ToString("%s - Object at %x - %s", objClass.c_str(), this, formattedMessage.c_str()); }
bool Forest::onAdd() { if (!Parent::onAdd()) return false; const char *name = getName(); if(name && name[0] && getClassRep()) { Namespace *parent = getClassRep()->getNameSpace(); Con::linkNamespaces(parent->mName, name); mNameSpace = Con::lookupNamespace(name); } setGlobalBounds(); resetWorldBox(); // TODO: Make sure this calls the script "onAdd" which will // populate the object with forest entries before creation. addToScene(); // If we don't have a file name and the editor is // enabled then create an empty forest data file. if ( isServerObject() && ( !mDataFileName || !mDataFileName[0] ) ) createNewFile(); else { // Try to load the forest file. mData = ResourceManager::get().load( mDataFileName ); if ( !mData ) { if ( isClientObject() ) NetConnection::setLastError( "You are missing a file needed to play this mission: %s", mDataFileName ); return false; } } updateCollision(); smCreatedSignal.trigger( this ); if ( isClientObject() ) { mZoningDirty = true; SceneZoneSpaceManager::getZoningChangedSignal().notify( this, &Forest::_onZoningChanged ); ForestWindMgr::getAdvanceSignal().notify( this, &Forest::getLocalWindTrees ); } return true; }
bool EditManager::onAdd() { if(!Parent::onAdd()) return(false); // hook the namespace const char * name = getName(); if(name && name[0] && getClassRep()) { Namespace * parent = getClassRep()->getNameSpace(); Con::linkNamespaces(parent->mName, name); mNameSpace = Con::lookupNamespace(name); } return(true); }
bool TCPObject::onAdd() { if(!Parent::onAdd()) return false; const char *name = getName(); if(name && name[0] && getClassRep()) { Namespace *parent = getClassRep()->getNameSpace(); Con::linkNamespaces(parent->mName, name); mNameSpace = Con::lookupNamespace(name); } Sim::getTCPGroup()->addObject(this); return true; }
bool SimObject::writeObject(Stream *stream) { stream->writeString(getName() ? getName() : ""); // Static fields AbstractClassRep *rep = getClassRep(); AbstractClassRep::FieldList &fieldList = rep->mFieldList; AbstractClassRep::FieldList::iterator itr; U32 savePos = stream->getPosition(); U32 numFields = fieldList.size(); stream->write(numFields); for(itr = fieldList.begin();itr != fieldList.end();itr++) { if( itr->type >= AbstractClassRep::ARCFirstCustomField ) { numFields--; continue; } const char *field = getDataField(itr->pFieldname, NULL); if(field == NULL) field = ""; stream->writeString(itr->pFieldname); stream->writeString(field); } // Dynamic Fields if(mCanSaveFieldDictionary) { SimFieldDictionary * fieldDictionary = getFieldDictionary(); for(SimFieldDictionaryIterator ditr(fieldDictionary); *ditr; ++ditr) { SimFieldDictionary::Entry * entry = (*ditr); stream->writeString(entry->slotName); stream->writeString(entry->value); numFields++; } } // Overwrite the number of fields with the correct value U32 savePos2 = stream->getPosition(); stream->setPosition(savePos); stream->write(numFields); stream->setPosition(savePos2); return true; }
bool SceneObject::isSelectionEnabled() const { AbstractClassRep *classRep = getClassRep(); return ( mObjectFlags.test( SelectionEnabledFlag ) && classRep->isSelectionEnabled() ); }