bool DrawCardsSkill::trigger(TriggerEvent event, Room*, ServerPlayer *player, QVariant &data) const { int n = data.toInt(); if(event == DrawNCards) data = getDrawNum(player, n); else drawDone(player, n); return false; }
bool DrawCardsSkill::trigger(TriggerEvent event, ServerPlayer *player, QVariant &data) const{ int n = data.toInt(); data = getDrawNum(player, n); return false; }