/**
 * Call this method to generate C++ code for a UMLClassifier.
 * @param c   the class you want to generate code for
 */
void PythonWriter::writeClass(UMLClassifier *c)
{
    if (!c) {
        uDebug() << "Cannot write class of NULL concept!";
        return;
    }

    QString classname = cleanName(c->name());

    UMLClassifierList superclasses = c->getSuperClasses();
    UMLAssociationList aggregations = c->getAggregations();
    UMLAssociationList compositions = c->getCompositions();

    m_bNeedPass = true;

    //find an appropriate name for our file
    QString fileName = findFileName(c, QLatin1String(".py"));
    if (fileName.isEmpty()) {
        emit codeGenerated(c, false);
        return;
    }

    QFile fileh;
    if (!openFile(fileh, fileName)) {
        emit codeGenerated(c, false);
        return;
    }
    QTextStream h(&fileh);

    //////////////////////////////
    //Start generating the code!!
    /////////////////////////////

    //try to find a heading file (license, coments, etc)
    QString str;

    str = getHeadingFile(QLatin1String(".py"));
    if (!str.isEmpty()) {
        str.replace(QRegExp(QLatin1String("%filename%")), fileName);
        str.replace(QRegExp(QLatin1String("%filepath%")), fileh.fileName());
        h<<str<<m_endl;
    }

    h << "# coding=" << h.codec()->name() << m_endl;
    // generate import statement for superclasses and take packages into account
    str = cleanName(c->name());
    QString pkg = cleanName(c->package());
    if (!pkg.isEmpty())
        str.prepend(pkg + QLatin1Char('.'));
    QStringList includesList  = QStringList(str); //save imported classes
    int i = superclasses.count();
    foreach (UMLClassifier *classifier,  superclasses) {
        str = cleanName(classifier->name());
        pkg = cleanName(classifier->package());
        if (!pkg.isEmpty())
            str.prepend(pkg + QLatin1Char('.'));
        includesList.append(str);
        h << "from " << str << " import *" << m_endl;
        i--;
    }
Exemple #2
0
/**
 * Call this method to generate sql code for a UMLClassifier.
 * @param c the class to generate code for
 */
void SQLWriter::writeClass(UMLClassifier *c)
{
    UMLEntity* e = c->asUMLEntity();

    if (!e) {
        uError() << "Invalid cast from" << c->baseTypeStr() << "'" << c->name() << "' to UMLEntity*";
        return;
    }

    m_pEntity = e;

    QString entityname = cleanName(m_pEntity->name());

    //find an appropriate name for our file
    QString fileName = findFileName(m_pEntity, QLatin1String(".sql"));
    if (fileName.isEmpty()) {
        emit codeGenerated(m_pEntity, false);
        return;
    }

    QFile file;
    if (!openFile(file, fileName)) {
        emit codeGenerated(m_pEntity, false);
        return;
    }

    //Start generating the code!!

    QTextStream sql(&file);
    //try to find a heading file (license, coments, etc)
    QString str;
    str = getHeadingFile(QLatin1String(".sql"));
    if (!str.isEmpty()) {
        str.replace(QRegExp(QLatin1String("%filename%")), fileName);
        str.replace(QRegExp(QLatin1String("%filepath%")), file.fileName());
        sql << str << m_endl;
    }

    //Write class Documentation if there is somthing or if force option
    if (forceDoc() || !m_pEntity->doc().isEmpty()) {
        sql << m_endl << "--" << m_endl;
        sql << "-- TABLE: " << entityname << m_endl;
        sql << formatDoc(m_pEntity->doc(),QLatin1String("-- "));
        sql << "--  " << m_endl << m_endl;
    }

    // write all entity attributes
    UMLEntityAttributeList entAttList = m_pEntity->getEntityAttributes();

    sql << "CREATE TABLE " <<  entityname << " (";

    printEntityAttributes(sql, entAttList);

    sql << m_endl << ");" << m_endl;

    // auto increments
    UMLEntityAttributeList autoIncrementList;
    foreach(UMLEntityAttribute* entAtt, entAttList) {
        autoIncrementList.append(entAtt);
    }
Exemple #3
0
/**
 * Write the header file for this classifier.
 */
void CppWriter::writeHeaderFile (UMLClassifier *c, QFile &file)
{
    // open stream for writing
    QTextStream h (&file);

    // up the indent level to one
    m_indentLevel = 1;

    // write header blurb
    QString str = getHeadingFile(".h");
    if (!str.isEmpty()) {
        str.replace(QRegExp("%filename%"), fileName_ + ".h");
        str.replace(QRegExp("%filepath%"), file.fileName());
        h << str<< m_endl;
    }

    // Write the hash define stuff to prevent multiple parsing/inclusion of header
    QString hashDefine = className_.toUpper().simplified().replace(QRegExp(" "),  "_");
    writeBlankLine(h);
    h << "#ifndef "<< hashDefine + "_H" << m_endl;
    h << "#define "<< hashDefine + "_H" << m_endl;

    writeClassDecl(c, h);

    // last thing..close our hashdefine
    h << m_endl << "#endif // " << hashDefine + "_H" << m_endl;
}
Exemple #4
0
void TclWriter::writeHeaderFile(UMLClassifier * c, QFile & fileh)
{
    // open stream for writing
    QTextStream stream(&fileh);
    mStream = &stream;

    // reset the indent level
    m_indentLevel = 0;

    // write header blurb
    QString str = getHeadingFile(".tcl");
    if (!str.isEmpty()) {
        str.replace(QRegExp("%filename%"), fileName_);
        str.replace(QRegExp("%filepath%"), fileh.fileName());
        writeCode(str);
    }
    // set current namespace
    writeCode("namespace eval " + mNamespace + " {");
    m_indentLevel++;

    // check on already existing
    writeComm("Do not load twice");
    writeCode("if {[namespace exist " + className_ + "]} return");

    // source used superclass files
    UMLClassifierList superclasses = c->getSuperClasses();
    if (superclasses.count() > 0) {
        writeComm
        ("Source found and used class files and import class command if necessary");

        foreach (UMLClassifier * classifier , superclasses ) {
            writeUse(classifier);
        }
Exemple #5
0
/**
 * Call this method to generate Pascal code for a UMLClassifier.
 * @param c   the class to generate code for
 */
void PascalWriter::writeClass(UMLClassifier *c)
{
    if (!c) {
        uDebug() << "Cannot write class of NULL concept!";
        return;
    }

    const bool isClass = !c->isInterface();
    QString classname = cleanName(c->name());
    QString fileName = qualifiedName(c).toLower();
    fileName.replace(QLatin1Char('.'), QLatin1Char('-'));

    //find an appropriate name for our file
    fileName = overwritableName(c, fileName, QLatin1String(".pas"));
    if (fileName.isEmpty()) {
        emit codeGenerated(c, false);
        return;
    }

    QFile file;
    if (!openFile(file, fileName)) {
        emit codeGenerated(c, false);
        return;
    }

    // Start generating the code.

    QTextStream pas(&file);
    //try to find a heading file(license, comments, etc)
    QString str;
    str = getHeadingFile(QLatin1String(".pas"));
    if (!str.isEmpty()) {
        str.replace(QRegExp(QLatin1String("%filename%")), fileName);
        str.replace(QRegExp(QLatin1String("%filepath%")), file.fileName());
        pas << str << endl;
    }

    QString unit = qualifiedName(c);
    pas << "unit " << unit << ";" << m_endl << m_endl;
    pas << "INTERFACE" << m_endl << m_endl;
    // Use referenced classes.
    UMLPackageList imports;
    findObjectsRelated(c, imports);
    if (imports.count()) {
        pas << "uses" << m_endl;
        bool first = true;
        foreach (UMLPackage* con, imports) {
            if (con->baseType() != UMLObject::ot_Datatype) {
                if (first)
                    first = false;
                else
                    pas << "," << m_endl;
                pas << "  " << qualifiedName(con);
            }
        }
        pas << ";" << m_endl << m_endl;
    }
Exemple #6
0
/**
 * Call this method to generate Actionscript code for a UMLClassifier.
 * @param c   the class you want to generate code for
 */
void ASWriter::writeClass(UMLClassifier *c)
{
    if (!c) {
        uDebug()<<"Cannot write class of NULL concept!";
        return;
    }

    QString classname = cleanName(c->name());
    QString fileName = c->name().toLower();

    //find an appropriate name for our file
    fileName = findFileName(c, QLatin1String(".as"));
    if (fileName.isEmpty())
    {
        emit codeGenerated(c, false);
        return;
    }

    QFile fileas;
    if (!openFile(fileas, fileName))
    {
        emit codeGenerated(c, false);
        return;
    }
    QTextStream as(&fileas);

    //////////////////////////////
    //Start generating the code!!
    /////////////////////////////

    //try to find a heading file (license, coments, etc)
    QString str;
    str = getHeadingFile(QLatin1String(".as"));
    if (!str.isEmpty())
    {
        str.replace(QRegExp(QLatin1String("%filename%")), fileName + QLatin1String(".as"));
        str.replace(QRegExp(QLatin1String("%filepath%")), fileas.fileName());
        as << str << m_endl;
    }

    //write includes
    UMLPackageList includes;
    findObjectsRelated(c, includes);
    foreach (UMLPackage* conc, includes) {
        QString headerName = findFileName(conc, QLatin1String(".as"));
        if (!headerName.isEmpty())
        {
            as << "#include \"" << findFileName(conc, QLatin1String(".as")) << "\"" << m_endl;
        }
    }
/**
 * Call this method to generate d code for a UMLClassifier.
 * @param c   the class to generate code for
 */
void DWriter::writeClass(UMLClassifier *c)
{
    if (!c) {
        uDebug() << "Cannot write class of NULL concept!";
        return;
    }

    isInterface = c->isInterface();

    QString fileName = cleanName(c->name().toLower());

    //find an appropriate name for our file
    fileName = findFileName(c, QLatin1String(".d"));
    if (fileName.isEmpty()) {
        emit codeGenerated(c, false);
        return;
    }

    // check that we may open that file for writing
    QFile file;
    if (!openFile(file, fileName)) {
        emit codeGenerated(c, false);
        return;
    }

    // open text stream to file
    QTextStream d(&file);

    //try to find a heading file (license, coments, etc)
    QString str;
    str = getHeadingFile(QLatin1String(".d"));
    if (!str.isEmpty()) {
        str.replace(QRegExp(QLatin1String("%filename%")), fileName);
        str.replace(QRegExp(QLatin1String("%filepath%")), file.fileName());
        d<<str<<m_endl;
    }

    // source file begins with the module declaration
    writeModuleDecl(c, d);

    // imports
    writeModuleImports(c, d);

    // write the opening declaration for the class incl any documentation,
    // interfaces and/or inheritence issues we have
    writeClassDecl(c, d);

    // start body of class
    d << " {" << m_endl;

    // Preparations
    //

    // sort attributes by Scope
    UMLAttributeList  atl;
    UMLAttributeList  atpub, atprot, atpriv, atpkg, atexport;
    UMLAttributeList  final_atpub, final_atprot, final_atpriv, final_atpkg, final_atexport;

    if (!isInterface) {
        UMLAttributeList atl = c->getAttributeList();
        foreach (UMLAttribute* at, atl) {
            switch(at->visibility())
            {
                case Uml::Visibility::Public:
                    if (at->isStatic())
                        final_atpub.append(at);
                    else
                        atpub.append(at);
                    break;
                case Uml::Visibility::Protected:
                    if (at->isStatic())
                        final_atprot.append(at);
                    else
                        atprot.append(at);
                    break;
                case Uml::Visibility::Private:
                    if (at->isStatic())
                        final_atpriv.append(at);
                    else
                        atpriv.append(at);
                    break;/* TODO: requires support from the gui & other structures
                case Uml::Visibility::Package:
                    if (at->getStatic())
                    final_atpkg.append(at);
                    else
                    atpkg.append(at);
                    break;
                case Uml::Visibility::Export:
                    if (at->getStatic())
                    final_atexport.append(at);
                    else
                    atexport.append(at);
                    break;*/
                default:
                    break;
            }
        }
    }
Exemple #8
0
void CSharpWriter::writeClass(UMLClassifier *c) {
    if (!c) {
        kDebug()<<"Cannot write class of NULL concept!" << endl;
        return;
    }

    QString classname = cleanName(c->getName());
    //find an appropriate name for our file
    QString fileName = findFileName(c, ".cs");
    if (fileName.isEmpty()) {
        emit codeGenerated(c, false);
        return;
    }

    QFile filecs;
    if (!openFile(filecs, fileName)) {
        emit codeGenerated(c, false);
        return;
    }
    QTextStream cs(&filecs);

    //////////////////////////////
    //Start generating the code!!
    /////////////////////////////


    //try to find a heading file (license, coments, etc)
    QString str;
    str = getHeadingFile(".cs");
    if (!str.isEmpty()) {
        str.replace(QRegExp("%filename%"),fileName);
        str.replace(QRegExp("%filepath%"),filecs.name());
        cs<<str<<m_endl;
    }

    UMLDoc *umldoc = UMLApp::app()->getDocument();
    UMLFolder *logicalView = umldoc->getRootFolder(Uml::mt_Logical);

    // write generic includes
    cs << "using System;" << m_endl;
    cs << "using System.Text;" << m_endl;
    cs << "using System.Collections;" << m_endl;
    cs << "using System.Collections.Generic;" << m_endl << m_endl;

    //write includes and namespace

    UMLPackage *container = c->getUMLPackage();
    if (container == logicalView)
        container = NULL;

    UMLPackageList includes;
    findObjectsRelated(c, includes);
    m_seenIncludes.clear();
    //m_seenIncludes.append(logicalView);
    if (includes.count()) {
        UMLPackage *p;
        for (UMLPackageListIt it(includes); (p = it.current()) != NULL; ++it) {
            UMLClassifier *cl = dynamic_cast<UMLClassifier*>(p);
            if (cl)
                p = cl->getUMLPackage();
            if (p != logicalView && m_seenIncludes.findRef(p) == -1 && p != container) {
                cs << "using " << p->getFullyQualifiedName(".") << ";" << m_endl;
                m_seenIncludes.append(p);
            }
        }
        cs << m_endl;
    }

    m_container_indent = "";

    if (container) {
        cs << "namespace " << container->getFullyQualifiedName(".") << m_endl;
        cs << "{" << m_endl << m_endl;
        m_container_indent = m_indentation;
        m_seenIncludes.append(container);
    }

    //Write class Documentation if there is somthing or if force option
    if (forceDoc() || !c->getDoc().isEmpty()) {
        cs << m_container_indent << "/// <summary>" << m_endl;
        cs << formatDoc(c->getDoc(), m_container_indent + "/// " );
        cs << m_container_indent << "/// </summary>" << m_endl ;
    }

    UMLClassifierList superclasses = c->getSuperClasses();
    UMLAssociationList aggregations = c->getAggregations();
    UMLAssociationList compositions = c->getCompositions();
    UMLAssociationList realizations = c->getRealizations();
    bool isInterface = c->isInterface();
    m_unnamedRoles = 1;

    cs << m_container_indent << "public ";

    //check if it is an interface or regular class
    if (isInterface) {
        cs << "interface " << classname;
    } else {
        //check if class is abstract and / or has abstract methods
        if (c->getAbstract() || c->hasAbstractOps())
            cs << "abstract ";

        cs << "class " << classname << (superclasses.count() > 0 ? " : ":"");

        // write baseclass, ignore interfaces, write error on multiple inheritance
        if (superclasses.count() > 0) {
            UMLClassifier *obj;
            int supers = 0;
            for (obj = superclasses.first(); obj; obj = superclasses.next()) {
                if (!obj->isInterface()) {
                    if (supers > 0) {
                        cs << " // AND ";
                    }
                    cs << cleanName(obj->getName());
                    supers++;
                }
            }
            if (supers > 1) {
                cs << m_endl << "//WARNING: C# does not support multiple inheritance but there is more than 1 superclass defined in your UML model!" << m_endl;
        }
        }
        //check for realizations
        UMLAssociationList realizations = c->getRealizations();
        UMLAssociation *a;

        if (!realizations.isEmpty()) {
            for (a = realizations.first(); a; a = realizations.next()) {
                UMLClassifier *real = (UMLClassifier*)a->getObject(Uml::B);
                if(real != c) {
                    // write list of realizations
                    cs << ", " << real->getName();
                }

            }
        }
    }
    cs << m_endl << m_container_indent << '{' << m_endl;

    //associations
    if (forceSections() || !aggregations.isEmpty()) {
        cs << m_endl << m_container_indent << m_indentation << "#region Aggregations" << m_endl << m_endl;
        writeAssociatedAttributes(aggregations, c, cs);
        cs << m_endl << m_container_indent << m_indentation << "#endregion" << m_endl;
    }

    //compositions
    if (forceSections() || !compositions.isEmpty()) {
        cs << m_endl << m_container_indent << m_indentation << "#region Compositions" << m_endl << m_endl;
        writeAssociatedAttributes(compositions, c, cs);
        cs << m_endl << m_container_indent << m_indentation << "#endregion" << m_endl;
    }

    //attributes
    // FIXME: C# allows Properties in interface!
    if (!isInterface)
        writeAttributes(c, cs);

    //operations
    writeOperations(c, cs);

    //finish file
    cs << m_endl << m_container_indent << "}" << m_endl << m_endl; // close class

    if (container) {
        cs << "}  // end of namespace "
            << container->getFullyQualifiedName(".") << m_endl << m_endl;
    }

    //close files and notfiy we are done
    filecs.close();
    emit codeGenerated(c, true);
}
Exemple #9
0
void JSWriter::writeClass(UMLClassifier *c)
{
    if(!c)
    {
        kDebug()<<"Cannot write class of NULL concept!" << endl;
        return;
    }

    QString classname = cleanName(c->getName());
    QString fileName = c->getName().lower();

    //find an appropriate name for our file
    fileName = findFileName(c,".js");
    if (fileName.isEmpty())
    {
        emit codeGenerated(c, false);
        return;
    }

    QFile filejs;
    if(!openFile(filejs, fileName))
    {
        emit codeGenerated(c, false);
        return;
    }
    QTextStream js(&filejs);

    //////////////////////////////
    //Start generating the code!!
    /////////////////////////////


    //try to find a heading file (license, coments, etc)
    QString str;
    str = getHeadingFile(".js");
    if(!str.isEmpty())
    {
        str.replace(QRegExp("%filename%"),fileName);
        str.replace(QRegExp("%filepath%"),filejs.name());
        js << str << m_endl;
    }


    //write includes
    UMLPackageList includes;
    findObjectsRelated(c,includes);
    for (UMLPackage *conc = includes.first(); conc; conc = includes.next())
    {
        QString headerName = findFileName(conc, ".js");
        if ( !headerName.isEmpty() )
        {
            js << "#include \"" << headerName << "\"" << m_endl;
        }
    }
    js << m_endl;

    //Write class Documentation if there is somthing or if force option
    if(forceDoc() || !c->getDoc().isEmpty())
    {
        js << m_endl << "/**" << m_endl;
        js << "  * class " << classname << m_endl;
        js << formatDoc(c->getDoc(),"  * ");
        js << "  */" << m_endl << m_endl;
    }


    //check if class is abstract and / or has abstract methods
    if(c->getAbstract() && !hasAbstractOps(c))
        js << "/******************************* Abstract Class ****************************" << m_endl << "  "
        << classname << " does not have any pure virtual methods, but its author" << m_endl
        << "  defined it as an abstract class, so you should not use it directly." << m_endl
        << "  Inherit from it instead and create only objects from the derived classes" << m_endl
        << "*****************************************************************************/" << m_endl << m_endl;

    js << classname << " = function ()" << m_endl;
    js << "{" << m_endl;
    js << m_indentation << "this._init ();" << m_endl;
    js << "}" << m_endl;
    js << m_endl;

    UMLClassifierList superclasses = c->getSuperClasses();
    for (UMLClassifier *obj = superclasses.first();
            obj; obj = superclasses.next()) {
        js << classname << ".prototype = new " << cleanName(obj->getName()) << " ();" << m_endl;
    }

    js << m_endl;

    if (! c->isInterface()) {
        UMLAttributeList atl = c->getAttributeList();

        js << "/**" << m_endl;
        QString temp = "_init sets all " + classname + " attributes to their default value."
                       " Make sure to call this method within your class constructor";
        js << formatDoc(temp, " * ");
        js << " */" << m_endl;
        js << classname << ".prototype._init = function ()" << m_endl;
        js << "{" << m_endl;
        for(UMLAttribute *at = atl.first(); at ; at = atl.next())
        {
            if (forceDoc() || !at->getDoc().isEmpty())
            {
                js << m_indentation << "/**" << m_endl
                << formatDoc(at->getDoc(), m_indentation + " * ")
                << m_indentation << " */" << m_endl;
            }
            if(!at->getInitialValue().isEmpty())
            {
                js << m_indentation << "this.m_" << cleanName(at->getName()) << " = " << at->getInitialValue() << ";" << m_endl;
            }
            else
            {
                js << m_indentation << "this.m_" << cleanName(at->getName()) << " = \"\";" << m_endl;
            }
        }
    }

    //associations
    UMLAssociationList aggregations = c->getAggregations();
    if (forceSections() || !aggregations.isEmpty ())
    {
        js << m_endl << m_indentation << "/**Aggregations: */" << m_endl;
        writeAssociation(classname, aggregations , js );

    }
    UMLAssociationList compositions = c->getCompositions();
    if( forceSections() || !compositions.isEmpty())
    {
        js << m_endl << m_indentation << "/**Compositions: */" << m_endl;
        writeAssociation(classname, compositions , js );

    }
    js << m_endl;
    js << "}" << m_endl;
    js << m_endl;

    //operations
    UMLOperationList ops(c->getOpList());
    writeOperations(classname, &ops, js);

    js << m_endl;

    //finish file

    //close files and notfiy we are done
    filejs.close();
    emit codeGenerated(c, true);
}
Exemple #10
0
void SQLWriter::writeClass(UMLClassifier *c) {

    if(!c) {
        kDebug()<<"Cannot write class of NULL concept!" << endl;
        return;
    }

    const bool isClass = !c->isInterface();
    QString classname = cleanName(c->getName());

    //find an appropriate name for our file
    QString fileName = findFileName(c, ".sql");
    if (fileName.isEmpty()) {
        emit codeGenerated(c, false);
        return;
    }

    QFile file;
    if( !openFile(file, fileName) ) {
        emit codeGenerated(c, false);
        return;
    }

    //Start generating the code!!

    QTextStream sql(&file);
    //try to find a heading file (license, coments, etc)
    QString str;
    str = getHeadingFile(".sql");
    if(!str.isEmpty()) {
        str.replace(QRegExp("%filename%"),fileName);
        str.replace(QRegExp("%filepath%"),file.name());
        sql<<str<<m_endl;
    }

    //Write class Documentation if there is somthing or if force option
    if(forceDoc() || !c->getDoc().isEmpty()) {
        sql << m_endl << "--" << m_endl;
        sql<<"-- TABLE: "<<classname<<m_endl;
        sql<<formatDoc(c->getDoc(),"-- ");
        sql << "--  " << m_endl << m_endl;
    }

    sql << "CREATE TABLE "<< classname << " ( " << m_endl;

    if (isClass)
        writeAttributes(c, sql);

    sql << m_endl << ");" << m_endl;

    QMap<UMLAssociation*,UMLAssociation*> constraintMap; // so we don't repeat constraint
    UMLAssociationList aggregations = c->getAggregations();
    if( forceSections() || !aggregations.isEmpty() ) {
        for(UMLAssociation* a = aggregations.first(); a; a = aggregations.next()) {
            UMLObject *objA = a->getObject(Uml::A);
            UMLObject *objB = a->getObject(Uml::B);
            if (objA->getID() == c->getID() && objB->getID() != c->getID())
                continue;
            constraintMap[a] = a;
        }
    }

    QMap<UMLAssociation*,UMLAssociation*>::Iterator itor = constraintMap.begin();
    for (;itor != constraintMap.end();itor++) {
        UMLAssociation* a = itor.data();
        sql << "ALTER TABLE "<< classname
            << " ADD CONSTRAINT " << a->getName() << " FOREIGN KEY ("
            << a->getRoleName(Uml::B) << ") REFERENCES "
            << a->getObject(Uml::A)->getName()
            << " (" << a->getRoleName(Uml::A) << ");" << m_endl;
    }


    file.close();
    emit codeGenerated(c, true);
}
Exemple #11
0
/**
 * Call this method to generate C++ code for a UMLClassifier.
 * @param c   the class you want to generate code for.
 */
void RubyWriter::writeClass(UMLClassifier *c)
{
    if (!c) {
        uDebug() << "Cannot write class of NULL concept!";
        return;
    }

    UMLClassifierList superclasses = c->getSuperClasses();
    UMLAssociationList aggregations = c->getAggregations();
    UMLAssociationList compositions = c->getCompositions();

    //find an appropriate name for our file
    fileName_ = findFileName(c, QLatin1String(".rb"));
    if (fileName_.isEmpty()) {
        emit codeGenerated(c, false);
        return;
    }

    QFile fileh;
    if (!openFile(fileh, fileName_)) {
        emit codeGenerated(c, false);
        return;
    }
    QTextStream h(&fileh);

    className_ = cleanName(c->name());

    //////////////////////////////
    //Start generating the code!!
    /////////////////////////////

    //try to find a heading file (license, coments, etc)
    QString str;

    str = getHeadingFile(QLatin1String(".rb"));
    if (!str.isEmpty()) {
        str.replace(QRegExp(QLatin1String("%filename%")), fileName_);
        str.replace(QRegExp(QLatin1String("%filepath%")), fileh.fileName());
        h << str << m_endl;
    }

    if (forceDoc() || !c->doc().isEmpty()) {
        QString docStr = c->doc();
        docStr.replace(QRegExp(QLatin1String("\\n")), QLatin1String("\n# "));
        docStr.remove(QLatin1String("@ref "));
        docStr.replace(QLatin1String("@see"), QLatin1String("_See_"));
        docStr.replace(QLatin1String("@short"), QLatin1String("_Summary_"));
        docStr.replace(QLatin1String("@author"), QLatin1String("_Author_"));
        h << "#" << m_endl;
        h << "# " << docStr << m_endl;
        h << "#" << m_endl << m_endl;
    }

    // write inheritances out
    UMLClassifier *concept;

    h <<  "class " << cppToRubyType(className_) << (superclasses.count() > 0 ? QLatin1String(" < ") : QString());

    int i = 0;
    foreach (concept, superclasses) {
        if (i == 0) {
            h << cppToRubyType(concept->name()) << m_endl;
        } else {
            // Assume ruby modules that can be mixed in, after the first
            // superclass name in the list
            h << m_indentation << "include " <<  cppToRubyType(concept->name()) << m_endl;
        }
        i++;
    }

    h << m_endl;

    // write comment for sub-section IF needed
    if (forceDoc() || c->hasAccessorMethods()) {
        h << m_indentation << "#" << m_endl;
        h << m_indentation << "# Accessor Methods" << m_endl;
        h << m_indentation << "#" << m_endl << m_endl;

        // Accessor methods for attributes
        writeAttributeMethods(c->getAttributeList(Uml::Visibility::Public), Uml::Visibility::Public, h);
        writeAttributeMethods(c->getAttributeList(Uml::Visibility::Protected), Uml::Visibility::Protected, h);
        writeAttributeMethods(c->getAttributeList(Uml::Visibility::Private), Uml::Visibility::Private, h);
        h << m_endl;
    }

    //operations
    writeOperations(c, h);

    //finish files
    h << "end" << m_endl << m_endl;

    //close files and notfiy we are done
    fileh.close();
    emit codeGenerated(c, true);
}
Exemple #12
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/**
 * Write the source code body file for this classifier.
 */
void CppWriter::writeSourceFile(UMLClassifier *c, QFile &file)
{
    // open stream for writing
    QTextStream cpp (&file);

    // set the starting indentation at zero
    m_indentLevel = 0;

    //try to find a heading file (license, coments, etc)
    QString str;
    str = getHeadingFile(".cpp");
    if (!str.isEmpty()) {
        str.replace(QRegExp("%filename%"), fileName_ + ".cpp");
        str.replace(QRegExp("%filepath%"), file.fileName());
        cpp << str << m_endl;
    }

    // IMPORT statements
    // Q: Why all utils? Isnt just List and Vector the only classes we are using?
    // Our import *should* also look at operations, and check that objects being
    // used arent in another package (and thus need to be explicitly imported here).
    cpp << "#include \"" << className_ << ".h\"" << m_endl;
    writeBlankLine(cpp);

    if (c->visibility() == Uml::Visibility::Implementation) {
        writeClassDecl(c, cpp);
    }

    // Start body of class

    // Constructors: anything we more we need to do here ?
    //
    if (!c->isInterface())
        writeConstructorMethods(c, cpp);

    // METHODS
    //

    // write comment for section IF needed
    QString indnt = indent();
    if (forceDoc() || c->hasAccessorMethods() || c->hasOperationMethods()) {
        writeComment(" ", indnt, cpp);
        writeComment("Methods", indnt, cpp);
        writeComment(" ", indnt, cpp);
        writeBlankLine(cpp);
        writeBlankLine(cpp);
    }

    // write comment for sub-section IF needed
    if (forceDoc() || c->hasAccessorMethods() ) {
        writeComment("Accessor methods", indnt, cpp);
        writeComment(" ", indnt, cpp);
        writeBlankLine(cpp);
    }

    // Accessor methods for attributes
    const bool bInlineAccessors = policyExt()->getAccessorsAreInline();
    if (!bInlineAccessors && c->hasAttributes()) {
        writeAttributeMethods(c->getAttributeListStatic(Uml::Visibility::Public), Uml::Visibility::Public, false, true, !bInlineAccessors, cpp);
        writeAttributeMethods(c->getAttributeList(Uml::Visibility::Public), Uml::Visibility::Public, false, false, !bInlineAccessors, cpp);
        writeAttributeMethods(c->getAttributeListStatic(Uml::Visibility::Protected), Uml::Visibility::Protected, false, true, !bInlineAccessors, cpp);
        writeAttributeMethods(c->getAttributeList(Uml::Visibility::Protected), Uml::Visibility::Protected, false, false, !bInlineAccessors, cpp);
        writeAttributeMethods(c->getAttributeListStatic(Uml::Visibility::Private), Uml::Visibility::Private, false, true, !bInlineAccessors, cpp);
        writeAttributeMethods(c->getAttributeList(Uml::Visibility::Private), Uml::Visibility::Private, false, false, !bInlineAccessors, cpp);
    }

    // accessor methods for associations

    // public
    writeAssociationMethods(c->getSpecificAssocs(Uml::at_Association), Uml::Visibility::Public, false,
                            !INLINE_ASSOCIATION_METHODS, true, c->id(), cpp);
    writeAssociationMethods(c->getUniAssociationToBeImplemented(), Uml::Visibility::Public, false,
                            !INLINE_ASSOCIATION_METHODS, true, c->id(), cpp);
    writeAssociationMethods(c->getAggregations(), Uml::Visibility::Public, false,
                            !INLINE_ASSOCIATION_METHODS, true, c->id(), cpp);
    writeAssociationMethods(c->getCompositions(), Uml::Visibility::Public, false,
                            !INLINE_ASSOCIATION_METHODS, true, c->id(), cpp);

    // protected
    writeAssociationMethods(c->getSpecificAssocs(Uml::at_Association), Uml::Visibility::Protected, false,
                            !INLINE_ASSOCIATION_METHODS, true, c->id(), cpp);
    writeAssociationMethods(c->getUniAssociationToBeImplemented(), Uml::Visibility::Protected, false,
                            !INLINE_ASSOCIATION_METHODS, true, c->id(), cpp);
    writeAssociationMethods(c->getAggregations(), Uml::Visibility::Protected, false,
                            !INLINE_ASSOCIATION_METHODS, true, c->id(), cpp);
    writeAssociationMethods(c->getCompositions(), Uml::Visibility::Protected, false,
                            !INLINE_ASSOCIATION_METHODS, true, c->id(), cpp);

    // private
    writeAssociationMethods(c->getSpecificAssocs(Uml::at_Association), Uml::Visibility::Private, false,
                            !INLINE_ASSOCIATION_METHODS, true, c->id(), cpp);
    writeAssociationMethods(c->getUniAssociationToBeImplemented(), Uml::Visibility::Private, false,
                            !INLINE_ASSOCIATION_METHODS, true, c->id(), cpp);
    writeAssociationMethods(c->getAggregations(), Uml::Visibility::Private, false,
                            !INLINE_ASSOCIATION_METHODS, true, c->id(), cpp);
    writeAssociationMethods(c->getCompositions(), Uml::Visibility::Private, false,
                            !INLINE_ASSOCIATION_METHODS, true, c->id(), cpp);
    writeBlankLine(cpp);

    // Other operation methods -- all other operations are now written
    //

    // write comment for sub-section IF needed
    if (forceDoc() || c->hasOperationMethods()) {
        writeComment("Other methods", indnt, cpp);
        writeComment(" ", indnt, cpp);
        writeBlankLine(cpp);
    }

    if (!policyExt()->getOperationsAreInline()) {
        writeOperations(c,false,Uml::Visibility::Public,cpp);
        writeOperations(c,false,Uml::Visibility::Protected,cpp);
        writeOperations(c,false,Uml::Visibility::Private,cpp);
    }

    // Yep, bringing up the back of the bus, our initialization method for attributes
    writeInitAttributeMethod(c, cpp);

    writeBlankLine(cpp);
}
// main method for invoking..
void XMLSchemaWriter::writeClass(UMLClassifier *c)
{

    if (!c) {
        kDebug()<<"Cannot write class of NULL classifier!\n";
        return;
    }

    // find an appropriate name for our file
    QString fileName = findFileName(c,".xsd");

    if (fileName.isEmpty()) {
        emit codeGenerated(c, false);
        return;
    }

    // check that we may open that file for writing
    QFile file;
    if ( !openFile(file, fileName) ) {
        emit codeGenerated(c, false);
        return;
    }

    QTextStream XMLschema(&file);

    // set package namespace tag appropriately
    if(!c->getPackage().isEmpty())
        packageNamespaceTag = c->getPackage();

    // START WRITING

    // 0. FIRST THING: open the xml processing instruction. This MUST be
    // the first thing in the file
    XMLschema<<"<?xml version=\"1.0\"?>"<<m_endl;

    // 1. create the header
    QString headerText = getHeadingFile(".xsd");
    if(!headerText.isEmpty()) {
        headerText.replace(QRegExp("%filename%"),fileName);
        headerText.replace(QRegExp("%filepath%"),file.name());
    }
    if(!headerText.isEmpty())
        XMLschema<<headerText<<m_endl;

    // 2. Open schema element node with appropriate namespace decl
    XMLschema<<"<"<<makeSchemaTag("schema");
    // common namespaces we know will be in the file..
    XMLschema<<" targetNamespace=\""<<packageNamespaceURI+packageNamespaceTag<<"\""<<m_endl;
    XMLschema<<" xmlns:"<<schemaNamespaceTag<<"=\""<<schemaNamespaceURI<<"\"";
    XMLschema<<" xmlns:"<<packageNamespaceTag<<"=\""<<packageNamespaceURI+packageNamespaceTag<<"\"";

    XMLschema<<">"<<m_endl; // close opening declaration

    m_indentLevel++;

    // 3? IMPORT statements -- do we need to do anything here? I suppose if
    // our document has more than one package, which is possible, we are missing
    // the correct import statements. Leave that for later at this time.
    /*
    //only import classes in a different package as this class
    UMLPackageList imports;
    findObjectsRelated(c,imports);
    for(UMLPackage *con = imports.first(); con ; con = imports.next())
        if(con->getPackage() != c->getPackage())
                XMLschema<<"import "<<con->getPackage()<<"."<<cleanName(con->getName())<<";"<<m_endl;
    */

    // 4. BODY of the schema.
    // start the writing by sending this classifier, the "root" for this particular
    // schema, to writeClassifier method, which will subsequently call itself on all
    // related classifiers and thus populate the schema.
    writeClassifier(c, XMLschema);

    // 5. What remains is to make the root node declaration
    XMLschema<<m_endl;
    writeElementDecl(getElementName(c), getElementTypeName(c), XMLschema);

    // 6. Finished: now we may close schema decl
    m_indentLevel--;
    XMLschema<<getIndent()<<"</"<<makeSchemaTag("schema")<<">"<<m_endl; // finished.. close schema node

    // bookeeping for code generation
    emit codeGenerated(c, true);

    // tidy up. no dangling open files please..
    file.close();

    // need to clear HERE, NOT in the destructor because we want each
    // schema that we write to have all related classes.
    writtenClassifiers.clear();
}