void NPC_WarpWarpCharacter(int warpnpcindex, int charaindex) { char arg[NPC_UTIL_GETARGSTR_BUFSIZE]; int i = 0; #ifdef _NEW_WARPPOINT char buf1[256], buf2[256], buf3[256], freemsg[256]; int nBefind = FALSE; struct wapepoints { int m_floor; int m_x; int m_y; } Wpoint[10] = { {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0} }; int iRand = 0; #endif if(CHAR_getInt(charaindex, CHAR_WHICHTYPE) != CHAR_TYPEPLAYER) { return; } if(NPC_Util_GetArgStr(warpnpcindex, arg, sizeof(arg)) == NULL) { return; } { char token[16]; int floor = 0, x = 0, y = 0; int ret; #ifdef _NEW_WARPPOINT i = 1; if(strstr(arg, "FREEMORE") != NULL) { int k = 1, pw = -1; while(getStringFromIndexWithDelim(arg, "OVER", i, buf1, sizeof(buf1)) != FALSE) { i++; if(NPC_Util_GetStrFromStrWithDelim(buf1, "FREE", buf2, sizeof(buf2)) == NULL) continue; if(NPC_ActionPassCheck(warpnpcindex, charaindex, buf2) == FALSE) { continue; } else { iRand = 0; if(NPC_Util_GetStrFromStrWithDelim(buf1, "TO", buf2, sizeof(buf2)) != FALSE) { k = 1; while(getStringFromIndexWithDelim(buf2, "&", k, freemsg, sizeof(freemsg)) != FALSE) { k++; if(getStringFromIndexWithDelim(freemsg, ",", 1, buf3, sizeof(buf3)) == FALSE) break; Wpoint[iRand].m_floor = atoi(buf3); if(getStringFromIndexWithDelim(freemsg, ",", 2, buf3, sizeof(buf3)) == FALSE) break; Wpoint[iRand].m_x = atoi(buf3); if(getStringFromIndexWithDelim(freemsg, ",", 3, buf3, sizeof(buf3)) == FALSE) break; Wpoint[iRand].m_y = atoi(buf3); iRand++; nBefind = TRUE; if(iRand >= arraysizeof(Wpoint)) break; } break; } } if(nBefind == TRUE) break; } if(nBefind == FALSE || iRand <= 0) { //没找到条件 floor = CHAR_getInt(warpnpcindex, CHAR_FLOOR); x = CHAR_getInt(warpnpcindex, CHAR_X); y = CHAR_getInt(warpnpcindex, CHAR_Y); } else { pw = RAND(0, (iRand - 1)); floor = Wpoint[pw].m_floor; x = Wpoint[pw].m_x; y = Wpoint[pw].m_y; if(NPC_Util_GetStrFromStrWithDelim(arg, "CHECKPARTY", buf1, sizeof(buf1)) != NULL) { if(strstr(buf1, "TRUE") != NULL) { if(CHAR_getWorkInt(charaindex, CHAR_WORKPARTYMODE) == CHAR_PARTY_LEADER) { CHAR_DischargeParty(charaindex, 0); // 拆队 } } } if(MAP_IsValidCoordinate(floor, x, y) == FALSE) { print("*Warp NPC:Invalid %d %d %d", floor, x, y); return; } k = 0; } } else { #endif ret = getStringFromIndexWithDelim(arg, "|", 1, token, sizeof(token)); if(ret == FALSE)return; floor = atoi(token); ret = getStringFromIndexWithDelim(arg, "|", 2, token, sizeof(token)); if(ret == FALSE)return; x = atoi(token); ret = getStringFromIndexWithDelim(arg, "|", 3, token, sizeof(token)); if(ret == FALSE)return; y = atoi(token); #ifdef _NEW_WARPPOINT } #endif { int ff = floor; int of = CHAR_getInt(charaindex, CHAR_FLOOR); int fd = CHAR_getWorkInt(charaindex, CHAR_WORKFD); int eqen = getEqNoenemy(fd); if(eqen < 200) { if(eqen >= 120) { if((ff == 100) || (ff == 200) || (ff == 300) || (ff == 400) || (ff == 500)) { if((of != 100) && (of != 200) && (of != 300) && (of != 400) && (of != 500)) { CHAR_talkToCli(charaindex, -1, "太阳神的首饰发出一道奇异的光芒,隐藏了你的行踪。", CHAR_COLORWHITE); } } else { if((of == 100) || (of == 200) || (of == 300) || (of == 400) || (of == 500)) { CHAR_talkToCli(charaindex, -1, "环绕着你的光芒消失了。", CHAR_COLORWHITE); } } } else if(eqen >= 80) { if((ff == 100) || (ff == 200) || (ff == 300) || (ff == 400)) { if((of != 100) && (of != 200) && (of != 300) && (of != 400)) { CHAR_talkToCli(charaindex, -1, "太阳神的首饰发出一道奇异的光芒,隐藏了你的行踪。", CHAR_COLORWHITE); } } else { if((of == 100) || (of == 200) || (of == 300) || (of == 400)) { CHAR_talkToCli(charaindex, -1, "环绕着你的光芒消失了。", CHAR_COLORWHITE); } } } else if(eqen >= 40) { if((ff == 100) || (ff == 200)) { if((of != 100) && (of != 200)) { CHAR_talkToCli(charaindex, -1, "太阳神的首饰发出一道奇异的光芒,隐藏了你的行踪。", CHAR_COLORWHITE); } } else { if((of == 100) || (of == 200)) { CHAR_talkToCli(charaindex, -1, "环绕着你的光芒消失了。", CHAR_COLORWHITE); } } } } } #ifdef _DROPSTAKENEW { i = 0; for(i = 0; i < MAXSTAKENUM; i++) { if(CHAR_getWorkInt(charaindex, CHAR_WORKSTAKETYPE1 + i) > 0) { char tmpbuf[256]; snprintf(tmpbuf, sizeof(tmpbuf), "由於你离开了房间,所以将无法取回彩券!"); CHAR_setWorkInt(charaindex, CHAR_WORKSTAKETYPE1 + i, 0); CHAR_talkToCli(charaindex, -1, tmpbuf, CHAR_COLORYELLOW); } } CHAR_setWorkInt(charaindex, CHAR_WORKSTAKEFLAG, 0); #ifdef _FIX_GAMBLENUM if(CHAR_getInt(charaindex, CHAR_GAMBLENUM) < 0) CHAR_setInt(charaindex, CHAR_GAMBLENUM, 0); #endif } #endif if(floor == -1) { return; } else { if(MAP_IsValidCoordinate(floor, x, y) == FALSE) { print("Warp NPC:Invalid %d %d %d", floor, x, y); return; } CHAR_warpToSpecificPoint(charaindex, floor, x, y); } } }
/*------------------------------------------------------------ * 啖 允月[ * 娄醒 * index int 平乓仿及奶件犯永弁旦 * dir int 轾 * 忒曰袄 * CHAR_WALKRET ------------------------------------------------------------*/ static CHAR_WALKRET CHAR_walk_move( int charaindex, int dir ) { int i; int fx,fy,ff; int ox,oy,of; int objbuf[128]; int objbufindex=0; int notover=FALSE; int retvalue=CHAR_WALKSUCCESSED; if( !CHAR_CHECKINDEX( charaindex )) return CHAR_WALKSYSTEMERROR; ox = CHAR_getInt(charaindex,CHAR_X); oy = CHAR_getInt(charaindex,CHAR_Y); of = CHAR_getInt(charaindex,CHAR_FLOOR); CHAR_getCoordinationDir( dir,ox,oy,1,&fx,&fy); ff = of; if( CHAR_getInt( charaindex,CHAR_WHICHTYPE ) == CHAR_TYPEENEMY ){ RECT walkr; POINT nextp; int npccreateindex; npccreateindex = CHAR_getInt( charaindex,CHAR_NPCCREATEINDEX ); if( CHAR_isInvincibleArea( ff,fx,fy)) { CHAR_setInt(charaindex,CHAR_DIR,dir); retvalue = CHAR_WALKEXTEND; goto CHAR_AFTERWALK; } if( NPC_isBoundarySet( npccreateindex ) && NPC_createGetRECT( npccreateindex,&walkr ) == TRUE ) { nextp.x = fx; nextp.y = fy; if( PointInRect( &walkr,&nextp ) == FALSE ){ CHAR_setInt(charaindex,CHAR_DIR,dir); retvalue = CHAR_WALKEXTEND; goto CHAR_AFTERWALK; } }else{ ; } } if( CHAR_getFlg( charaindex, CHAR_ISBIG ) == 1 ){ static POINT offset[5]={ { 0,-1}, {-1, 0}, { 0, 0}, { 1, 0}, { 0, 1}, }; int k; for( k=0 ; k<5; k++ ){ if( !MAP_walkAble( charaindex, ff, fx+offset[k].x, fy+offset[k].y )){ CHAR_setInt(charaindex,CHAR_DIR,dir); retvalue = CHAR_WALK1357; goto CHAR_AFTERWALK; } } }else{ if( CHAR_getDX(dir)*CHAR_getDY(dir) == 0 ){ if( !MAP_walkAble( charaindex,ff, fx, fy ) ){ CHAR_setInt(charaindex,CHAR_DIR,dir); retvalue = CHAR_WALK1357; goto CHAR_AFTERWALK; } }else{ int xflg,yflg; if( !MAP_walkAble( charaindex,ff, fx, fy ) ){ CHAR_setInt(charaindex,CHAR_DIR,dir); retvalue = CHAR_WALK1357; goto CHAR_AFTERWALK; } xflg = MAP_walkAble( charaindex,of, ox+CHAR_getDX(dir), oy ); yflg = MAP_walkAble( charaindex,of, ox, oy+CHAR_getDY(dir) ); if( !xflg || !yflg ) { CHAR_setInt(charaindex,CHAR_DIR,dir); retvalue = CHAR_WALK1357; goto CHAR_AFTERWALK; } } } objbufindex = CHAR_getSameCoordinateObjects( objbuf, arraysizeof( objbuf ), ff,fx,fy ); for( i = 0 ; i < objbufindex ; i ++ ){ int objindex= objbuf[i]; switch( OBJECT_getType(objindex) ){ case OBJTYPE_CHARA: if( !CHAR_getFlg( OBJECT_getIndex(objindex),CHAR_ISOVERED) ){ if(!CHAR_CHECKINDEX(OBJECT_getIndex(objindex))){ printf("自动删除一个问题对象!"); endObjectOne(objindex); break; } notover= TRUE; } break; case OBJTYPE_ITEM: if( !ITEM_getInt( OBJECT_getIndex(objindex), ITEM_ISOVERED ) ) notover= TRUE; break; case OBJTYPE_GOLD: break; default: break; } } if( notover == TRUE ){ CHAR_setInt(charaindex,CHAR_DIR,dir); retvalue = CHAR_WALKHITOBJECT; }else{ for( i = 0 ; i < objbufindex ; i ++ ){ typedef void (*PREOFUNC)(int,int); PREOFUNC pfunc=NULL; int objindex=objbuf[i]; switch( OBJECT_getType(objindex) ){ case OBJTYPE_CHARA: pfunc = (PREOFUNC)CHAR_getFunctionPointer( OBJECT_getIndex(objindex), CHAR_PREOVERFUNC); break; case OBJTYPE_ITEM: pfunc = (PREOFUNC)ITEM_getFunctionPointer( OBJECT_getIndex(objindex), ITEM_PREOVERFUNC); break; case OBJTYPE_GOLD: break; default: break; } if( pfunc )pfunc( OBJECT_getIndex(objindex),charaindex ); } CHAR_setInt(charaindex,CHAR_X,fx); CHAR_setInt(charaindex,CHAR_Y,fy); CHAR_setInt(charaindex,CHAR_FLOOR,ff); CHAR_setInt(charaindex,CHAR_DIR,dir); { int objindex; int ox,oy,of; objindex = CHAR_getWorkInt( charaindex,CHAR_WORKOBJINDEX ); of = OBJECT_setFloor(objindex, CHAR_getInt(charaindex,CHAR_FLOOR)); ox = OBJECT_setX(objindex,CHAR_getInt(charaindex,CHAR_X)); oy = OBJECT_setY(objindex,CHAR_getInt(charaindex,CHAR_Y)); if( !MAP_objmove( objindex, of,ox,oy,ff,fx,fy ) ){ /* 仇氏卅氏升丹仄方丹手卅中 */ fprint( "ERROR MAP_OBJMOVE objindex=%d(%s)\n",objindex, CHAR_getUseName( charaindex ) ); } } CHAR_setInt(charaindex,CHAR_WALKCOUNT, CHAR_getInt(charaindex,CHAR_WALKCOUNT) + 1 ); for( i = 0 ; i < objbufindex ; i ++ ){ typedef void (*POSTOFUNC)(int,int); POSTOFUNC pfunc=NULL; int objindex=objbuf[i]; switch( OBJECT_getType(objindex) ){ case OBJTYPE_CHARA: pfunc = (POSTOFUNC)CHAR_getFunctionPointer( OBJECT_getIndex(objindex), CHAR_POSTOVERFUNC); break; case OBJTYPE_ITEM: pfunc = (POSTOFUNC)ITEM_getFunctionPointer( OBJECT_getIndex(objindex), ITEM_POSTOVERFUNC); break; case OBJTYPE_GOLD: break; default: break; } if( pfunc )pfunc( OBJECT_getIndex(objindex),charaindex ); } objbufindex = CHAR_getSameCoordinateObjects(objbuf, arraysizeof(objbuf), of, ox, oy ); for( i=0 ;i<objbufindex;i++){ typedef void (*OFFFUNC)(int,int); OFFFUNC ofunc=NULL; int objindex = objbuf[i]; switch( OBJECT_getType( objindex ) ){ case OBJTYPE_CHARA: ofunc = (OFFFUNC)CHAR_getFunctionPointer( OBJECT_getIndex(objindex), CHAR_OFFFUNC); break; case OBJTYPE_ITEM: /* 卞窒手仄卅中 */ break; case OBJTYPE_GOLD: /* 卞窒手仄卅中 */ break; default: break; } if( ofunc )ofunc( OBJECT_getIndex(objindex), charaindex ); } } CHAR_AFTERWALK: if( retvalue == CHAR_WALK1357 || retvalue == CHAR_WALKHITOBJECT ){ { int opt[2] = { ox, oy}; CHAR_sendWatchEvent( CHAR_getWorkInt(charaindex, CHAR_WORKOBJINDEX), CHAR_ACTWALK,opt,2,TRUE ); } CHAR_setWorkChar( charaindex, CHAR_WORKWALKARRAY, ""); if( CHAR_getInt( charaindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER) { CHAR_sendWatchEvent( CHAR_getWorkInt(charaindex, CHAR_WORKOBJINDEX), CHAR_ACTWARP,NULL,0,TRUE); } }else if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER ){ BOOL flg = FALSE; int par; int count; CHAR_setWorkInt( charaindex, CHAR_WORKACTION, -1 ); if( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_NONE ){ CHAR_sendCharaAtWalk( charaindex, of,ox,oy,CHAR_getDX(dir), CHAR_getDY(dir)); } { int opt[2] = { ox, oy}; CHAR_sendWatchEvent( CHAR_getWorkInt(charaindex, CHAR_WORKOBJINDEX), CHAR_ACTWALK,opt,2,TRUE ); } if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE) == CHAR_PARTY_CLIENT ) { CHAR_sendMapAtWalk( charaindex, of, ox,oy, CHAR_getInt( charaindex, CHAR_X), CHAR_getInt( charaindex, CHAR_Y)); } count = CHAR_getWorkInt( charaindex, CHAR_WORK_TOHELOS_COUNT); if( count > 0 ) { CHAR_setWorkInt( charaindex, CHAR_WORK_TOHELOS_COUNT, count -1); if( count -1 == 0 ) { CHAR_talkToCli( charaindex, -1, "道具的效力已到。", CHAR_COLORWHITE); } } par = ENCOUNT_getEncountPercentMin( charaindex, of,ox,oy); if( par != -1 ) { if( CHAR_getWorkInt( charaindex, CHAR_WORKENCOUNTPROBABILITY_MIN) != par ){ flg = TRUE; CHAR_setWorkInt( charaindex, CHAR_WORKENCOUNTPROBABILITY_MIN, par); } } par = ENCOUNT_getEncountPercentMax( charaindex, of,ox,oy); if( par != -1 ) { if( CHAR_getWorkInt( charaindex, CHAR_WORKENCOUNTPROBABILITY_MAX) != par ){ flg = TRUE; CHAR_setWorkInt( charaindex, CHAR_WORKENCOUNTPROBABILITY_MAX, par); } } // Arminius 7.12 login announce /* { int enfd = getfdFromCharaIndex( charaindex ); if (CONNECT_get_announced(enfd)==0) { // Robin 0720 //AnnounceToPlayer(charaindex); AnnounceToPlayerWN( enfd ); CONNECT_set_announced(enfd,1); } } */ // Arminius 6.22 check Encounter // Nuke 0622: Provide No Enemy function { int enfd = getfdFromCharaIndex( charaindex ); int eqen = getEqNoenemy( enfd ); // Arminius 7.2: Ra's amulet int noen = getNoenemy(enfd); // Arminius 7.31 cursed stone if (getStayEncount(enfd)>0) { clearStayEncount(enfd); } //print("\n enfd=%d,eqen=%d,noen=%d", enfd, eqen, noen); // Arminius 7.2 Ra's amulet if (eqen>=200) { noen=1; } else if (eqen>=120) { if ((ff==100)||(ff==200)||(ff==300)||(ff==400)||(ff==500)) noen=1; } else if (eqen>=80) { if ((ff==100)||(ff==200)||(ff==300)||(ff==400)) noen=1; } else if (eqen>=40) { if ((ff==100)||(ff==200)) noen=1; } //print("\n noen=%d", noen); if (noen==0) { int maxep = CHAR_getWorkInt(charaindex, CHAR_WORKENCOUNTPROBABILITY_MAX); int minep = CHAR_getWorkInt(charaindex, CHAR_WORKENCOUNTPROBABILITY_MIN); int cep = CONNECT_get_CEP(enfd); if (cep<minep) cep=minep; if (cep>maxep) cep=maxep; if (CHAR_getWorkInt(charaindex,CHAR_WORKBATTLEMODE)==BATTLE_CHARMODE_NONE) { int entflag=1; { int objindex,index; OBJECT obj; for ( obj = MAP_getTopObj( ff, fx, fy); obj; obj = NEXT_OBJECT( obj)) { objindex = GET_OBJINDEX( obj); if (OBJECT_getType( objindex) == OBJTYPE_CHARA) { int etype; index = OBJECT_getIndex( objindex); if (!CHAR_CHECKINDEX( index)) continue; if( CHAR_getInt( index, CHAR_WHICHTYPE) == CHAR_TYPENPCENEMY && CHAR_getWorkInt( index, CHAR_WORKEVENTTYPE) == CHAR_EVENT_ENEMY ) { CHAR_setInt( charaindex, CHAR_X, ox); CHAR_setInt( charaindex, CHAR_Y, oy); lssproto_XYD_send( getfdFromCharaIndex(charaindex), CHAR_getInt( charaindex, CHAR_X ), CHAR_getInt( charaindex, CHAR_Y ), CHAR_getInt( charaindex, CHAR_DIR ) ); break; } etype = CHAR_getWorkInt( index, CHAR_WORKEVENTTYPE); if (etype!=CHAR_EVENT_NONE) { if (etype==CHAR_EVENT_WARP) entflag=0; } } } } #ifdef _ENEMY_ACTION if( rand()%(120*getEnemyAction()) < cep ){ #else if (rand()%120<cep){ // Arminius 6.28 lower encounter prob. #endif if (entflag) { #ifdef _Item_MoonAct if( getEqRandenemy( enfd) > 0 ) { int Rnum=0; int RandEnemy = getEqRandenemy( enfd); Rnum = RAND(0,100); if( Rnum > RandEnemy ) { #endif //encounter!! cep = minep; lssproto_EN_recv(enfd, CHAR_getInt(charaindex,CHAR_X), CHAR_getInt(charaindex,CHAR_Y)); #ifdef _Item_MoonAct } }else{ cep = minep; lssproto_EN_recv(enfd, CHAR_getInt(charaindex,CHAR_X), CHAR_getInt(charaindex,CHAR_Y)); } #endif } } else { if (cep<maxep) cep++; } } CONNECT_set_CEP(enfd, cep); } } if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE )!= CHAR_PARTY_CLIENT ){ CHAR_setFlg( charaindex, CHAR_ISWARP, 0); } } else if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPET ||