Exemple #1
0
    void Enchanting::nextCastStyle()
    {
        if (itemEmpty())
        {
            mCastStyle = ESM::Enchantment::WhenUsed;
            return;
        }

        const bool powerfulSoul = getGemCharge() >= \
                MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iSoulAmountForConstantEffect")->getInt();
        if ((mObjectType == typeid(ESM::Armor).name()) || (mObjectType == typeid(ESM::Clothing).name()))
        { // Armor or Clothing
            switch(mCastStyle)
            {
                case ESM::Enchantment::WhenUsed:
                    if (powerfulSoul)
                        mCastStyle = ESM::Enchantment::ConstantEffect;
                    return;
                default: // takes care of Constant effect too
                    mCastStyle = ESM::Enchantment::WhenUsed;
                    return;
            }
        }
        else if(mObjectType == typeid(ESM::Weapon).name())
        { // Weapon
            switch(mCastStyle)
            {
                case ESM::Enchantment::WhenStrikes:
                    mCastStyle = ESM::Enchantment::WhenUsed;
                    return;
                case ESM::Enchantment::WhenUsed:
                    if (powerfulSoul)
                        mCastStyle = ESM::Enchantment::ConstantEffect;
                    else
                        mCastStyle = ESM::Enchantment::WhenStrikes;
                    return;
                default: // takes care of Constant effect too
                    mCastStyle = ESM::Enchantment::WhenStrikes;
                    return;
            }
        }
        else if(mObjectType == typeid(ESM::Book).name())
        { // Scroll or Book
            mCastStyle = ESM::Enchantment::CastOnce;
            return;
        }

        // Fail case
        mCastStyle = ESM::Enchantment::CastOnce;
    }
Exemple #2
0
    bool Enchanting::create()
    {
        MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
        ESM::Enchantment enchantment;
        enchantment.mData.mCharge = getGemCharge();

        mSoulGemPtr.getRefData().setCount (mSoulGemPtr.getRefData().getCount()-1);

        //Exception for Azura Star, new one will be added after enchanting
        if(boost::iequals(mSoulGemPtr.get<ESM::Miscellaneous>()->mBase->mId, "Misc_SoulGem_Azura"))
        {
            MWWorld::ManualRef azura (MWBase::Environment::get().getWorld()->getStore(), "Misc_SoulGem_Azura");
            MWWorld::Class::get (player).getContainerStore (player).add (azura.getPtr());
        }

        if(mSelfEnchanting)
        {
            if(getEnchantChance()<std::rand()/static_cast<double> (RAND_MAX)*100)
                return false;

            MWWorld::Class::get (mEnchanter).skillUsageSucceeded (mEnchanter, ESM::Skill::Enchant, 1);
        }

        if(mCastStyle==ESM::Enchantment::ConstantEffect)
        {
            enchantment.mData.mCharge=0;
        }
        enchantment.mData.mType = mCastStyle;
        enchantment.mData.mCost = getEnchantPoints();
        enchantment.mEffects = mEffectList;

        const ESM::Enchantment *enchantmentPtr = MWBase::Environment::get().getWorld()->createRecord (enchantment);

        MWWorld::Class::get(mOldItemPtr).applyEnchantment(mOldItemPtr, enchantmentPtr->mId, getGemCharge(), mNewItemName);

        mOldItemPtr.getRefData().setCount(1);

        MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), mOldItemId);
        ref.getPtr().getRefData().setCount (mOldItemCount-1);

        MWWorld::Class::get (player).getContainerStore (player).add (ref.getPtr());
        if(!mSelfEnchanting)
            payForEnchantment();

        return true;
    }
Exemple #3
0
    bool Enchanting::create()
    {
        const MWWorld::Ptr& player = MWBase::Environment::get().getWorld()->getPlayerPtr();
        MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
        ESM::Enchantment enchantment;
        enchantment.mData.mCharge = getGemCharge();
        enchantment.mData.mAutocalc = 0;
        enchantment.mData.mType = mCastStyle;
        enchantment.mData.mCost = getBaseCastCost();

        store.remove(mSoulGemPtr, 1, player);

        //Exception for Azura Star, new one will be added after enchanting
        if(Misc::StringUtils::ciEqual(mSoulGemPtr.get<ESM::Miscellaneous>()->mBase->mId, "Misc_SoulGem_Azura"))
            store.add("Misc_SoulGem_Azura", 1, player);

        if(mSelfEnchanting)
        {
            if(getEnchantChance() <= (OEngine::Misc::Rng::roll0to99()))
                return false;

            mEnchanter.getClass().skillUsageSucceeded (mEnchanter, ESM::Skill::Enchant, 2);
        }

        if(mCastStyle==ESM::Enchantment::ConstantEffect)
        {
            enchantment.mData.mCharge=0;
        }
        enchantment.mEffects = mEffectList;

        // Apply the enchantment
        const ESM::Enchantment *enchantmentPtr = MWBase::Environment::get().getWorld()->createRecord (enchantment);
        std::string newItemId = mOldItemPtr.getClass().applyEnchantment(mOldItemPtr, enchantmentPtr->mId, getGemCharge(), mNewItemName);

        // Add the new item to player inventory and remove the old one
        store.remove(mOldItemPtr, 1, player);
        store.add(newItemId, 1, player);

        if(!mSelfEnchanting)
            payForEnchantment();

        return true;
    }