void CInput::renderOverlay()
{
#ifdef USE_OPENGL // only ogl supported yet (and probably worth)
#if defined(MOUSEWRAPPER)
	static bool showControls = true;
	static bool buttonShowHideCtrlWasDown = false;

	TouchButton* phoneButtons = getPhoneButtons(InputCommand);

	for(int i = phoneButtonN - 1; i >= 0; --i) {
		TouchButton& b = phoneButtons[i];
		bool down = phoneButton_MouseIndex[i].size() > 0;
        if(i==0)
        {
            if (phoneButton_MouseIndex[1].size() > 0 || phoneButton_MouseIndex[7].size() > 0)
                down = true;
        }
        if(i==2 || i==4 || i == 6)
        {
            if (phoneButton_MouseIndex[i-1].size() > 0 || phoneButton_MouseIndex[i+1].size() > 0)
                down = true;
        }
		if((showControls && !b.invisible) || b.immediateIndex == KSHOWHIDECTRLS) drawButton(b, down);

		if(b.immediateIndex == KSHOWHIDECTRLS) {
			if(buttonShowHideCtrlWasDown && !down)
				showControls = !showControls;
			buttonShowHideCtrlWasDown = down;
		}
	}
#endif
#endif
}
Exemple #2
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void CInput::processMouse(int x, int y, bool down, int mouseindex) {
	TouchButton* phoneButtons = getPhoneButtons(InputCommand);

	for(int i = 0; i < phoneButtonN; ++i) {
		TouchButton& b = phoneButtons[i];
		if(b.isInside(x, y)) {
			phoneButtonLasttime[i] = down ? SDL_GetTicks() : 0;
			if(down)	phoneButton_MouseIndex[i].insert(mouseindex);
			else		phoneButton_MouseIndex[i].erase(mouseindex);

			break;
		}
	}

}
Exemple #3
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void CInput::processMouse() {
	TouchButton* phoneButtons = getPhoneButtons(InputCommand);

	for(int i = 0; i < phoneButtonN; ++i) {
		bool down = phoneButton_MouseIndex[i].size() > 0;

		TouchButton& b = phoneButtons[i];

		if(b.cmd)
			b.cmd->active = down;

		// handle immediate keys
		if(b.immediateIndex >= 0)
			immediate_keytable[b.immediateIndex] = down;
	}
}