Exemple #1
0
void AGOSEngine::justifyOutPut(byte chr) {
	if (chr == 12) {
		_numLettersToPrint = 0;
		_printCharCurPos = 0;
		_printCharPixelCount = 0;
		doOutput(&chr, 1);
		clsCheck(_textWindow);
	} else if (chr == 0 || chr == ' ' || chr == 10) {
		bool fit;

		if (getGameType() == GType_FF || getGameType() == GType_PP) {
			fit = _printCharMaxPos - _printCharCurPos > _printCharPixelCount;
		} else {
			fit = _printCharMaxPos - _printCharCurPos >= _printCharPixelCount;
		}

		if (fit) {
			_printCharCurPos += _printCharPixelCount;
			doOutput(_lettersToPrintBuf, _numLettersToPrint);

			if (_printCharCurPos == _printCharMaxPos) {
				_printCharCurPos = 0;
			} else {
				if (chr)
					doOutput(&chr, 1);
				if (chr == 10)
					_printCharCurPos = 0;
				else if (chr != 0)
					_printCharCurPos += (getGameType() == GType_FF || getGameType() == GType_PP) ? getFeebleFontSize(chr) : 1;
			}
		} else {
			const byte newline_character = 10;
			_printCharCurPos = _printCharPixelCount;
			doOutput(&newline_character, 1);
			doOutput(_lettersToPrintBuf, _numLettersToPrint);
			if (chr == ' ') {
				doOutput(&chr, 1);
				_printCharCurPos += (getGameType() == GType_FF || getGameType() == GType_PP) ? getFeebleFontSize(chr) : 1;
			} else {
				doOutput(&chr, 1);
				_printCharCurPos = 0;
			}
		}
		_numLettersToPrint = 0;
		_printCharPixelCount = 0;
	} else {
		_lettersToPrintBuf[_numLettersToPrint++] = chr;
		_printCharPixelCount += (getGameType() == GType_FF || getGameType() == GType_PP) ? getFeebleFontSize(chr) : 1;
	}
}
Exemple #2
0
void AGOSEngine_Feeble::saveUserGame(int slot) {
	WindowBlock *window;
	Common::InSaveFile *in;
	char name[108];
	int len;
	memset(name, 0, 108);

	window = _windowArray[3];

	window->textRow = (slot + 1 - window->scrollY) * 15;
	window->textColumn = 26;

	if ((in = _saveFileMan->openForLoading(genSaveName(readVariable(55))))) {
		in->read(name, 100);
		delete in;
	}

	len = 0;
	while (name[len]) {
		byte chr = name[len];
		window->textColumn += getFeebleFontSize(chr);
		len++;
	}

	windowPutChar(window, 0x7f);
	while (!shouldQuit()) {
		_keyPressed.reset();
		delay(1);

		if (_keyPressed.ascii == 0 || _keyPressed.ascii >= 127)
			continue;

		window->textColumn -= getFeebleFontSize(127);
		name[len] = 0;
		windowBackSpace(_windowArray[3]);

		if (_keyPressed.keycode == Common::KEYCODE_ESCAPE) {
			_variableArray[55] = 27;
			break;
		}
		if (_keyPressed.keycode == Common::KEYCODE_KP_ENTER || _keyPressed.keycode == Common::KEYCODE_RETURN) {
			if (!saveGame(readVariable(55), name))
				_variableArray[55] = (int16)0xFFFF;
			else
				_variableArray[55] = 0;
			break;
		}
		if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE && len != 0) {
			len--;
			byte chr = name[len];
			window->textColumn -= getFeebleFontSize(chr);
			name[len] = 0;
			windowBackSpace(_windowArray[3]);
		}
		if (_keyPressed.ascii >= 32 && window->textColumn + 26 <= window->width) {
			name[len++] = _keyPressed.ascii;
			windowPutChar(_windowArray[3], _keyPressed.ascii);
		}

		windowPutChar(window, 0x7f);
	}
}
Exemple #3
0
void AGOSEngine::windowPutChar(WindowBlock *window, byte c, byte b) {
	byte width = 6;

	if (c == 12) {
		clearWindow(window);
	} else if (c == 13 || c == 10) {
		windowNewLine(window);
	} else if ((c == 1 && _language != Common::HE_ISR) || (c == 8)) {
		if (_language == Common::HE_ISR) {
			if (b >= 64 && b < 91)
				width = _hebrewCharWidths [b - 64];

			if (window->textLength != 0) {
				window->textLength--;
				window->textColumnOffset += width;
				if (window->textColumnOffset >= 8) {
					window->textColumnOffset -= 8;
					window->textColumn--;
				}
			}
		} else {
			int8 val = (c == 8) ? 6 : 4;

			if (window->textLength != 0) {
				window->textLength--;
				window->textColumnOffset -= val;
				if ((int8)window->textColumnOffset < val) {
					window->textColumnOffset += 8;
					window->textColumn--;
				}
			}
		}
	} else if (c >= 32) {
		if (getGameType() == GType_FF || getGameType() == GType_PP) {
			// Ignore invalid characters
			if (c - 32 > 195)
				return;

			windowDrawChar(window, window->textColumn + window->x, window->textRow + window->y, c);
			window->textColumn += getFeebleFontSize(c);
			return;
		}

		// Ignore invalid characters
		if (c - 32 > 98)
			return;

		if (window->textLength == window->textMaxLength) {
			windowNewLine(window);
		} else if (window->textRow == window->height) {
			windowNewLine(window);
			window->textRow--;
		}

		if (_language == Common::HE_ISR) {
			if (c >= 64 && c < 91)
				width = _hebrewCharWidths [c - 64];
			window->textColumnOffset -= width;
			if (window->textColumnOffset >= width) {
				window->textColumnOffset += 8;
				window->textColumn++;
			}
			windowDrawChar(window, (window->width + window->x - window->textColumn) * 8, window->textRow * 8 + window->y, c);
			window->textLength++;
		} else {
			windowDrawChar(window, (window->textColumn + window->x) * 8, window->textRow * 8 + window->y, c);

			window->textLength++;
			window->textColumnOffset += 6;
			if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
				if (c == 'i' || c == 'l')
					window->textColumnOffset -= 2;
			}
			if (window->textColumnOffset >= 8) {
				window->textColumnOffset -= 8;
				window->textColumn++;
			}
		}
	}
}