Exemple #1
0
GLES2Renderer::GLES2Renderer(const RendererDesc &desc, const char* assetDir) :
	Renderer(DRIVER_GLES2, assetDir), m_platform(SampleFramework::SamplePlatform::platform())
{
	m_displayWidth  = 0;
	m_displayHeight = 0;

    m_quadRender = false;

	m_viewMatrix	= PxMat44::createIdentity();
	m_platform->initializeOGLDisplay(desc, m_displayWidth, m_displayHeight);

#if defined RENDERER_ANDROID
	glMapBufferOES =   (PFNGLMAPBUFFEROESPROC)   eglGetProcAddress("glMapBufferOES");
    glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) eglGetProcAddress("glUnmapBufferOES");

	if (!glMapBufferOES || !glUnmapBufferOES)
    {
        GLEW_ARB_vertex_buffer_object = false;
    }
#endif

	checkResize();

    RendererColor& clearColor = getClearColor();
    glClearColor(clearColor.r/255.0f, clearColor.g/255.0f, clearColor.b/255.0f, clearColor.a/255.0f);
	glEnable(GL_CULL_FACE);
	glCullFace(GL_BACK);
	glFrontFace(GL_CW);
	glEnable(GL_DEPTH_TEST);
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	glDepthMask(GL_TRUE);
	glDepthFunc(GL_LESS);
}
Exemple #2
0
// clears the offscreen buffers.
void GLES2Renderer::clearBuffers(void)
{
	if(begin())
	{
		glFinish();
		GLbitfield glbuf = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
		//glDepthMask(true);
        RendererColor& clearColor = getClearColor();
		glClearColor(clearColor.r/255.0f, clearColor.g/255.0f, clearColor.b/255.0f, clearColor.a/255.0f);
		glClear(glbuf);
	}
	end();
}
Exemple #3
0
	void IContext::get( VGuint type, VGfloat *fv ) const {
		switch ( type ) {
			case VG_CLEAR_COLOR:
				getClearColor( fv );
				break;
			case VG_GLYPH_ORIGIN:
				getGlyphOrigin( fv );
				break;
				
			default:
				SetError( VG_ILLEGAL_ARGUMENT_ERROR );
				break;
		}
		
	}