void TicTacToeGame::setUserInputContext(IInputValueContext *pInputContext)
{
    if (pInputContext && getPlayer1() && getPlayer2())
    {
        getPlayer1()->setInputContext(pInputContext);
        getPlayer2()->setInputContext(pInputContext);
    }
    else
    {
        if (!pInputContext) { std::string("Invalid IInputValueContext passed to setUserInputContext"); }
        if (!pInputContext) { std::string("Game Players are not initialized"); }
    }
}
Exemple #2
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bool
PongGameStatus::checkIfAnyPlayerWon()
{
	if (getPlayer1()->getPoints() == POINTS_TO_WIN ||
	    getPlayer2()->getPoints() == POINTS_TO_WIN)
		return true;
	return false;
}
Exemple #3
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void BoardState::startGame(DeckList playerDeck, DeckList oppenentDeck)
{
    // Load deck lists
    getPlayer1()->loadDeck(playerDeck);
    getPlayer2()->loadDeck(oppenentDeck);

    // Init players
    for (int i = 0; i < NUM_PLAYERS; ++i)
        player[i]->init();

    if (RNG::rollPct(50.0))
        turn = PLAYER1;
    else
        turn = PLAYER2;

    std::cout << "Started Game with starting player: " << turn << std::endl;
    gameState = IN_PROGRESS;

    getActivePlayer()->startTurn();
}
Exemple #4
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bool BoardState::checkGameEnded()
{
    // Store in turn the winner
    if (getPlayer1()->isDead())
    {
        if (getPlayer2()->isDead())
            turn = TIE;
        else
            turn = PLAYER2;
        gameState = ENDED;
        return true;
    }

    // player 1 is alive
    if (getPlayer2()->isDead())
    {
        turn = PLAYER1;
        gameState = ENDED;
        return true;
    }
    return false;
}
void TicTacToeGame::updateBoard(int iPlayer, int iChoice)
{
    int i = (iChoice / BOARD_SIZE) + ((iChoice % BOARD_SIZE) != 0 ? 1 : 0);
    int j = (iChoice % BOARD_SIZE) == 0 ? BOARD_SIZE : (iChoice % BOARD_SIZE);
    
    //iChoice is 1 indexed based and i,j are 0 indexed based. So we need to do -1 from both
    --i;
    --j;
    
    if (getBoardElement(i, j) != EMPTY)
    {
        throw std::string("Trying to update already assigned field");
    }
    
    if (iPlayer == Player1)
    {
        setBoardValue(getPlayer1()->getSign(), i, j);
    }
    else
    {
        setBoardValue(getPlayer2()->getSign(), i, j);
    }
}
int TicTacToeGame::playTurn(PlayerID player)
{
    try
    {
        //Now only supported for max two players
        int iChoice = INVALID_INPUT;
        if (player == Player1)
        {
            iChoice = getPlayer1()->getChoice();
        }
        else if(player == Player2)
        {
            iChoice = getPlayer2()->getChoice();
        }
        
        updateBoard(player, iChoice);
        
        return iChoice;
    }
    catch (...)
    {
        return INVALID_INPUT;
    }
}